Majesty: The Fantasy Kingdom Sim
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Majesty: The Fantasy Kingdom Sim | |
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Developer(s) | Cyberlore Studios |
Publisher(s) | Infogrames, Linux Game Publishing, MacPlay, MicroProse |
Designer(s) | Jim DuBois |
Release date(s) | 2000 |
Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | Windows, Linux, Mac OS |
Media | CD (1) |
System requirements | Linux: PowerPC G3 or 166 MHz x86 CPU, Linux 2.2.x or later, 48 MB RAM Mac OS: G3 233 MHz, Mac OS 8.6, 48 MB RAM Windows: Pentium II 233 MHz, 64 MB RAM, 2 MB SVGA video card |
Input | Keyboard, mouse |
Majesty: The Fantasy Kingdom Sim is a unique real-time strategy game developed by Cyberlore Studios and published by MicroProse for Windows in March, 2000. MacPlay released a Mac OS port in December, 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March, 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January, 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April, 2003. A sequel, Majesty Legends, was planned, but never officially released. The developer, Cyberlore studios, cited the lack of a producer as the reason.
Contents |
[edit] Overview
Majesty was generally well-received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.sim games — and possess attributes borrowed from role-playing games. Majesty has nineteen single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and twelve new single player scenarios. Freestyle play is also available.
Base-building is comparable to other real-time strategy games of the period, but units are autonomous — a feature usually associated withMajesty takes place in the land of Ardania, a clichéd fantasy setting - but one that follows the conventions of role-playing games, rather than strategy games. As such, it features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin.
[edit] Gameplay
The player is the Sovereign of Ardania. Gameplay involves placing buildings and recruiting hero units to create a sustainable kingdom and fulfill scenario objectives. The first and most important building is the palace. If it is destroyed, then the game is lost (though the expansion introduces Outposts, which can be built as "back-up" palaces.)
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defence against monsters. Trade carts come from trading posts to the marketplace, where they deliver gold based on the distance they travelled.
[edit] Heroes
Any character recruited from a guild or temple is referred to as a "hero." There are sixteen hero classes, each with unique abilities. The system of heroes in Majesty is unique to similar games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)
Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores, character classes, and inventories.
Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels. In most quests, heroes start at level 1 and gain experience by fighting monsters. Certain classes have different ways of leveling up, such as Rangers that gain most of their exp from exploring the map.
When a hero dies, he or she leaves a gravestone from which he or she can be revived with a spell, though the revival must take place within a limited time based on the dead heroes' level. If he or she is not revived within a certain time, the gravestone will disappear and the hero will be gone forever.
[edit] References
Majesty Game Manual