Terisiare

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The Dominarian globe featuring Terisiare in the west
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The Dominarian globe featuring Terisiare in the west

In the fantasy trading card game Magic:The Gathering, Terisiare was a large continent in the northern hemisphere of Dominaria. It is seen in several different times stretching several thousand years, with differing politics each time. It is at least the size of Russia, but could be bigger. Throughout Dominarian History, several important nations were located on Terisiare, such as the Thran Empire, Argive and Kjeldor.

All years in this article use A.R., or Argivian Reckoning, and sets year 0 as the year in which Urza and Mishra were born.

Contents

[edit] The Thran Empire (-5000 A.R.)

The Thran were a race of technologically advanced humans, whose empire stretched across the entire continent five thousand years before the birth of Urza and Mishra. It was ultimately destroyed by Yawgmoth, ruler of Phyrexia.

[edit] Northeast Terisiare

[edit] Halcyon

The capital of the Thran Empire, a beautiful city. Later it would become the location for the Caves of Koilos.

[edit] The Brothers' War (0-64 A.R.)

Terisiare during the Brother's War
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Terisiare during the Brother's War

[edit] Northwest Terisiare

[edit] Lat-Nam

An island, off the west Terisian coast. At the time of the Brothers, the College of Lat-Nam was a collection of scholars from all over Terisiare and Dominaria. Its co-founders, Hurkyll and Drafna, helped establish the Third Path and became some of the first people on Terisiare for centuries to tap into magic. It would survive the war, and would go on to become the training grounds for many of the world's mages for three thousand years.

[edit] Colekgan Mountains

[edit] Ronom Glacier

The coldest part of Terisare. It stretched to the north towards Upper Videnth, the peninsula of the Arctic Continent. The site where Feldon found the first of a series of cane-like artifacts that would later take up his name.

[edit] Terisia City

Also known as The Ivory Tower. One of the largest and most ancient cities on Terisiare by the time of the Brothers, having had millennia of peace. It was also the headquarters of the Third Path, a group of scholars dedicated to defending themselves from both Brothers, rather than ally with either. Mishra's forces laid siege to the city for months. Although it was a peaceful city, its defenses were formidable, and the city only fell when the Gixian monks betrayed them. It was taken by both sides several times since, but its ultimate fate is not known. It was eventually destroyed. The meeting of the Council of Mages at the Ivory Tower marks the first step toward understanding the interrelated forces of Mana.

[edit] Central Terisiare

[edit] Sarinth

Peaceful region threatened by Urza and Mishra's War, located west of Ronom Lake. Sarinth was also the location of a famous battle where a handful of pikemen held of a trio of Craw Wurms.

[edit] Monastery of Gix

Lonesome site east of Ronom Lake. Home to a religious order who worshipped a machine god named Gix. In response to a dream, they travelled to Koilos and activated the portal to Phyrexia. By coincidence or design, they encountered a Phyrexian Demon whose name was Gix. They were his agents among both Urza and Mishra, manipulating both sides. After the war, the monastery was abandoned, and the Order of Gix travelled to Phyrexia. The ruins of the monastery were later used as a starting point for the construction of the Conclave of Mages during the Ice Age.

[edit] Ronom Lake

The central inland sea

[edit] The Fallaji Empire

A great alliance of several different tribes of desert nomads, united under the Suuwardi tribe. South of Ronom Lake. It would later be ruled by Mishra. Its natural territory stretched across The Great Desert in the center of Terisiare, but also had a significant portion of conquered lands at one point or another in the war. Nearly all the Fallaji were killed in the Last Battle, and a few hundred years later, all have been wiped out.

[edit] Tomakul

An important city in the Great Desert. Site of a battle between Urza and Mishra during the Brothers' War.

[edit] Zegon

A coastal city on the southern coast. During Urza’s time it was ruled by a council. Fifty years before his birth, it had been ruled by the last warrior-queen Nedastophalites. This was the Golden Age of the Zegoni people, because she won them freedom from the main Fallaji rulers of that time, the Tomakul.

