Mega Man 2: The Power Fighters
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Mega Man 2: The Power Fighters | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Keiji Inafune |
Engine | N/A |
Latest version | 2004 (Mega Man Anniversary Collection) |
Release date(s) | 1996 |
Genre(s) | Action |
Mode(s) | Single player |
Rating(s) | ESRB: E |
Platform(s) | Arcade, Gamecube, PS2 |
Media | CD (2) |
System requirements | memory card (Gamecube, Ps2) |
Input | Arcade input, Dualshock 2, GameCube controller |
Mega Man 2: The Power Fighters ( ロックマン2:ザ・パワーファイターズ Rokkuman Tsū: Za Pawā Faitāzu) is a Mega Man Classic spin-off title and one of two arcade fighting game in the series. It was released in both Japan and North America in 1996. It is the direct sequel to Mega Man: The Power Battle released the previous year. It was re-released in 2004 as part of the Mega Man Anniversary Collection for PlayStation 2 and GameCube and Rockman Power Battle Fighters for PlayStation 2. In this game you could play as the characters, Mega Man, Proto Man, Bass and Duo.
Contents |
[edit] Gameplay
The game boasts 4 playable characters that feature different attributes and abilities. Akin to normal Mega Man installments, Power Fighters allows the player to choose the branching possibility of engaging boss characters in any order, as well as the gaining of new techniques. Like Mega Man: The Power Battle, each character has an epilogue once you beat the game. However, in Power Fighters, the epilogues are more detailed and have more to do with past and future Mega Man games, providing (vague) explanations regarding characters and canon, most notably the Evil Energy incident from Mega Man 8 and Zero (from the Mega Man X series) and how Dr. Wily is his creator.
[edit] New Features
Each of the characters can perform a special attack, which is executed by releasing a full buster charge while holding the joystick up. Megaman's special move is simply a jumping uppercut (like the Shoryuken); Protoman shoots a short-range stream of flames from his buster (dubbed "Blues Strike"); Bass does a somersaulting kick (like the Flash Kick); Duo does a standing uppercut that flings the enemy upwards, if the attack button is pressed again after the uppercut, Duo will jump up and spike the enemy down to the ground.
As the player damages the robot masters, various energy pellets pop out from them. Some of these are just for points, but others will restore health, weapon energy, or both. When the robot master is defeated, a multitude of these pellets are released, as well as a capsule containing the boss's special weapon. During a two-player game, only the player who picks up the capsule will get the special weapon (similar to those seen in Mega Man 8).
One of the items that can appear during battle will summon a robot helper. Megaman summons Rush, who will do a dash attack towards the enemy when Megaman fires a charged shot, and can be bounced from using the Rush Coil. Bass summons Treble, who will fire plasma shots each time Bass fires his buster, and perform a dash attack similar to Rush's when Bass fires a charged shot. Protoman and Duo summon Beat, who will give them an energy shield that makes them completely invincible for a short time. These summoning abilities will last until their energy runs out, and they cannot be cancelled. While a helper or their effect is active, special weapons cannot be used.
[edit] Character Roster
[edit] Playable characters
[edit] Boss Characters
There are three different sets of Robot Masters. The player can choose which set he/she wants to play at the start of the game. The first six bosses can be played in any order. After that, you must defeat one of Wily's Fortress Guardians before you battle Wily himself.
Chase Wily
Boss | Weapon | Weakness |
---|---|---|
Centaur Man | Centaur Arrow | Gyro Attack |
Shadow Man | Shadow Blade | Centaur Arrow |
Bubble Man | Bubble Lead | Shadow Blade |
Heat Man | Atomic Fire | Bubble Lead |
Plant Man | Plant Barrier | Atomic Heat |
Gyro Man | Gyro Attack | Plant Barrier |
Mad Grinder (Guardian) | None | Centaur Arrow |
Rescue Roll
Boss | Weapon | Weakness |
---|---|---|
Elec Man | Thunder Beam | Power Stone |
Dive Man | Dive Missile | Thunder Beam |
Slash Man | Slash Claw | Dive Missile |
Cut Man | Rolling Cutter | Slash Claw |
Shade Man | Crush Noise | Rolling Cutter |
Stone Man | Power Stone | Crush Noise |
Yellow Devil (Guardian) | None | Thunder Beam |
Recover Parts
Boss | Weapon | Weakness |
---|---|---|
Napalm Man | Napalm Bomb | Gemini Laser |
Guts Man | Super Arm | Napalm Bomb |
Air Man | Air Shooter | Super Arm |
Quick Man | Quick Boomerang | Air Shooter |
Pharaoh Man | Pharaoh Wave | Quick Boomerang |
Gemini Man | Gemini Beam | Pharaoh Wave |
Mech Dragon (Guardian) | None | Quick Boomerang |
[edit] Explanations
- In Bass's epilogue, Dr. Wily showed Bass the blueprints of his new robot saying that one day it will outmatch Bass's and Mega Man's power. The robot was in the form of Zero, a character in the X Series and the main character in the Zero Series showing that Zero was created by Wily, and put in a hibernation state until 21XX (year of Mega Man X series). This explains a lot, seeing how Zero saw a silhouette of Wily in a flashback in Mega Man X4 and X5, Sigma stating to X that Zero was "The last of the doctor's creations!" in Mega Man X2, and in Zero's flashback when Sigma and the Maverick Hunters found the ruins of Wily's lab, and found and activated Zero. Bass scoffs at his successor for two reasons, he never believed that "Zero" would ever be stronger than him and that he looks like a "girlie looking robot."
[edit] Trivia
- The game's soundtrack includes the 8-bit version of Elec Man's theme from the first Mega Man, accessible only via the sound test in the service menu.
- Duo appeared in this game before his debut in Mega Man 8 about 1 year later. Duo's epilogue has a thinly veiled ad promoting Rockman 8.
- Capcom apparently goofed in drawing Zero's silhouette. Zero appears as he does in Mega Man X2 and beyond (with the armored shoulder pads and somewhat bulkier frame), not as he originally looked in Mega Man X (in which his shoulder pads were rounded and his body was more simplistic in design).
- All of the music is remixes from the previous games, usually the stage themes for each Robot Master. The exceptions are Plant Man, who has Crash Man's stage theme, and Quick Man, who has the Mega Man 2 Boss Battle theme. The Mega Man 2 Wily Fortress theme remix (used for the Mecha Dragon) is probably the most popular remix of all the many that have been made.
[edit] Speculations
- In Protoman's ending, Dr. Light said that if Protoman was not fixed, he would be destroyed, then there's the small, but not whole link to the Mega Man X Series. This leaves large room for a 9th Mega Man game, though it's been almost a year since the last real Mega Man game, and creator Keiji Inafune stated in an interview that if sales for the updated remakes of the Mega Man and Mega Man X series for the Playstation Portable were fruitful, he'd "be more than happy to make a Mega Man 9 or Mega Man X9".