Super Mario World: Super Mario Advance 2

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Super Mario World: Super Mario Advance 2
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Release date(s) 2002
Genre(s) Platform game
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone
Platform(s) Game Boy Advance
Media 32-Megabit cartridge

Super Mario World: Super Mario Advance 2 is a re-release of the 1991 SNES/Super Famicom hit game Super Mario World. The update was distributed in 2002. One of the most popular games of all time, the port was very well received, and many retro gamers were surprised at how well the GBA could handle the flagship SNES title, save for the voice-overs.

This game featured a few additions from the original SNES game:

  • Like the first Super Mario Advance, this features voiceovers.
  • There are new collectible coins featuring Princess Peach in each level, similar to the "Dragon Coins" in the original. You must collect all Dragon Coins to be able to collect Peach Coins, though.
  • A status screen was also added that kept track of the number of 'exits' that had been found, reducing the difficulty in finding the hidden exits in the game.
  • The ability to play as either Mario or Luigi (by switching between them on the world map) at any time.
  • Luigi now jumps much the same way he does in Super Mario Bros. 2, and uses Yoshi differently (instead of swallowing certain enemies, he can now spit them out).
  • The game can be saved at any time.
  • More enemies are changed after completing all the levels.

[edit] Reception

Nintendo marketed it heavily, and it is the best-selling game out of the Super Mario Advance series. It was also the best selling video game in 2004. Cartoon Network promoted the game by putting up Super Mario World-themed cartoons on their official website following its release.

The most controversial change, however, was a subtle one taken from the North American release of Super Mario Bros. 3: in the SNES version, if Fiery Mario or Caped Mario took a hit, he would revert to small Mario. In this version, Mario only reverts to Super Mario, giving the player an extra hit point and making the game easier.

Another criticism was that the sprites look rather worse compared to the original. They were rather "fuzzy", "washed-out", and somewhat "blotchy". This is at least partially due to the low resolution of the Gameboy Advance and that many colors were lost during the translation. Because of the GBA's slightly different aspect ratio, parts of the screen were cut off and critics and fans perceived this to be rather clunky because it is a bit harder to find secret exits. The controls were rather clunky for many who played the original because you need to press the R shoulder button to spin jump. Also, even though the sounds of this version are better than the original, the music was poorly remade for this version [1]. This is most noticeable in Valley of Bowser, the Final Boss battle, and the ending sequence.

The game has recently been re-released as a Player's Choice title.

[edit] Items

There are a variety of items in Super Mario World: Super Mario Advance 2. Some of them are classic Mario series items, making a return from other games (such as the Super Mushroom). Others were introduced for the first time when Super Mario World was released.

  • The Super Mushroom doubles Mario's size, giving him an extra hit point, and allowing him to break yellow blocks by spin jumping.
  • The Fire Flower gives Mario two extra hit points (one more than the Super Mushroom), and allows him to shoot fireballs by pressing the B button
  • The Cape Feather lets Mario fly in the air for a period of time, swing his cape around to kill any enemies near him and gives him two more hit points than Mario normally has.
  • The Starman makes Mario invincible for a short period of time (approximately ten seconds). During this time Mario is only able to be hurt by falling off of the screen. If an enemy touches Mario while he is invincible, the enemy will die, and Mario will get points. If Mario kills enough enemies with a Starman, Mario will receive 1up mushrooms instead of points for killing enemies.

[edit] Yoshi

Yoshi comes in different colors and, depending on the color of the Yoshi, gets special powers after eating a Koopa shell. The default Yoshi is green, but Yoshi can appear in blue, yellow, and red. When Mario first finds a Yoshi that isn't green, it will be a baby. If Mario feeds a baby Yoshi five enemies, or one starman, it will grow into a full-sized Yoshi, which Mario can ride. If damaged while riding Yoshi, Yoshi will run away.

  • Green Yoshi is the first Yoshi Mario will find. It will only get one special power after eating a Koopa shell, depending on the color of the shell.
    • If green Yoshi eats a green Koopa shell, it will get no special powers.
    • If green Yoshi eats a red Koopa shell, instead of spitting the Koopa shell out, he will spit out three fireballs.
    • If green Yoshi eats a blue Koopa shell, Yoshi will be able to fly.
    • If green Yoshi eats a yellow Koopa shell, when he lands after jumping, dust clouds will appear and kill any enemies near Yoshi.
  • Blue Yoshi will be able to fly after eating a Koopa shell of any color, and will also get the power of the Koopa shell that he ate. (E.g. A blue Yoshi with a yellow Koopa shell will be able to fly and create dust clouds.)
  • Red Yoshi is able to spit out fireballs when he eats a Koopa shell of any color, and he will be able to use the power of the shell he eats. (E.g. A red Yoshi with a blue Koopa shell will be able to fly and spit fireballs.)
  • Yellow Yoshi can create dust clouds after landing when he eats any Koopa shell, as well as being able to use the power of the Koopa shell that he ate. (E.g. A yellow Yoshi with a blue shell will be able to fly and create dust clouds when he lands.)


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