Trash (computer game)

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me destroi unites steits

 hola pinches greengos                                        The remaining, smaller alien ships traveled into Earth's atmosphere, but never landed due to resistance by the remaining humans on earth.

After the hola pachuca

alien ships left: mutants slowly began to appear, initially doing nothing more than raiding human settlements for building materials, and kidnapping humans. As these incidents were few and far between, and at this time many people had lost much of their families and other social contacts, most of these went unnoticed.

However, the mutants had their own plans. The mutants were hybrids of the aliens that came to conquer Earth. They injected captured humans with their own DNA, causing them to mutate. Eventually, the mutants' forces were strong enough to take on the humans. The mutants deployed their forces, and the war between humans and mutants began.

Contents

[edit] Gameplay

Trash hola pachuca

consists of two species: Humans and Mutants. A machine race is to be added in future, but for now this has been left out as Inhuman Games is a very small team, and want to focus their efforts on the humans and mutants. The machine race is to be added in an expansion.

The gameplay is focused mostly on multiplayer skirmishes. There are no single player campaigns at this time, but Mark is actually working on them, and while there is an AI for single player skirmishes, it is not highly advanced. One integral feature is that if a human and a mutant are allied then they are able to benefit from each other's technology; something that most games do not allow. This does somewhat contradict the game story, but the story is not a central focus of the gameplay.

The main resource in the game, used by both races, is trash. Trash is used as a building material for almost every unit in the game. It must be collected by Dump Trucks or Thralls, which are the collection and building units for humans and mutants respectively. Both of these units are collectively referred to as peons.

There are two other resources in the game, Gas and People. Gas is used as a resource only by humans, while people are as a resource only used by mutants. Gas is gathered by building a refinery on top of a gas site. The refineries in trash, unlike such buildings in other games such as StarCraft, does not require continuous collection. People are acquired from unarmed huts, and must be collected by thralls.

In addition to that, there are special building sites in the game. Most core buildings can be built without the need of a special site. Such buildings mainly include unit-producing buildings and resource buildings. There are three types of sites in Trash, they are: toxic waste sites, precious metal sites, and gas sites. Every race has upgrades for units or special structures which can only be built on such sites. Destroying a structure built on such a site results in the site disappearing along with the structure, unless it is a gas site. Gas sites, however, must be discovered through special detection and are generally rather more scarce than the other sites.

Structures in trash must be connected together by pipe. Pipe is an inexpensive structure that is daisy-chained together, and forms the basis of logistics in trash. Unlike other RTS games where resources seem to magically move from one place to another where needed, in trash they must travel through pipes. This also applies to technologies which are researched. Technology can be shared with an allied player by constructing a pipe to link your pipe system with your ally's. If the pipe between two bases of the same player is broken, the two bases become effectively isolated, as a result, the resource indicator is divided into two in order to show readings for each base. Then the player can only use the resources available on one pipe network for building on that network, unless the pipe is rebuilt.

[edit] Multiplayer

Multiplayer games are organised via a central game lobby, where gamers meet to talk about the game and to play games. Unlike most RTS games, trash has a client-server architecture for networking, so people behind a firewall can host games. This also dramatically reduces lag especially if both players are on dial-up.

[edit] Continuity

To make sure the game will last, Mark is working on a map editor (to be released halfway October 06), which will grant players the ability to create their own maps/scenario's and play them online. Also, people can change the game's options with a file called the balance.txt., thus giving them control of harvest rates, dmg increasing, ... Unlimited possibilities!

[edit] External links

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