Super Mario Bros. Deluxe

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Super Mario Bros. Deluxe
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Release date(s) North America May 4, 1999
Japan January 12, 2000
Australia Europe August 15, 2001
Genre(s) Platform game
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone
Platform(s) Game Boy Color

Super Mario Bros. Deluxe (often shortened as Super Mario Bros. DX and abbreviated SMBDX) is an update of the 1985 NES title Super Mario Bros. It was released in 1999 for Game Boy Color. The game itself was left relatively unmodified from the original NES version, omitting the graphical updates of the Super Mario All-Stars version. The only differences in the "Original 1985" mode were an on-cart save feature, a world map, a fix for the minus world glitch, and the ability to play as Luigi at any time. The cartridge also featured an unlockable re-release of the 1986 Japanese sequel, Super Mario Bros. 2, as well as add-ons such as a Challenge Mode, a Toy Box, and a Vs. Mode.

Contents

[edit] Gameplay

This game features essentially the same gameplay as Super Mario Bros. in a mode is entitled "Original 1985." Unlike the original, however, it is possible to save progress in three slots. After the player has beaten the game in Original 1985, the harder "second quest" of the original is unlocked. This is denoted by the title above the save slot: regular mode will show World 1-1, while hard mode will show World 1*1 (just like Super Mario All-Stars). The term used in the game for the "second quest" is "star courses."

[edit] Other modes

The game also features several new modes.

  • Challenge Mode allows players to traverse the courses of Original 1985 searching for a hidden Yoshi egg and five red coins to collect in each stage, as well as a high score to achieve in each course.
  • Versus mode is a two-player competition that takes the form of a race. It features white and red blocks that are flipped when the player hits a block. White blocks are transparent, with only a single outline, while red blocks hinder and impede the player. Players attempt to flip the blocks red to impede their opponent. The race ends at the flagpole.
  • The Toy Box includes various minigames and extra features, such as a title screen editor and various printouts for the Game Boy Printer. These printouts can range from black Nintendo and Mario logos to the full logos, these are all in black and white. The Toy Box also has a Photo Album which unlocks pictures as the player reaches certain achievements in the game. These pictures can also be printed via the Game Boy Printer.
  • After earning 100,000 points in Original 1985 mode, the player unlocks "You Vs. Boo" mode (titled "You Vs. Ghost" in the Japanese release), which resembles a one-player version of the Versus mode. It is a race against computer-controlled Boo in eight different levels.
  • After scoring over 300,000 points in Original 1985 mode, the player unlocks the 1986 Japanese sequel to Super Mario Bros., Super Mario Bros. 2. Known as The Lost Levels in Super Mario All-Stars, in Super Mario Bros. Deluxe it is renamed For Super Players (the byline for the Japanese original). This version is not an exact port. The differences include:
    • Mario and Luigi are identical (rather than the subtle playing differences).
    • Fantasy World [9] and the lettered worlds [A-D] are not accessible without a cheat device such as a GameShark.[citation needed]
    • It omits the updated graphics from the original Famicom Disk System version.
    • The pushing wind from certain levels are now removed.
    • Graphic changes:
      • New sprite for Poison Mushrooms, changed from the original Famicom version.
      • Eyes on any of the mushrooms, cloud, and bushes are missing, and the platforms are no longer made from small mushrooms.

[edit] Development

[edit] Differences

There are some major visibility differences. The first notable difference is that only ten 16 x 16 tiles are visible on the screen laterally, due to the smaller resolution of the Game Boy Color. The NES version had sixteen tiles visible at once. Nintendo could have chosen to either shrink the graphics by a factor of 2 (as seen in Super Mario Land) or show fewer tiles; they opted for the latter option. To compensate, the player can press up and down to see below and above the screen. While some players were annoyed at this change, others have seen this as an increased challenge to not be able to see the entire screen at once. The change most noticeably makes it harder to see flying Bloopers above and below the screen.

Luigi's colors were changed from white and green to green and brown, with the original colors used to signify if Luigi has Fire Flower power. The water and lava are now animated, and Toad and Peach were given new animations. Other minor details were removed such as the name of the character and current level on the top menu of the level game screen. Mario or Luigi can also move back a bit further than they could in the original NES version, though not very much, due to the decrease of resolution noted above. Controls are also much smoother than in the original NES version.

The game also featured the ability to compose music that would be played when the player turned on the Game Boy, but only after the game was completed.

[edit] Critical reception

The game was very well-received by both critics and fans. GameSpot gave the game a 9.9 [1], hailing it as the "killer game" for the Game Boy Color. IGN went further, giving it a perfect 10 out of 10 [2]. Super Mario Bros. Deluxe also has an aggregate rating of 93.8% on Game Rankings [3]. It was partially due to the high quality of the port, especially the inclusion of the Lost Levels, that led to severe criticism when the Super Mario Bros. Classic NES Series version was released, which had no extras or unlockables. Of that version, IGN mused that the version didn't "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10 [4] The game sold 5.07 Million copies.

[edit] References

  1. ^ Davis, Cameron. Super Mario Bros. Deluxe for the Game Boy Color review. GameSpot. January 28, 2000.
  2. ^ Harris, Craig. IGN: Super Mario Bros. Deluxe Review. IGN. July 21, 1999.
  3. ^ Game Rankings - Super Mario Bros. Deluxe
  4. ^ Harris, Craig. IGN: Super Mario Bros. (Classic NES Series) review. June 4, 2004.

[edit] External links


Donkey Kong Classics • 2-in-1 • Kaettekita Mario Bros. • 3-in-1 • Super Mario All-Stars
Donkey Kong '94 • Super Mario Bros. Deluxe • Super Mario 64 DS
Super Mario Advance • 2 • 3 • 4
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