Talk:The Legend of Zelda: Link's Awakening
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[edit] DX section
The DX section is terribly written - every sentence is an NPOV violation. No actualy information was cut, just opinionated praise. Khanartist 00:59, 2005 Jun 17 (UTC)
- if that's what you believe, then lets rewrite it so it is no longer a NPOV violation. --ZeWrestler 02:42, 17 Jun 2005 (UTC)
[edit] DX Split
Should the DX section be split into its own article for the game? I mean, I'd say it's different enough to warrant separation. -- A Link to the Past 23:03, July 10, 2005 (UTC)
- Um, er, um... I'd say not. They only added color, the Camera Shop (and its GB Printer functionality), the Color Dungeon, and, um, changed some sprites slightly (most notable with the Genie in Bottle Grotto). That's about it, right? GarrettTalk 23:27, 10 July 2005 (UTC)
- Yeah, but look at the 2-in-1 Super Mario Bros./Duck Hunt - that survived a VfD, and that was just a combo cartridge. Can we at least say that if the DX section gets big enough, that it could and should be moved? -- A Link to the Past 23:48, July 10, 2005 (UTC)
[edit] Screen Jump Glitch
Should we include the screen jump glitch as part of this article? It's one of the most well-known aspects of the game. The Pokemon games have their own articles regarding Glitch City and Missingno., so Screen Jump should at least be mentioned here.
- Sure, but I can't say I could help - I was never able to pull the glitch off. >.> -- A Link to the Past 08:59, July 19, 2005 (UTC)
I removed this sentence:
It has also been reported that if this glitch is used too much, the game will become permanently corrupted, causing the game to show only sprites and nothing else.
This is very dubious; the game uses read-only memory! Equalpants 18:03, 29 December 2005 (UTC)
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- I don't know that "overuse" of the glitch can cause permanant corruption. However, I do know that using that glitch for certain things CAN randomly result in a totally corrupted game.
- Here's what happened to my first Link's Awakening game:
- I played the game as normal, gaining all the hearts and heart pieces up till Eagle's Tower. I then used the jump glitch to fight the Eagle's Tower boss *without* lowering the Tower, and grabbed the heart. I saved and quit, then played the tower as normal. Lo and behold, I was able to fight the boss like normal that time, and grabbed an *additional* heart, one I was not supposed to have. I played the game as normal until I beat Turtle Rock, after which... I grabbed the heart, which pushed my heart total over the limit. The game began to suddenly beep like crazy, so I saved and quit. From that point onward, the game was totally corrupted, literally only showing Link on a blank screen. (unsigned comment by User:Doom127 (Talk)
- "game" meaning that save file? Or the game program? I think thats what we're having trouble with. You couldn't start a new file and have it be OK? -- WikidSmaht (talk) 00:39, 11 January 2006 (UTC)
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- I haven't attempted to actually "corrupt" a game in a long time, but with my original Zelda LA game, here's what happened.
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- I gained too many hearts, saved and quit. Turned the game off, removed the cartridge. Turned the game back on again. Opening screen (the scene with the ship) was ok, but when I pushed Start to enter the game select screen... nothing. Everything was totally blank, except for Link himself. No matter what file was entered, it didn't alleviate the problem. A person could try erasing every file on their cartridge, but that would be insanely frustrating, losing all that work, would it not? So we should still have some message of warning in there. Daniel Davis 08:40, 13 January 2006 (UTC) (Doom127)
- Well, since the file select screen displays hearts next to the filename, I'm not surprised that that screen has the same problem. I do think that it's important to determine whether or not deleting the glitched file fixes the problem, as I suspect it would. I don't see why you talk about deleting all the files, only one file would be causing the problem. -- 24.218.198.104 20:31, 13 January 2006 (UTC)
- Because the problem doesn't *stay* on the File Select Screen; even if you choose a different save and try to play it, the screen stays blank. Daniel Davis 23:54, 13 January 2006 (UTC) (Doom127)
- Hmm... probably because once it glitched, the program couldn't recover until the system was rebooted. Or the save file really did mess with things... But I still have a hard time believing the game was corrupted so that it wouldn't recover if the file was deleted. Maybe I'll pick up a used copy for $5 and try it. Oy... so much work. DAMN I forgot, a used copy might be from a newer batch that can't screen warp. Any ideas? -- WikidSmaht (talk) 23:04, 19 January 2006 (UTC)
- You could try testing the game in the store before you buy it. If you find one where the glitch works, you can try a "no sword" game. :) Daniel Davis 00:54, 21 January 2006 (UTC) (Doom127)
- Hmmm... In my experience, gamestop keeps the NES games in a bin, but the GB ones beind glass( probably so they can't be slipped into your pocket). -- WikidSmaht (talk) 12:47, 21 January 2006 (UTC)
