Team Chaos
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Team Chaos is a team of creative strategy gamers that have produced a long line of turn based strategy board card games. The underlying characteristic of these games is simple gameplay arranged in such a way as to provide a huge number of meaningful choices to the gamer.
These games were written for the Commodore Amiga series of 32-bit multitasking computers.
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[edit] Fundamental Characteristics
All Team Chaos games produced to date share certain common properties.
[edit] Simple Gameplay
There are really only 3 things that can be done each turn. Cast a spell, move and shoot. Yet due to the huge number of available spells, multiple possible targets for each spell, the layout of the board, the control of multiple ceatures each turn and multiple statistics for each unit mean that those 3 actions combine to provide quadrillions of different meaningful choices to the player.
Unlike many remakes of Total Chaos, there are no interrupts in any Team Chaos games. When a player takes her turn it really is her turn, not someone else's. Other players may observe, plot, scheme, negotiate and/or diplomatize but may not interrupt the player taking her turn by suddenly playing a card. Cards may only be played on the player's turn, not someone else's turn. This prevents time-consuming confusion in the event of multiple interrupts (possibly by multiple players) and allows the game to flow at a rapid pace.
[edit] Wikitization
They are purposely designed so that anyone may modify them without having to rewrite scripts or compile anything. For example: Each sound is stored on the hard drive as a normal file so any sound, including speech, may be modified in any way at any time, even deleted and the game automatically works. The same is true for the music and the textual messages. Graphics may not be deleted but may be otherwise modified or replaced in whatever way the gamer sees fit.
[edit] Oldschool
Another fundamental characteristic of all Team Chaos games is the intentional emphasis on oldskool retro graphics, sounds and music. It is sometimes said that the designers have retro fever, usually meant in a positive way.
[edit] Productions
Each of these games were released and rereleased many times as new features were added, bugs were fixed or optimizations implemented. The year of first release is listed.
Name of Game | year | media | RAM | CPU |
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Chaos: Return of the Wizards | 1986 | 880K floppy disk | 256K | 7 Mhz Motorola 68000 |
Significant new features: Full mouse point & click control. Fully 32-bit.
Multitasking so it could be played while downloading from a local BBS for example. |
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Chaos: Wizard War II (WWII) | 1990 | 2 880K floppy disks | 1MB | 7 Mhz Motorola 68000 |
Significant new features: Exploration mode, scrolls, artifact creatures. 64 color graphics. 4 channel stereo music. Many new spells. |
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Total Chaos AGA (v1.0) | 1993 | Hard Drive | 4MB | 14 Mhz Motorola 68020 |
Significant new features: 256 color graphics, enhanced animation system, enhanced AI, many new spells. |
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Total Chaos AGA: Battle at the Edge of Yesteryear | 1997 | 32 MB hard drive space | 16MB | 25 Mhz Motorola 68030 |
Significant new features: Pathfinding. Algorithmically generated software speech replaced with speech samples. Polylingual translation system. Many new spells. |
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Total Chaos AGA: Battle at the Frontier of Time | 2003 | 64 MB hard drive space | 16MB | 40 Mhz Motorola 68040 |
Significant new features: Additional gameplay settings.
Play by EMail (PBEM requires YAM). Improved user interface. Ultra high speed assembly language graphics routines. Trample damage. Many new spells. Many new gameplay options. |
[edit] Remakes
[edit] External links
- Hall of Light game history archive - entry for Total Chaos: Battle at the Frontier of Time
- Team Chaos homepage - in USA
- Total Chaos fanpage - in Portugal
- Total Chaos fanpage - in France
- Amiga Games Database review of Total Chaos
- Retro Gamer Magazine review of Total Chaos
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