Tekken Advance
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Tekken Advance | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Yuichi Toyama (producer) Yasuhiro Noguchi (director) |
Release date(s) | December 21, 2001 January 28, 2002 March 29, 2002 |
Genre(s) | Fighting game |
Mode(s) | Single player, Multiplayer |
Platform(s) | Game Boy Advance |
Tekken Advance is a fighting game released for the Game Boy Advance. It is not canonical to the Tekken storyline and is based heavily on Tekken 3.
Contents |
[edit] Gameplay
The gameplay in Tekken Advance is similar to other games in the series, but due to its portable nature, it leaves inputs simplified or removed altogether. It utilizes a single-input system, with punch mapped to the A button, kick to the B button, and the left and right triggers used for tagging and throws, respectively.
Despite the simplification, Tekken Advance introduces new mechanics as well as old, by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns. Tekken Advance is also the second game in the series to use the tag feature that was first introduced in Tekken Tag Tournament.
[edit] Character Roster
- Ling Xiaoyu
- Yoshimitsu
- Nina Williams
- Forrest Law
- Gun Jack
- Hwoarang
- Heihachi Mishima
- Paul Phoenix
- King
- Jin Kazama
[edit] Trivia
- Like Tekken Tag Tournament, Tekken Advance reuses old stages from Tekken 3, such as Paul Phoenix's city stage.