- Which is why you have to ask the clerk something along the lines of "Good sir (or madame), I would like to test this used gameboy game out in order to make sure it is the version I have been seeking." The vast majority of game store owners will happily oblige, so long as you have your system with you. Don't be shy about it. Boldness rewards. Daniel Davis 17:01, 21 January 2006 (UTC) (Doom127)
- Hmmm... In my experience, gamestop keeps the NES games in a bin, but the GB ones beind glass( probably so they can't be slipped into your pocket). -- WikidSmaht (talk) 12:47, 21 January 2006 (UTC)
- You could try testing the game in the store before you buy it. If you find one where the glitch works, you can try a "no sword" game. :) Daniel Davis 00:54, 21 January 2006 (UTC) (Doom127)
- Hmm... probably because once it glitched, the program couldn't recover until the system was rebooted. Or the save file really did mess with things... But I still have a hard time believing the game was corrupted so that it wouldn't recover if the file was deleted. Maybe I'll pick up a used copy for $5 and try it. Oy... so much work. DAMN I forgot, a used copy might be from a newer batch that can't screen warp. Any ideas? -- WikidSmaht (talk) 23:04, 19 January 2006 (UTC)
- Because the problem doesn't *stay* on the File Select Screen; even if you choose a different save and try to play it, the screen stays blank. Daniel Davis 23:54, 13 January 2006 (UTC) (Doom127)
- Well, since the file select screen displays hearts next to the filename, I'm not surprised that that screen has the same problem. I do think that it's important to determine whether or not deleting the glitched file fixes the problem, as I suspect it would. I don't see why you talk about deleting all the files, only one file would be causing the problem. -- 24.218.198.104 20:31, 13 January 2006 (UTC)
- I gained too many hearts, saved and quit. Turned the game off, removed the cartridge. Turned the game back on again. Opening screen (the scene with the ship) was ok, but when I pushed Start to enter the game select screen... nothing. Everything was totally blank, except for Link himself. No matter what file was entered, it didn't alleviate the problem. A person could try erasing every file on their cartridge, but that would be insanely frustrating, losing all that work, would it not? So we should still have some message of warning in there. Daniel Davis 08:40, 13 January 2006 (UTC) (Doom127)
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[edit] Sales figures
Can anyone get the sales figures for this game? I find it hard to believe that Link's Awakening outsold Pokémon. -- A Link to the Past 08:59, July 19, 2005 (UTC)
- It's such an excellent game, and so are the Pokémon RPGs. I cannot, however, tell you the sale figures. Would the sales figures include both the original and DX?--realwingus 05:17, 27 August 2005 (UTC)
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- Perhaps, but then we'd have to include Pokemon Yellow. - A Link to the Past (talk) 07:23, August 27, 2005 (UTC)
- I think that this link would be sufficient evidence to refute that, yes? The Missing Link 02:00, 28 August 2005 (UTC)
- Perhaps, but then we'd have to include Pokemon Yellow. - A Link to the Past (talk) 07:23, August 27, 2005 (UTC)
[edit] Chibi
Just wondering where you got the basis for that from. It seems like the intro is standard Zelda artwork/animation style. The ingame animation style of Link's Awakening seems to be imitative of LTTPs, only with a much smaller color pallette; I don't see a foundation for describing it as Chibi. Think you could clarify your research a bit for us all? Daniel Davis 08:31, 19 December 2005 (UTC) (Doom127)
[edit] Chain Chomps
Answering the question of another editor, Chain Chomps were indeed present in A Link To The Past. They were an enemy in Turtle Rock, guarding several treasure chest areas. They were bloody annoying too; one bite would remove a good portion of Link's health. Daniel Davis 12:19, 23 December 2005 (UTC) (Doom127)
[edit] Unnecessary information
I believe the trade sequence and the Easter egg procedure are not necessary. Wikipedia is not an instruction manual. Please remove it. -- ReyBrujo 01:46, 2 May 2006 (UTC)
- The trading sequence is a very important part of the story, and also established trading as an important mechanic in Zelda games. The Easter eggs( though I’d prefer a better term) are also relevant, in establishing the tone and how it differs from previous games in the series. This info should not be removed. -- WikidSmaht (talk) 03:06, 2 May 2006 (UTC)
- That information is already found in The Legend of Zelda: Link's Awakening wikibook, and it fits better a Wikibook; see Trading Sidequest and Five-Finger Discount. I agree in a small trivia entry about both informations, but they can't be in Wikipedia as it contradicts the Wikipedia official policy. -- ReyBrujo 04:00, 2 May 2006 (UTC)
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- There is a need for that section though- misuse of the glitch will result in a complete ruination of all save data, if not the entire game itself. It is in the best interests that readers be aware of it. Daniel Davis 05:03, 2 May 2006 (UTC)
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- If you feel it can be pared down, please do. The glitch exists because it can damage the game if used, and thus needs to be at least mentioned. But otherwise I agree with you in that it doesn't neccesarily NEED to be in there. Daniel Davis 17:23, 2 May 2006 (UTC)
