Talk:Sword of the Stars
From Wikipedia, the free encyclopedia
[edit] Homeworld: Cataclysm
IIRC many of the developers of this game were also involved with Homeworld: Cataclysm, and I bought the game because I loved that one. I find the RTS combat component of this game very disappointing though, as compared to the combat in H:C. Homeworld's controls were a lot more intuitive and fun, SotS seems a lot more dumbed down (particularly the fact that it's not true 3D combat, it's just 3D rendering but combat is on a 2D plane).
Well, you shouldn't forget that SotS is a 4X game, not an RTS. While some 4X's do use combat in real-time, I have never seen one that uses true RTS. I am OK with that because I prefer the entire game to be done well, instead of the developers focusing most of their time on one part of the game that can be skipped anyway. I especially like the ability to target specific ship sections and turrets, although the lack of boarding actions and planetary invasions does reduce the semi-realism of the game. Chronolegion 14:30, 30 October 2006 (UTC)
[edit] Unknown Menace
Has anyone managed to destroy a Puppeteer ship or a Planet Destroyer? If so, does that require an enormous amount of firepower or a trick of some sort? -- Chronolegion 9 October 2006.
It requires lots of firepower and appropiate strategy. The puppet master doesn't heal between battles, long drawn out fights from max range will bring it down. Defense sats make a good distraction. The system killer should be intercepted before it reaches it's target. Once it consumes a planet it heals completely. Similar strategy with the puppet master, execpt you don't have to stay as far away. Good missile defense helps a lot with the System Killer.