The Lost Room

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The Lost Room
Genre Science Fiction
Drama
Running time 120 min.
Creator(s) Christopher Leone
Laura Harkcom
Paul Workman
Producer(s) Peter Chomsky
Bill Hill
Paul Kurta
Executive producer(s) Richard Hatem
Laura Harkcom
Christopher Leone
Paul Workman
Starring See Cast and characters
Country of origin Flag of United States United States
Language(s) English
Original channel United States Sci Fi Channel
Original run December 11, 2006December 13, 2006
No. of episodes 3
Official website
IMDb profile

The Lost Room is a science fiction television miniseries on the Sci Fi Channel. The series revolves around the titular room and roughly one hundred everyday items from that room that possess unusual powers, such as a comb that can stop time for ten seconds or a pen that microwaves anything its tip touches. The protagonist, Joe Miller, is searching for these items in order to find his daughter, Anna, who disappeared inside of the Room.

Contents

[edit] Characters

  • Detective Joe Miller (Peter Krause) - A Pittsburgh detective who stumbles upon the existence of the Room. When his daughter becomes lost inside the Room, he sets out to get her back by tracking down the Objects.
  • Anna Miller (Elle Fanning) - Miller's eight-year-old[1] daughter. Anna gets lost inside the Room when the door is closed during Miller's fight with Weasel and the room is "reset."
  • Detective Lou Destefano (Chris Bauer) - Joe Miller's partner.
  • Karl Kreutzfeld (Kevin Pollak) - An Object collector who claims he is searching for the Glass Eye to cure his son Isaac's leukemia.[1]
  • Jennifer Bloom (Julianna Margulies) - A member of the Legion, a group dedicated to finding all of the Objects and destroying them. Bloom tries to warn Miller of the inherent danger of the Room and the Objects therein. Her brother, Drew, became obsessed with the Objects and Bloom believes that something in Room 9 of the Motel "destroyed" him.[1]
  • Howard "The Weasel" Montague (Roger Bart) - A former philosophy professor turned small-time criminal. He's an obsessed collector of Objects who charts the Objects' relations to one another and introduced the idea of the Prime Object.
  • Dr. Martin Ruber (Dennis Christopher) - A forensic scientist who becomes obsessed with the Objects. Through his obsession he learns of the Order, a cabal which believes that the Objects are pieces of God and, by reuniting them, they will be able to communicate with God.
  • Wally Jabrowski (Peter Jacobson) - A man who has the Bus Ticket. Miller encounters him first in a hospital where Wally is being treated for hemorrhoids. He has extensive knowledge about the Objects and their history.[2]
  • Suzie Kang (Margaret Cho) - A tough, chain-smoking, independent operator who works as an Object locator, selling information about the locations of the Room's Objects. She never touches them, as she recognizes the dangers that the Objects carry. Suzie runs her Object-tracking business out of the back of her mother's dry cleaning business.[1]
  • Harold Stritzke (Ewen Bremner) - A man who has the Comb and the hobby of being a peeping Tom. He has become very paranoid after being pursued by the Order and others who want his Object for themselves.
  • The Sood (Jason Antoon) - A seedy, Las Vegas-based dealer of Object "Science" – pictures, videos, and artifacts relating to Objects – but never Objects themselves.

[edit] The Room

The Room is the nonexistant Room 10 at the dilapidated Sunshine Motel outside of Gallup, New Mexico. On May 4, 1961, at 1:20:45 p.m., something happened at the site of the Room which erased it and all its contents from history. This is referred to as "the Event" or "the Incident" and is thought to be the reason for the unusual properties of the Room and the Objects. At the time of "the event," the hotel was in decent condition and had a tenth room, which is reflected by the stagnant view from the window of the Room. One of the Objects (the undeveloped Polaroid Picture) allows the user to view the tenth room as it was just before the Event by standing in the location it would be spatially in the real world.

The Room can be accessed only by the holder of the Key. The Key will open most locked doors anywhere in the world, turning them into a portal into the Room regardless of where that door would open normally. When exiting the Room, the door opens not to the original entry door but to any door that the holder of the Key has in mind or to a random door if the user doesn't focus. To reach a specific door, the user must have a clear picture of the door and the area around it. The Room can thus serve as a way station for rapid travel between similar doors anywhere on Earth. The door used to access the Room must swing inward and have a pin tumbler lock. Doors with other types of locks or without a lock cannot be used, nor can sliding doors.

The holder of the Key can bring other people into the Room, but they must leave together, because the Room "resets" when the door is shut without the key inside: everything is restored to the way it was originally, minus any Objects that are outside the Room. If something from outside the Room (including a person) is left in it when the holder of the Key leaves, it disappears. If Objects are left in the Room, they return to their original position when the Room resets. The Occupant states that there are "many Rooms," thus any non-Object left in the Room hasn't actually gone anywhere, but is in fact simply in a different iteration of the Room. The reset, in turn, represents a confluence of these "Rooms," allowing the Occupant (the only thing capable of consciously existing during a reset) to retrieve things lost during a reset provided they have a clear idea of what they wish to retrieve.

[edit] Objects

The Objects are at least one hundred (a vague approximation given during the series) everyday items from the Lost Room which do extraordinary things. Every Object is indestructible and possesses a unique, though not always useful, ability.

[edit] Episodes

The episodes are titled as the following:

  1. The Key and the Clock
  2. The Comb and the Box
  3. The Eye and the Prime Object

[edit] International broadcasters

Country TV network(s) Series premiere
United States United States Sci Fi Channel December 11, 2006
Canada Canada Space: The Imagination Station December 11, 2006

[edit] Notes

  • The real-world doors opened by The Key to gain access to the Lost Room always open inward, relative to the person opening it. The makers had a closet open inwards to keep with this, which is very strange for a house closet. Also, the doorknob needs to have a keyhole on the side being accessed.
  • The house next to the road where the Bus Ticket transports the victim is actually in Estancia, NM, some 200 miles from Gallup, where the house (which is supposed to be near the Sunshine Motel) is claimed to be.

[edit] References

  1. ^ a b c d "The Comb and the Box." The Lost Room.
  2. ^ "The Key and the Clock." The Lost Room.

[edit] External links