- Oh, you have already convinced me to I should not remove the glitch. I am not checking how people is feeling about removing the trade sequence and the Easter egg, as the same information can be found in the old Wikibook. -- ReyBrujo 17:35, 2 May 2006 (UTC)
- So? Wikibooks are allowed to have some information that overlaps with Wikipedia. The story is a notable characteristic of a game, and the trading is an important part of the story plus, as I mentioned before, it established trading as an important mechanic in Zelda games. The Easter Eggs section should receive a better name, and not be a “how-to”, but the inclusion of these scenes, possibilities, vignettes, etc. is an important part of the game’s unique character. -- WikidSmaht (talk) 09:46, 4 May 2006 (UTC)
- I agree that detailing the entire sequence is unnecessary. This isn't a strategy guide. -- Steel359 20:29, 4 May 2006 (UTC)
- So? Wikibooks are allowed to have some information that overlaps with Wikipedia. The story is a notable characteristic of a game, and the trading is an important part of the story plus, as I mentioned before, it established trading as an important mechanic in Zelda games. The Easter Eggs section should receive a better name, and not be a “how-to”, but the inclusion of these scenes, possibilities, vignettes, etc. is an important part of the game’s unique character. -- WikidSmaht (talk) 09:46, 4 May 2006 (UTC)
- Oh, you have already convinced me to I should not remove the glitch. I am not checking how people is feeling about removing the trade sequence and the Easter egg, as the same information can be found in the old Wikibook. -- ReyBrujo 17:35, 2 May 2006 (UTC)
- If you feel it can be pared down, please do. The glitch exists because it can damage the game if used, and thus needs to be at least mentioned. But otherwise I agree with you in that it doesn't neccesarily NEED to be in there. Daniel Davis 17:23, 2 May 2006 (UTC)
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- Please, WikidSmaht, read Wikipedia is not an instruction manual. Also, see that it is an official policy, not something optional. Things like combos in fighting games, walkthroughs in adventure games and things like that are not suitable for Wikipedia. -- ReyBrujo 21:22, 4 May 2006 (UTC)
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- While the ENTIRE trading sequence step by step isn't needed here, we can still include a mention of the sequence itself. I've pared the paragraph down to its essentials (what the trading sequence is and what it accomplishes) and placed it in the Easter Egg section where it goes. If anyone can find a better spot for it, go right ahead. —The preceding unsigned comment was added by Doom127 (talk • contribs) .
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- Step to step instructions are not right, but a general description is fine enough. Note that I own this game (not the DX but the normal Game Boy version) and really love it, but I try to be neutral and do what I do with other articles (in example, Animal Crossing: Wild World, Mortal Kombat, etc). -- ReyBrujo 02:20, 5 May 2006 (UTC)
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[edit] Chickens Easter Egg
I've added an easter egg for the "attacking chickens" joke. The one where, if you attack a chicken constantly, a flock of chickens will attack you. 67.188.172.165 22:22, 14 July 2006 (UTC)
- If I recall correctly, that happened before in The Legend of Zelda: A Link to the Past. -- ReyBrujo 01:24, 15 July 2006 (UTC)
- That capability has existed in most Zelda games... Michael 06:57, 30 July 2006 (UTC)
[edit] Glitches
While playing the game, I came across a few glitches. For example, if something was not done in correct order or done incorrectly, one could go no further in the game. Did anyone else notice such glitches? Michael 08:48, 30 July 2006 (UTC)
Here's a very infamous glitch: Get the boomerang then buy another shovel. Then, when you get the fire rod, the rod won't be in your inventory because there isn't enough space for it. So don't buy 2 shovels. (You're able to but 2 shovels because, you buy the first shovel, you trade it away, and then it appears in the shop again because you don't have it.) --Ephraim225 20:40, 5 December 2006 (UTC)
[edit] Screen Jump Glitch and "Freaky World" glitch.
I was just reading the bit about the glitch in the game, but I see nothing confirming any of it. Yes, I know the Screen Jump Glitch works in the original game, but what about for the DX Version?
Also, should we include the glitch where if you jump off the top-left hand corner of the First Nightmare's platform with the Roc's feather and keep the Roc's feather button pressed whilst presing left, will enable you to access the Freaky World?
Wolf ODonnell 11:52, 16 August 2006 (UTC)
- I think the real question to be asking here is why do we even have a glitches section in the first place? -- Steel 11:54, 16 August 2006 (UTC)
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- I agree with Steel. We need to remove this section, as it is completely unnecessary. Grendel 16:15, 29 September 2006 (UTC)
[edit] Hidden features
I'd like to do a big edit of this section, move a few things into a Trivia section and cut out a bunch of stuff. There is a lot of information there that is appropriate for a game wiki, not Wikipedia. Sraan 04:20, 6 October 2006 (UTC)
- I made the changes, let me know what you think. Sraan 00:56, 9 October 2006 (UTC)