Superpower Classic
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URL | http://itake.se/spclassic |
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Type of site | Forum game |
Registration | Required for play |
Owner | Itake |
Created by | Itake |
Launched | March 2001 |
Current status of site | Active |
Superpower: Classic is a forum-based nationsim. Currently it is one of the largest nationsims in existance[1], and regarded as a pioneer within the nationsim community[citation needed].
Contents |
[edit] History of Superpower: Classic
Superpower: Classic was started in 2001 by a breakaway player from Qpawn 2000. Using the rules and layout of Diplomacy and Conquest (with permission from the previous operators of that simulator), he created a new game called Superpower: Classic . At first, the sim was small and concentrated to a playerbase recruited from a british online gaming clan which the creator (and admin) was a member of, however the sim quickly started growing in popularity to encompass players from all over the world. Superpower: Classic evolved to adapt a new set of rules different from those first rules from Diplomacy and Conquest, and the game in turn became the basis for other nationsim off-shots[2].
The game has so far been through 10 rounds of gameplay and survived both hacking attempts and server crashes. Superpower: Classic has always had the same timeline, starting in the present day.
[edit] How Superpower: Classic is played
Superpower: Classic is played on a forum, a heavily modified version of the Invision Power Board. Each new player is assigned a nation or organisation, and is then given control over that nation or organisation. The player has access to a built-in information sheet about his/her nation or organisation, and through the various built-in game functions he can administrate his nation from its military to its national budget.
The player can partake in the discussions found in the International Board where he can discuss and debate current or old issues with other players leading other nations or organisations. The player may access to a number of private boards as well, available if his nation is the member of certain international or regional organisations. Some players have access to a national forum because they share control over their nation with other players. This is usually only the case for large nations, such as the US or China. The player can create world issues by sending in actions to the game managers, called avatars. These actions are sent using a special module built into the forum.
The issues are then presented in news form by the avatars in the World News Forum (WBC). The player also has the ability to create his own news in his Local News Forum (LBC).
The simulator's board features many functions that reduce the workload of the avatars and create a more enjoyable gaming experience. There is an automated military purchase market that allows players to purchase military units from each other, or order the construction of military units from domestic military industries. A Nations List provides quick and easy access to complete information on almost every played and non-played nation in the game, although some (such as terrorist organisations) can be hidden from view. A treaties section lists important treaties and the nations that are signatories to it. An automated budget system helps the players compile their annual budgets. An embassy function also allows player to see which organizations/treaties other nations are part of using a graphic chart. An automatic budget-maker saves the player the tedious process of writing their own budget, a daunting task for most players.