Transport layer

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OSI Model
7 Application layer
6 Presentation layer
5 Session layer
4 Transport layer
3 Network layer
2 Data link layer
1 Physical layer


In computing and telecommunications, the transport layer is the second highest layer in the four and five layer TCP/IP reference models, where it responds to service requests from the application layer and issues service requests to the network layer. It is also the name of layer four of the seven layer OSI model, where it responds to service requests from the session layer and issues service requests to the network layer. The definitions of the transport layer are slightly different in these two models. The following text primarily refers to the TCP/IP model.

The transport layer provides transparent transfer of data between hosts. It is usually responsible for end-to-end error recovery and flow control, and ensuring complete data transfer. In the Internet protocol suite this function is most commonly achieved by the connection oriented Transmission Control Protocol (TCP). The datagram-type transport, User Datagram Protocol (UDP), provides neither error recovery nor flow control, leaving these to the application. The purpose of the Transport layer is to provide transparent transfer of data between end users, thus relieving the upper layers from any concern with providing reliable and cost-effective data transfer.

The transport layer usually turns the unreliable and very basic service provided by the Network layer into a more powerful one. There is a long list of services that can be optionally provided at this level. None of them are compulsory, because not all applications want all the services available. Some can be wasted overhead, or even counterproductive in some cases.

Internet protocol suite
5. Application layer

DHCPDNSFTPHTTPIMAP4IRCMIMEPOP3SIPSMTPSNMPSSHTELNETTLS/SSLRPCRTPSDPSOAP

4. Transport layer

TCPUDPRSVPDCCPSCTP

3. Network layer

IP (IPv4IPv6) • ARPBGPICMPIGMPIGPRARP

2. Data link layer

ATMBluetooth (PAN-Profile)EthernetFDDIFrame RelayGPRSModemsPPPWi-Fi

1. Physical layer

Bluetooth RFEthernet physical layerISDNModemsRS232SONET/SDHUSBWi-Fi

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Connection-oriented
This is normally easier to deal with than connection-less models, so where the Network layer only provides a connection-less service, often a connection-oriented service is built on top of that in the Transport layer.
Same Order Delivery
The Network layer doesn't generally guarantee that packets of data will arrive in the same order that they were sent, but often this is a desirable feature, so the Transport layer provides it. The simplest way of doing this is to give each packet a number, and allow the receiver to reorder the packets.
Reliable Data
Packets may be lost in routers, switches, bridges and hosts due to network congestion, when the packet queues are filled and the network nodes have to delete packets. Packets may be lost or corrupted in for example Ethernet due to interference and noise, since Ethernet does not retransmit corrupt packets. Packets may be delivered in the wrong order by an underlying network. Some transport layer protocols, for example TCP, can fix this. By means of an error detection code, for example a checksum, the transport protocol may check that the data is not corrupted, and verify that by sending an ACK message to the sender. Automatic repeat request schemes may be used to retransmit lost or corrupted data. By introducing segment numbering in the transport layer packet headers, the packets can be sorted in order. Of course, error free is impossible, but it is possible to substantially reduce the numbers of undetected errors.
Flow Control
The amount of memory on a computer is limited, and without flow control a larger computer might flood a computer with so much information that it can't hold it all before dealing with it. Nowadays, this is not a big issue, as memory is cheap while bandwidth is comparatively expensive, but in earlier times it was more important. Flow control allows the receiver to say "Whoa!" before it is overwhelmed. Sometimes this is already provided by the network, but where it is not, the Transport layer may add it on.
Congestion avoidance
Network congestion occurs when a queue buffer of a network node is full and starts to drop packets. Automatic repeat request may keep the network in a congested state. This situation can be avoided by adding congestion avoidace to the flow control, including slow-start. This keeps the bandwidth consumption at a low level in the beginning of the transmission, or after packet retransmission.
Byte Orientation
Rather than dealing with things on a packet-by-packet basis, the Transport layer may add the ability to view communication just as a stream of bytes. This is nicer to deal with than random packet sizes, however, it rarely matches the communication model which will normally be a sequence of messages of user defined sizes.
Ports
(Part of the transport layer in the TCP/IP model, but of the session layer in the OSI model) Ports are essentially ways to address multiple entities in the same location. For example, the first line of a postal address is a kind of port, and distinguishes between different occupants of the same house. Computer applications will each listen for information on their own ports, which is why you can use more than one network-based application at the same time.

On the Internet there are a variety of Transport services, but the two most common are TCP and UDP. TCP is the more complicated, providing a connection and byte oriented stream which is almost error free, with flow control, multiple ports, and same order delivery. UDP is a very simple 'datagram' service, which provides limited error reduction and multiple ports. TCP stands for Transmission Control Protocol, while UDP stands for User Datagram Protocol. Other options are the Datagram Congestion Control Protocol (DCCP) and Stream Control Transmission Protocol (SCTP).

Some things, such as connection orientation can be implemented at either Transport or Network layer. The idea is that the Network layer implements whatever set of options is easiest: for some underlying networks it is easiest to implement connectionless communication, while for others it is easiest to implement connection oriented communication. The Transport layer uses this simplest set of options to implement whatever combinations of options are actually desired.

[edit] Transport protocol comparison table

TCP UDP SCTP
Packet header size 20 Bytes 8 Bytes
Packet entity Segment Datagram
Port numbering Yes Yes
Connection oriented Yes No
Automatic repeat request (ARQ) Yes No
Segment numbering Yes No
Flow control Yes No
Congestion avoidance Yes No

[edit] Examples