Mega Man: The Wily Wars
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Mega Man: The Wily Wars | |
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Developer(s) | Capcom Entertainment, Inc. |
Publisher(s) | Sega Enterprises, Ltd. |
Release date(s) | Image:American flag.svg October 20, 1994 |
Genre(s) | Action |
Mode(s) | Single player |
Platform(s) | Sega Mega Drive/Genesis |
Media | 16-megabit cartridge |
Mega Man: The Wily Wars (Japanese: Rockman Mega World) is a compilation video game from Capcom containing enhanced remakes of the first three games in the Mega Man series. It is the only Mega Man game to be released for the Mega Drive/Genesis. It was only released on cartridge in Japan and Europe. The US version was a Sega Channel exclusive. It is slated to appear as a Wii downloadable along with other Mega Man games[citation needed].
Aside from the remakes of the first Mega Man games, the cartridge also featured a new one, called "Wily Tower", where Mega Man travelled through three different stages fighting all-new Robot Masters, finally facing Wily in the final castle.
Wily Tower allowed the player to arm Mega Man with any eight of the weapons and any three of the support items from the first three games, though you cannot enter any of the stages with either just weapons or nothing equipped (the game requires you to take at least one Item before you can resume the game).
[edit] The Genesis Unit
The three new Robot Masters, collectively called the Genesis Unit, are based on characters from Journey to the West, being Son Goku, Sha Gojo and Cho Hakkai, under their Japanese names. The members are:
ID Code | Graphic | Name | Weakness |
---|---|---|---|
MWN-001 | Buster Rod.G | Hyper Bomb | |
MWN-002 | Mega Water.S | Ice Slasher | |
MWN-003 | Hyper Storm.H | Hyper Bomb |
Hyper Storm.H is the only Robot Master ever to have two health gauges available at once. Buster Rod.G is also unique in that he escapes before his destruction when you encounter him in his stage, only to return in the third Dr. Wily Stage in a completely different battle. All three robots appear in Mega Man & Bass's CD database.
[edit] Inconsistencies with NES versions
The remakes of Mega Man, Mega Man 2, and Mega Man 3 are not 100% true to the originals. Most notably, the "pause glitch" in Mega Man, which allows an enemy to be repeatedly hit with a single shot by pausing and unpausing the game, has been removed; the Rush Marine in Mega Man 3 cannot jump out of the water; and the glitches in Mega Man 3 involving controller #2 have all been done away with. Additionally, the games' graphics are not scaled entirely correctly; one of the most obvious examples of this appears in the Air Man stage of Mega Man 2, where there is one less Lightning Lord enemy than in the original version. The code to turn the background stars into birds while stages load in Mega Man 2 has also been removed. Some sprites are also not fully updated; for example, Proto Man is nothing more than a color updated version of his NES sprites, while Mega Man and somes other characters get entirely new sprites. Other minor differences include how the Mecha Dragon makes his entrance in Mega Man 2 (in the original, he teleports in from the bottom of the screen, while the remake has him flying up from the bottom instead), and a few differences to the bosses' vulnerability to certain weapons (for instance, Cut Man is not as weak to the Mega Buster as he is in the original).
[edit] External links
Games | Mega Man · 2 · 3 · 4 · 5 · 6 · 7 · 8 · Mega Man & Bass |
Alternate Versions | The Wily Wars · Complete Works · Anniversary Collection · Powered Up |
Game Boy Series | Dr. Wily's Revenge · MM II · MM III · MM IV · MM V |
Other Games | MM (Game Gear) · MM PC · MM3 PC · Soccer · Battle & Chase · RockBoard: Paradise · Super Adventure Rockman · Rockman Strategy · Rockman & Forte (Wonderswan) · Power Battle · Power Fighters · Battle & Fighters |
Characters | Mega Man · Dr. Light · Dr. Wily · Robot Masters · Roll · Proto Man · Rush · Quint · Mega Man Killers · Bass · Duo · Bio-Devil · Mettool · Sniper Joe |
Other | Mechaniloid · Gained weaponry |