Prophecy (Magic: The Gathering)

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Prophecy
Expansion symbol Crystals
Release date June 5, 2000
Mechanics Rhystic spells
Keywords
Cycles {{{Cycles}}}
Size 143 cards
Expansion code PCY
Development codename Dionysus
Sets in Masques block
Mercadian Masques Nemesis Prophecy
Magic: The Gathering
Chronology
Starter 2000 Prophecy Invasion

Prophecy is a Magic: The Gathering expansion set. It was the third set of the Masques block, and when released, was one of the least popular sets ever among tournament players. Though many casual players liked it because of the enormous Avatar and Winds cycle, both of which had a big effect at a big cost, it had relatively little impact on Type 2 (standard).

[edit] Mechanics

The main theme and mechanic of the set was lands; specifically, whether lands were untapped or not. Similarly, the Rhystic cards gave the player an advantage if no other players payed a certain amount of mana. Prophecy introduced no keyword mechanics.

[edit] Storyline

Keld has declared war on Jamuraa in order to reclaim 'hero's blood', known also as tufa, which is a type of fossil fuel to run great machines. The city-states of Jamuraa form the Kipamu League and then repulse the invaders.

It should be noted the war bears a striking similarity to the Peloponnesian War between the Athenian Empire and the Peloponnesian League.

[edit] Notable Cards

  • Avatar of Woe -- The most successful of the Avatar cycle, the Avatar of Woe is a perpetual favorite in casual play circles.
  • Chimeric Idol -- A potential 3/3 artifact creature for 3 mana, the activation cost of tapping all your lands could be worked around by using them first.
  • Mageta the Lion-- A one man Wrath of God that could also successfully beatdown on opponents. It has been used on and off in various competitive formats and remains a casual favorite.
  • Rhystic Cave -- Said to be the weakest mana-producing land ever, almost completely useless as a mana fixer and even more so in multiplayer formats.
  • Spiketail Hatchling A small but efficient flying creature, that forces opponents to keep an extra mana open for their important spells.
Magic: The Gathering sets
Advanced Level Core sets: Alpha, Beta, Unlimited, Revised, 4th Edition, 5th Edition, 6th Edition, 7th Edition, 8th Edition, 9th Edition, 10th Edition
Expert Level Early Sets
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands
Expert Level Block Expansion Sets

Ice Age Block: Ice Age, Alliances, Coldsnap
Mirage Block: Mirage, Visions, Weatherlight
Rath Cycle: Tempest, Stronghold, Exodus
Urza Block: Urza's Saga, Urza's Legacy, Urza's Destiny

Masques Block: Mercadian Masques, Nemesis, Prophecy
Invasion Block: Invasion, Planeshift, Apocalypse
Odyssey Block: Odyssey, Torment, Judgment
Onslaught Block: Onslaught, Legions, Scourge

Mirrodin Block: Mirrodin, Darksteel, Fifth Dawn
Kamigawa Block: Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa
Ravnica Block: Ravnica: City of Guilds, Guildpact, Dissension
Time Spiral Block: Time Spiral, Planar Chaos, Future Sight

Un-Sets Starter Level Sets Compilations/reprint/gift box sets
Unglued, Unhinged

Portal, Portal: Second Age, Portal Three Kingdoms, Starter, Starter 2000

Chronicles, Anthologies, Battle Royal, Beatdown, Deckmasters 2001
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