Tales (role-playing game series)

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The Tales series is a franchise of role-playing games published by Namco. The series is most popular in Japan, and only a few entries have been localized for North America or Europe. In Tales of Phantasia, the game was developed by Wolfteam in 1994, and that game was published in 1995. Most of the development staff involved left Telenet Japan after the game was released and then formed tri-Ace, who now make the Star Ocean game series, published by Enix (Now Square Enix).

The Tales games were continued to be developed by Telenet Japan and published by Namco until after Tales of Destiny 2 both companies formed the dedicated joint venture Namco Tales Studio. The only remaining staff from Tales of Phantasia are: Series director Eiji Kikuchi, and music composers Motoi Sakuraba and Shinji Tamura.

Upcoming Japanese releases include a new game, Tales of the Tempest for the Nintendo DS, a remake of Tales of Destiny on the PlayStation 2, a port of Tales of Destiny 2 on PlayStation Portable, and a new Tales of the World entry for the PSP.

Tales of the Tempest is slated for release on October 26, 2006. The Tales of Destiny remake and Tales of the World: Radiant Mythology are slated to release Winter 2006. The Tales of Destiny 2 port will be released on February 15th, 2007.

Contents

[edit] Battle System

This screenshot from the upcoming Tales of Destiny remake for the PS2 displays the simultaneous real-time nature of LMBS.
Enlarge
This screenshot from the upcoming Tales of Destiny remake for the PS2 displays the simultaneous real-time nature of LMBS.
Main article: Linear Motion Battle System

The series possesses an unusual battle system for an RPG. It has been likened to that of a fighting game (like Street Fighter) and is called the Aerial Linear Motion Battle System, or ARLMBS for short. The New Battle System for Tales of Destiny PS2 Remake is the AR-LMBS, and it will be including Chain Capacity. Using the Chain Capacity, you can Chain up to as many attacks as you want until you run out of CC. More information on the official site.http://namco-ch.net/talesofdestiny_ps2/system/index.php . Usually the player has direct control over one character (often the protagonist) and can move and direct this character in any way they choose. By pressing the attack button along with a directional button in different directions, the character can perform various kinds of attacks, like slashes and thrusts or ground-to-air and air-to-ground type attacks. The character's weapons usually have different attack values for a slash or a thrust. There are three modes of control for each character: Auto, Semi-Auto and Manual, with the first being controlled by the computer, the second being the classic hybrid mode and the third offering a true manual control over the character more comparable to a fighting game. At any time, the player can bring up a menu which pauses the action and allows them to select an item or an ability to use (and the target), a spell to cast (and the target), change a character's artificial intelligence tactics or escape from the battle among other things. The later games in the series allowed for up to four players to join in a battle (requiring the MultiTap for PlayStation consoles) instead of computer control (with the exception of Tales of Legendia which was developed by a different team). The Linear Motion Battle system has been progressively enhanced as the series progressed. Tales of Phantasia started with the Semi-Auto mode, Tales of Destiny added a true Manual mode and the ability for multiple players to control one character each, Tales of Eternia sped up the battle considerably and added the now very popular Hi-Ougis which were then exploited by Tales of Destiny 2. Additionally, a hit counter is displayed, leading to impressive combo feats which, once recorded, are popular in fan circles. Newer Tales games extend this battle system through different means: Tales of Symphonia added a 3D battle field while retaining the linear connection between controlled character and targeted enemy, Tales of the Abyss builds upon this and offers the optional Free Run similar to Star Ocean 3. Tales of Rebirth on the other hand kept the 2D system while offering three lines of movements instead just one. And to further Rebirth's three lines system, Tales of the Tempest combines it with a full 3D battle engine.

[edit] Game list

The following is a list of the games, their release dates and systems. Games without mention of a North American or European release date are, or were, marketed exclusively in Japan.

[edit] Main games

1995 Tales of Phantasia SNES/SFC (fan-translated into English and other languages [1])
1997 Tales of Destiny PS1 (1998 in North America)
1998 Tales of Phantasia PS1
2000 Tales of Eternia PS1 (2001 in North America as Tales of Destiny II)
2002 Tales of Destiny 2 PS2
2003 Tales of Symphonia GCN (2004 in North America and Europe)
Tales of Phantasia GBA (2006 in North America and Europe)
2004 Tales of Symphonia PS2
Tales of Rebirth PS2
2005 Tales of Eternia PSP (2006 in Europe)
Tales of Legendia PS2 (2006 in North America)
Tales of the Abyss PS2 (2006 in North America)
Tales of Eternia Online PC
2006 Tales of Phantasia ~ Full Voice Edition PSP
Tales of the Tempest NDS
Tales of Destiny PS2

[edit] Spinoffs

2000 Tales of Phantasia: Narikiri Dungeon GBC
2001 Tales of Eternia: The Animation (TV anime series)
2002 Tales of Fandom (Volume 1) PS1 (Mint and Cless versions)
Tales of the World: Narikiri Dungeon 2 GBA
2003 Tales of the World: Summoner's Lineage GBA
2004 Tales of Tactics Mobile phone
2005 Tales of Breaker Mobile phone
Tales of Phantasia: The Animation (OVA)
Tales of Commons Mobile phone
Tales of the World: Narikiri Dungeon 3 GBA
2006 Tales of Wahrheit Mobile phone

[edit] Upcoming games

Tales of Destiny 2 PSP (port): TBA 2007 (before March 31, 2007)
Tales of Symphonia OVA (anime): TBA 2007
Tales of the World: Radiant Mythology PSP: Winter 2006

[edit] External links

In other languages