[edit] Northeast Terisiare

[edit] Malpiri

Nation that collapsed in the aftermath of the Brother's War. No further details known

[edit] Malpiri Plains

The heartlands of Malpiri

[edit] Sardia

A mountainous country north of Argive, notorious for its large and powerful Colossi. Malpiri and Sardia may be parts of the same nation, because when the Archmandrite of the Ivory Tower invited !kathwar chief of the Malpiri clan to join the Council of Mages, he represented the Sardian people as well.

[edit] Sardian Mountains

The mountains that define Sardia’s borders.

[edit] Southeast Terisiare

[edit] Argive

The most northernly of the three coastal kingdoms of southeastern Terisiare, and homeland of Urza and Mishra. The Thran Empire left many dangerous magic artifacts, which were searched for by the Argivian archaeologists and restored by the Argivian blacksmiths and mages. Argivians were known for their cold, astute mannerisms. Argive was ruled by a monarchy until the outbreak of war, where Urza was all but given the powers of the king. After the war, the country eventually crumbled with the rest of the world.

[edit] Penregon

The capital of Argive, located on the east coast

[edit] Kher Ridges

Mountains in the Western Desert of Argive, infested by Rocs. Kher means big mountain in the Goblin tongue.

[edit] Kher Keep

A kobold stronghold in the Ridges, where Rohgagh once reigned.

[edit] Koilos

Located in the Kher Ridges, Koilos used to be Halcyon. By the time of the Brothers, there was little more than a few crumbling buildings and a network of caves, containing the last technological remnants of the Thran. The most important thing here was a portal that would lead to Phyrexia, sealed and undisturbed for five thousand years, until Urza and Mishra inadvertently broke the seal. During the War, it was the headquarters of Gix, a powerful Phyrexian Demon, who manipulated both sides in the war for Phyrexia's best interests. Koilos is the old Argivian word for secret.

[edit] Korlis

The southeastern one of the three coastal kingdoms. It was ruled by a merchant council, and was heavily involved in trade. The River Kor flows through it. After the war, it eventually crumbled with the rest of the world.

[edit] Korlinda

The location of an aborted peace conference between Argive, Korlis, Yotia and the Fallaji, two years before the beginning of the Brother's War.

[edit] Yotia

A Monarchy, whose leader took the title of Warlord (or Warlady). The southwestern one of the coastal kingdoms, and the one suffering the brunt of Fallaji raiding parties before the outbreak of the war. Yotia would remain under Fallaji occupation for ten years, before being liberated by Argive and Korlis. By this time, Yotia had been scarred almost beyond repair by the Fallaji plundering and Mishra's Scorched Earth policy. The Yotians would continue to fight on Urza's side until the end of the war.

[edit] Kroog

Yotia's capital. Destroyed by Mishra's forces in a single night.

[edit] The Sword Marsh

Conquered territory in the west.. Originally named the Suwardi marshes by the Fallaji nomads.

[edit] Argoth

A large island off the coast of Southern Yotia, already present in the time of the Thran. Homeland to the Elves of Terisiare and descendants of the survivors of the Thran Civil War. It was covered in dense sentient forest and was brimming with resources forming a natural paradise inhabited by many centaurs, faeries, treefolk, dryads and other creatures. The island was disputed for it's resources by the brothers and was completely obliterated in the last battle of The Brother's War, when Urza activated the Golgothian Sylex.

[edit] Citanul

Capital of Argoth. A forest-city, ruled by Titania, Avatar of Gaea, the Spirit of Nature on Dominaria.

[edit] Gaea’s Cradle

The legendary place from where Argoth was said to begin growing.

[edit] Southwest Terisiare

[edit] Almaaz

Not much is known about Almaaz prior to the Dark, but did exist before the Sylex Blast. It was the only country on Terisiare that didn't collapse in the wake of the Brother's War.

[edit] Halquina Mountains

The mountains that formed the backbone of the southwestern peninsula of Terisiare

[edit] Sumifa

A city ruled by a Pasha. During the Brothers' War the song-mages of Sumifa joined the war on the side of Mishra. Sumifa is thought to have been destroyed during the Brothers' War, but was refounded after the Ice Age.

[edit] Uncertain locations

[edit] Yumok

A nation rich in green Mana, maybe part of Argoth.

[edit] The Dark (64-450 A.R.)

