Super Pac-Man
From Wikipedia, the free encyclopedia
Super Pac-Man | |
---|---|
Developer(s) | Namco |
Publisher(s) | Bally Midway |
Release date(s) | 1982 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Platform(s) | |
Input | 4-way Joystick; 1 button |
Arcade cabinet | Standard and cocktail |
Arcade system(s) | Namco Super Pac-Man |
Arcade display | Vertical |
Super Pac-Man, released in 1982 and taking a slant on the legendary comic book hero Superman, is the third installment of the Pac-Man series of arcade games (if Ms. Pac-Man were to count), and the second starring Pac-Man himself (technically, this is the second game in the series, since Namco originally had nothing to do with the creation of Ms. Pac-Man).
Contents |
[edit] Characteristics and gameplay
Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series - instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors.
In addition to the original "POWER" pellet which allows Pac-Man to eat the ghosts, an additional "SUPER" pellet has been introduced which turns Pac-Man into Super Pac-Man - in this form, he is twice as large, moves much faster and has the ability to eat his way through barriers without unlocking them. In this state, he is invulnerable to the ghosts, though he still cannot eat them without the help of the original power-up. This game also adds a "speed" button, which allows Super Pac-Man to move faster.
Based on the Namco Galaga hardware, this is the first of the Pac-Man games to use the Motorola 6809 processor, unlike the earlier Pac-Man games which used the older Z80, and fell into the "conversion class" of the Namco Galaxian. The new gameplay mechanics were considered by many to be confusing, and too much of a change from the original two games. In particular, when Pac-Man transforms into Super Pac-Man, he was thought by some to be much more difficult to control. Whatever the reason, Super Pac-Man proved to be the least successful game in the original series, being outsold that year by Pac-Man Plus, a slightly updated version of the original game, which like the aforementioned Ms. Pac-Man, was produced by the American licensee Midway without authorization from developer Namco. Midway also went on to create Jr. Pac-Man, also based on the older Z80 processor, and having the basic sound and feel of the older games fans were more familiar with.
In spite of this, the game's A.I. was celebrated as being one of the best of that era, and in the eyes of many fans, was the best out of any Pac-Man game.
[edit] Game Platforms
Super Pac-Man was only a moderate success in the 1980s as an arcade machine, and thus has not been as widely ported to home video game consoles as the original Pac-Man and Ms. Pac-Man.
Still, the game has been revived several times, most notably as a bonus feature on the Ms. Pac-Man cartridge for Nintendo's Game Boy Color system. It also appeared on the second Namco Museum arcade compilation for Sony's PlayStation.
Most recently, Namco has released a portable version on select cell phone models exclusively on Sprint. [1].
As a promotional stunt, Sprint and Namco are running a sweepstakes offering the grand prize winner a Volkswagen New Beetle customized with Super PAC-MAN art. The car was on display at major videogame tradeshow E3 in Los Angeles in May 2006.
In 2006 Jakkspacific released the Plug and Play Super Pacman joystick that has Pacman,Super Pacman,Pacman Plus, and Pac and Pal.
[edit] Trivia
A Super Pac-Man unit appears in the 1983 movie "Joysticks".
In the 1993 HBO film And the Band Played On, based on the book of the same name, Dr. Don Francis is inspired to take his research into AIDS in a new direction by watching a colleague play Super Pac-Man. (The Pac-Man character was compared to the human immunodeficiency virus, where Dr. Francis' theory was that a virus would attack healthy cells.)
"Super Pac-Man" appeared in animated form during the second season of Hanna-Barbera's animated Pac-Man series on ABC Saturday Morning in 1982. Here, he is portrayed as a separate character, and was voiced by the late Lorenzo Music, of Garfield fame. The character was a bit dopey, and basically lost control of his mouth, chomping everything in sight after eating a Super Power Pellet. This was evidently based on the difficulty of navigating Super Pac-Man in the game while the super speed button is pressed [citation needed].
Super Pac-Man, along with Jr. Pac-Man, was scheduled to be released in cartridge form on the Atari 5200 video game console in 1984. Although both games were completed by the programmers, they were cancelled when Jack Tramiel's holding company, Tramel Technologies, Ltd., purchased Atari's home consumer division from Warner Communications. They were unearthed in 2001 and introduced to the public at the 2001 Classic Gaming Expo.
[edit] External links
- Super Pac-Man entry on the Killer List of Videogames
- Super PAC-MAN on mobile platform
- Super Pac-Man guide at StrategyWiki
Pac-Man Series | |
Arcade titles | Pac-Man – Ms. - Super – Plus – Baby – Pac & Pal – Jr. – Professor – Pac-Land – Pac-Mania |
Console & Handheld titles | Pac-Attack – 2: The New Adventures – Pac-In-Time – Collection – Vs. – Pac-Pix |
Pac-Man World subseries | World – World 2 – World 3 |
Pac-Man World spin-offs | Adventures in Time – Maze Madness – Fever – Pac 'n Roll – World Rally |
Mario Kart Games | Arcade GP - Arcade GP 2 |