Timequest

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Timequest
Timequest cover art
Developer(s) Legend Entertainment
Publisher(s) Legend Entertainment
Designer(s) Bob Bates
Release date(s) 1991
Genre(s) Interactive Fiction
Mode(s) Single player
Platform(s) MS-DOS
Media 3½" or 5¼" disk
Input Keyboard and Mouse
This article is about the DOS video game. For the film, see Timequest (film).

Timequest is an interactive fiction game released by Legend Entertainment, and written by Bob Bates.

Contents

[edit] Plot

In the year 2090 AD, the use of time machines (called interkrons) is regulated by officers of the Temporal Corps. There is a strict prohibition against travel into the past, because of its potentially disastrous effects on the timestream and the catastrophic consequences for current civilization.

Zeke S. Vettenmyer, a Lieutenant in the Temporal Corps, has stolen an interkron, traveled back into the past, and subtly altered historical situations so that the outcomes of these events will be changed. The world as we know it will be destroyed as the effects of these changes ripple forward towards the present and cause massive disruptions in the timestream.

You are a private in the Temporal Corps. You have been selected to travel into the past and untangle Vettenmyer's twisted plot. You must pursue Vettenmyer across 3,000 years of history, going to the times and places that he has visited and reversing the changes that he has made which are currently threatening the future that defines your very existence.

[edit] Historical Events

As the manual notes, there are ten historical events that Vettenmyer has tampered with. They are:

[edit] Historical Figures

Several historical figures make appearances in the game besides the ones listed above. They include:

[edit] Puzzles

Timequest is an extremely non-linear game in which the player immediately has access to six geographical locations in nine different time periods. Many of the puzzles can be tackled by picking a particular location and moving forward from the earliest time period (1361 BC). However, like most adventure games, solving puzzles in one location often relies on the use of items obtained elsewhere.

There are also a series of written clues scattered throughout the game, which require some note taking and some insight in putting the clues together into a message.

The main puzzle in the end of the game involves travelling quickly back and forth through time while interacting with versions of your past and future selves. This puzzle resembles similar sequences found in Sorcerer and Escape from Monkey Island.

[edit] External links