Terisiare during The Dark
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Terisiare during The Dark

In the period after the Brothers' War Terisiare's survivors were bitterly opposed to magic. Tiny, insular villages dotted a wasted, goblin-infested landscape. Fanatical priests controlled a few powerful city-states. Preachers and witch-hunters of the puritanical Church of Tal hunted the countryside for the few remaining wizards.

[edit] Northwest Terisiare

[edit] Lat-Nam

During times of the Dark Lat-Nam was connected with main land due to decreasing temperature and level of water.

[edit] The City of Shadows

The descendant of the College of Lat-Nam. It was a secretive training grounds for the persecuted mages.

[edit] Colekgan Mountains

[edit] Ronom Glacier

[edit] Central Terisiare

[edit] The Conclave of Mages

An impressive Citadel, built on the site of the Monastery of Gix, surrounded by the Maze of Ith. It was an alternate to the City of Shadows, but less structured. It was destroyed by the wrath of Lord Ith and a surprise attack by the Church of Tal.

[edit] Tanglewoods

A deadly place of man-eating vines at the foot of the last sentinels of the Sardian Range. Near the Conclave of Mages

[edit] Ronom Lake

The central inland sea was slowly drying up, breaking up in separate little lakes, marshes and bogs.

[edit] The Great Desert

The former Fallaji nation. Now uninhabited.

[edit] Northeast Terisiare

[edit] Malpiri Plains

[edit] Storgard

A kingdom that would become the last fallen empire of Terisiare. It was ruled by five clans: ruby, emerald, onyx, pearl and sapphire. Birthplace of Freyalise.

[edit] Sardian Mountains

[edit] Storgard (city)

The capital of the kingdom, located within the Sardian Mountains.

[edit] Southeast Terisiare

[edit] Giva Province

The part of Terisiare that was once Argive. It was the home of Jodah, who would eventually become one of the most important figures of the coming Ice Age. Giva was eventually completely locked in Ice.

[edit] Kher Ridges

[edit] Alsoor

A city-state on the eastern coast. It was destroyed by diabolic machines.

[edit] Ghed

A port-city. Three days travel to the southwest from Alsoor. Both cities were separated by the.

[edit] Pitdown

Battlefield in-between Alsoor and Ghed, near the Alamar River. During the threeway battle between both city-states and a goblin army many people died. An abandoned city in this region contained the Fountain of Youth which made Jodah nearly immortal.

[edit] Shattered Islands

Remains of Argoth, inhabited by Elves

[edit] Southwest Terisiare

[edit] Almaaz

Although the city of Sumafi lay in ruins, Almaaz was the only nation of Terisiare that survived the Brother's War. It fell shortly before the beginning of the Ice Age when the incoming frost dispersed the humans and allowed a supernatural rage of ice-beings called the Rigida to take control.

[edit] Halquinia Mountains

[edit] Uncertain locations

[edit] Coreaill

The site of a famous, contested tower.

[edit] The Flarg

A region infested by goblins.

[edit] Scarwood

A wooded region plagued by Bandits, Goblins, Hags, and Scavenger Folk.

[edit] Lacjs

A goblin nation whose inhabitants where forced to journey out of their homelands because of the coming Ice Age.

[edit] Thorn

Northerly City-State where Tivadar and his Knightly Order, aided by Ith and the Council of Mages, temporarily restored civilisation to Terisiare, by throwing back the Lacjsi's Goblin Invasions with their Crusade.

[edit] The Ice Age (450-2954 A.R.)

Terisiare during The Ice Age
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Terisiare during The Ice Age

During the Ice Age large parts of Terisiare became covered with glaciers. The Ice Age ended when the planeswalker Freyalise cast the world-spell and broke The Shard of Twelve Worlds. The time that immediately followed became known as The Thaw.

[edit] Northwest Terisiare

[edit] Lat-Nam

During the Ice Age Lat-Nam was divided again from the mainland. It lay hidden behind the Great Glacier

[edit] The School of the Unseen

The descendant of the City of Shadows, and the College of Lat-Nam. It was the largest congregation of magic and artifice in Dominaria at the time. It was destroyed by Phyrexian Steam Beasts summoned by Lim-Dûl. The survivors of the attack spread across the continent, and Lat-Nam's long history of scholarship came to an end.

