Super Magnetic Neo
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Super Magnetic Neo | |
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Developer(s) | Genki |
Publisher(s) | Crave Entertainment |
Release date(s) | June 14, 2000 |
Genre(s) | Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | Dreamcast |
Super Magnetic Neo is a 3D platform game for the Sega Dreamcast console. Super Magnetic Neo was developed by Genki and published by Crave Entertainment in North America.
The main character of the game, Neo, has the ability to generate a magnetic field which emanates from his head. Along with running and jumping similar to other 3D platformers such as Crash Bandicoot, using the North or South fields can attract (ie stick to) or repel (eg bounce off) various objects to maneuver through levels.
The story of the game revolves around the enemy, Pinki, stealing Pao Pao Park from the Professor, who in turn sends out his invention, a robot named Neo, to stop the Pinki gang.
The game spans 4 worlds: Jungle World, Ancient World, Cowboy World, and Future World. Each world has 4 levels and a boss level, thus the game consists of 20 levels (or 100 levels if the 5 difficulty settings are taken into account). These are joined by a very original hub level, in which Neo can attract to magnetic handles moving along rails to travel between different worlds, and his home.
There is a bonus item hidden in each level, using the Dreamcast's VMU to signal to the player when they are nearby; finding this item will give Neo a piece of furniture in his house on the hub level, as do other bonuses and secrets in the game.