Team Chaos

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Team Chaos is a team of creative strategy gamers that have produced a long line of turn based strategy board card games. The underlying characteristic of these games is simple gameplay arranged in such a way as to provide a huge number of meaningful choices to the gamer.

These games were written for the Commodore Amiga series of 32-bit multitasking computers.

Contents

[edit] Fundamental Characteristics

All Team Chaos games produced to date share certain common properties.

[edit] Simple Gameplay

There are really only 3 things that can be done each turn. Cast a spell, move and shoot. Yet due to the huge number of available spells, multiple possible targets for each spell, the layout of the board, the control of multiple ceatures each turn and multiple statistics for each unit mean that those 3 actions combine to provide quadrillions of different meaningful choices to the player.

Unlike many remakes of Total Chaos, there are no interrupts in any Team Chaos games. When a player takes her turn it really is her turn, not someone else's. Other players may observe, plot, scheme, negotiate and/or diplomatize but may not interrupt the player taking her turn by suddenly playing a card. Cards may only be played on the player's turn, not someone else's turn. This prevents time-consuming confusion in the event of multiple interrupts (possibly by multiple players) and allows the game to flow at a rapid pace.

[edit] Wikitization

They are purposely designed so that anyone may modify them without having to rewrite scripts or compile anything. For example: Each sound is stored on the hard drive as a normal file so any sound, including speech, may be modified in any way at any time, even deleted and the game automatically works. The same is true for the music and the textual messages. Graphics may not be deleted but may be otherwise modified or replaced in whatever way the gamer sees fit.

[edit] Oldschool

Another fundamental characteristic of all Team Chaos games is the intentional emphasis on oldskool retro graphics, sounds and music. It is sometimes said that the designers have retro fever, usually meant in a positive way.




[edit] Productions

Each of these games were released and rereleased many times as new features were added, bugs were fixed or optimizations implemented. The year of first release is listed.

The entire Total Chaos series
Name of Game year media RAM CPU
Chaos: Return of the Wizards 1986 880K floppy disk 256K 7 Mhz Motorola 68000
Significant new features: Full mouse point & click control. Fully 32-bit.

Multitasking so it could be played while downloading from a local BBS for example.
Back then the entire game fit onto a single floppy disk. 32 color graphics.

Chaos: Wizard War II (WWII) 1990 2 880K floppy disks 1MB 7 Mhz Motorola 68000
Significant new features: Exploration mode, scrolls, artifact creatures. 64 color graphics. 4 channel stereo music. Many new spells.

Total Chaos AGA (v1.0) 1993 Hard Drive 4MB 14 Mhz Motorola 68020
Significant new features: 256 color graphics, enhanced animation system, enhanced AI, many new spells.

Total Chaos AGA: Battle at the Edge of Yesteryear 1997 32 MB hard drive space 16MB 25 Mhz Motorola 68030
Significant new features: Pathfinding. Algorithmically generated software speech replaced with speech samples. Polylingual translation system. Many new spells.

Total Chaos AGA: Battle at the Frontier of Time 2003 64 MB hard drive space 16MB 40 Mhz Motorola 68040
Significant new features: Additional gameplay settings.

Play by EMail (PBEM requires YAM). Improved user interface. Ultra high speed assembly language graphics routines. Trample damage. Many new spells. Many new gameplay options.

[edit] Remakes

[edit] External links