[edit] The Great Glacier

The Glacier that dived Lat-Nam from the mainland

[edit] Colekgan Mountains

[edit] Ronom Glacier

During the Ice Age the Ronom Glacier extended far southwards. Deep within the glacier a number of Phyrexian war-beasts laid frozen for millennium until the mad wizard Heidar awakened them in the hope he could stop Freyalise's Thaw.

[edit] Central Terisiare

[edit] The Boreal

The most northerly region bordering the glaciers. It was only inhabitable by Rimewind creatures. Somewhere here was Rimewind Keep of Heidar located.

[edit] Tresserhorn

Tresserhorn was the seat of evil power in Terisiare. The citadel was located over a Bottomless Pit and build where once the Conclave of Mages, and prior to that the Monastery of Gix. It had been build by Chaeska, Keeper of Tresserhorn, twenty years after the Ice Age's onset and used to be headquarters to Lim-Dûl. The site was eventually destroyed by flooding and avalanches.

[edit] The Frost Marsh

Also known as the Lake of the Dead. A marshy region infested by the undead, east of Tresserhorn. It had replaced last remnants of Ronom Lake and the Tanglewoods

[edit] Northern Wastes

Part of the former Great Desert, reigned by Lim-Dûl..

[edit] Yavimaya Forest

A thickly forested mountainous region that by then had grown into a single sapient mind, driving out its old and new inhabitants. Home to the gorilla tribes and a refuge for the Fyndhorn elves after the Ice Age, the elves and gorillas united to overcome the forest's native hostility. The Yavimaya River runs through the Yavimaya Valley. When Urza journeyed to Yavimaya to enlist its aid against the Phyrexians, Yavimaya and many of its denizens remembered Urza's role in decimating Argoth. Urza was then taken captive by the forest's emissary, Multani. For a time Urza's consciousness merged with Yavimaya's. Rith, the Awakener is the Primeval dragon of Yavimaya. During the Phyrexian invasion of Dominaria Multani transplanted Yavimaya to Urborg's edge.

[edit] Rith’s Grove

[edit] The Yavimaya Hollow

Containing the Heart of Yavimaya

[edit] Northeast Terisiare

[edit] Balduvia

Balduvia was less of a country and more of a vast region, northwest of Kjeldor and the Karplusan Mountains. The Balduvian Steppes were populated by tribal barbarians who hunted the large beasts that were strewn across the frozen wasteland. With the end of the Ice Age, most of these beasts died out, but the land was capable of being farmed.

[edit] Storgard

The former kingdom was now covered by the glaciers. The last king before the destruction by the gletchers of Lim-Dûl and Tevesh Szat was Miko. The Emerald and Pearl clans left the doomed capital before it was destroyed in a fight between Tevesh Szat, Freyalise and Jason Carthalion. Their descendants founded Kjeldor.

[edit] Karplusan Mountains

These mountains, formerly known as the Sardian Range lie between Kjeldor and Balduvia, and are the home of the aesthir, giant birds of prey.

[edit] Darien's Roost

The first Kjeldoran outpost allowed in the Karplusan Mountains, built during the peacemaking between Balduvia and Kjeldor.

[edit] Southeast Terisiare

[edit] Kjeldor

A kingdom east of Balduvia and the Karplusan Mountains. It was much more ordered and civilized than Balduvia, with a rich military history. Kjeldor's armies were charged with the duty of facing the Lim-Dul's evil zombie-armies, the Stromgald's black knights, the northern armies of goblins andorcs and later the Rimewind Phyrexian army of Heidar. The kingdom came to an end with the alliance of king Darien and Lovisa Coldeyes of Balduvia, for since then the united nations where known as New Argivia.

[edit] Soldev

Home to the renowned Soldevi artificers, the city was built on the ruins of the Storgard capital. While Arcum Dagson tried to put the artifact-creatures he found in the nearby cavern of Koilos to good use, the Soldevi Adnates (clerics) resurrected the warbeasts which later destroyed Soldev and the Island of Lat-Nam.

[edit] Krov

The central city and capital of Kjeldor during the Ice Age. During the Thaw, the city of Krov became a place of contagions. This forced the royal family to return to the city of Kjeld and quarantined the plague victims inside the walls.

[edit] Kjeld

The royal city. It was a great port located on the southeastern shore of Terisiare. From there the Kjeldoran army of soldiers, Johtun giants, White Shield order knights and Aesthir Skyknights fought their enemies.

[edit] Mikkel

A little village, somewhere in Kjeldor.

[edit] Fyndhorn

A densely forested area in the south of Terisiare, located on a landbridge stretching to the remains of Argoth. Most of its elven denizens worshipped the Planeswalker Freyalise. Fyndhorn was flooded when the Ice Age ended, and most of the survivors travelled to Yavimaya.

[edit] Kelsinko

A city in the Fyndhorn forest, near the southern coast of Terisiare, situated in what was once Yotia. It was lost to the floods.

[edit] Kher Ridges

[edit] The Adarkar Wastes

Snow-covered tundra's located between the Yavimaya River and the Kher Ridges, where only unicorns and lonely sentinels could survive. Jarkeld and his troops perished in the Adarkar Wastes long ago.

[edit] Southwest Terisiare

[edit] The Western Wastes

Former Almaaz, now controlled by a supernatural rage of ice-beings called the Rigida. Disa fought a hoar shade in the Western Wastes.

[edit] Halquinia Mountains

[edit] Uncertain locations

[edit] Ohran Ridge

A mountain region, where Urza, Xantcha (and later Ratepe) dwelt.

[edit] Johtull

A region known for its terrible wurms.

[edit] Tor

A location known for its giants.

[edit] The Modern Era (2954-4205 A.R.)

Terisiare in Modern Times
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Terisiare in Modern Times

Due to the strip-mines, the glaciers and the post-Ice Age floodings modern-Day Terisiare is divided in six distinct land-masses and islands, known as the Terisian Isles. The isles are controlled by Benalia.

[edit] Northwest Terisiare

[edit] Lat-Nam

Now a deserted island

[edit] North Terisiare

Landmasses once covered by the glaciers. Some of the islands were formed where the Colekgan Mountains used to be.

[edit] East Terisiare

Three hundred years after the Ice Age eastern Terisiare was occupied by the Sheoltun Empire. The occupation ended with the rebellion of Epityr. This uprising was the straw that broke the empire's back, and the already fading Sheoltun soon lost all control of eastern Terisiare. Sheoltun's place was in the next couple of hundred years taken over by Benalia.

[edit] New Argive

The largest and most notable of the Teresian Isles. It’s also the mane of the country that formed when Kjeldor and Balduvia united in the dying years of the Ice Age. It is one of the focal points for non-magical study on Dominaria. Hanna, navigator of the 'Weatherlight', studied at the Argivian University. Treva,the Renewer is the primeval dragon of New Argive.

[edit] Argivia

The capital of New Argive

[edit] Epityr

A mountain-town in the Karplusans, famous for its Temple of Serra. Over a span of three hundred years it grew out of Darien's Roost into a prosperous town dedicated solely to the descendants of Kjeldor. During the Sheoltun occupation the people of Epityr were forced to model their culture after the Sheoltun way of life. After forty years of oppression the Songwizard Thabit of Almaaz brought forth the Serra angels to aid the rebellion against Sheoltun. It is believed that if Epityr is truly threatened again, Serra herself will appear with all her angels to defeat the enemies of those under her care. The famous Tablet of Epityr was a considered to be the work of Urza, but was later revealed to be forgery.

[edit] Koilos

The Caves of Koilos have become accessible again.

[edit] Southwest Terisiare

[edit] Almaaz

After the Ice Age Almaaz was apparently refounded. It is likely that the Halquina Mountains formed the nucleus of the landmass. The Songwizard Thabit of Almaaz brought forth the Serra angels to aid the Epityr rebellion against Sheoltun.

[edit] New Sumifa

The New Sumifans reign Almaaz

[edit] Uncertain locations

[edit] Rundveldt

Region known for its Goblins. The notorious tribes of the Rundveldt Goblins have mastered the use of the rock sleds, siege equipment, and even developed an effective social structure. Because it's a documented fact among Argivian scholars, that the further one gets from the site of the Brother's War the more feral, beast-like and generally stupid the local goblins tend to become, Rundveldt probably lies near New Argive.

[edit] Nalathni

Home of the Nalathni Dragon

[edit] Olesia

The Olesian are allies of the Nalathni Dragons. They together fought against Mons’ Goblin Raiders from Rundveldt

[edit] Eufan Pincar

A city.