Story of Myth (computer game)
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The Story of Myth is an elaborate narrative set in a detailed fantasy world. The information below has been gleaned from the instruction manuals of Myth and Myth II, the flavor text of the individual units, and the information learned during the narration between levels and in the epilogue. The information from the manual, flavor text, and narration of Myth III has not been included in the character descriptions or the synopses of Myth and Myth II, for reasons listed in the Myth III section of the detailed storyline. For different reasons, information from the GURPS Myth book has also not been included here.
Contents |
[edit] Characters
[edit] Legendary Figures
[edit] Bahl'al
The sorcerer Bahl'al was the first human to discover the Dream of Unlife in the flooded Trow city of Si'anwon. Thrall are known as "Children of Bahl'al" in deference to this achievement. It is believed that he eventually became known as "The Watcher." "Bahl'al descended to the flooded, rusting halls of Si'anwon and under the sea there took no breath for nine days, searching the ruined palaces and temples of the Trow for the Dream of Unlife." he was imprisoned in a sivermine by a spell that fused his body to the very rock of the mountain
[edit] Connacht
The great hero of the Wind Age, Connacht exterminated the Myrkridia, entombed the Trow, imprisoned the Watcher, and drove Moagim from the world. He was the emperor of the Cath Bruig Empire at the start of a golden age he ushered in. Centuries after his presumed death he returned as Balor, his body and soul now a vessel for the Leveler.
[edit] The Leveler
A transient divinity that wishes to destroy all life in the world, the Leveler appears at the end of a millennium of peace to destroy all civilization, ushering in a thousand years of darkness and death. At the end of that period, he is defeated by a hero, who brings a thousand years of peace. The Leveler does not die when his body is destroyed, and he returns a thousand years after his death, usually in the body of the hero who defeated him. Each time he is killed, he grows more powerful. This cycle has repeated at least four times throughout the history of the world of Myth. His incarnations include Moagim and Balor.
[edit] Mazzarin
The greatest Avatara in history, he was slain by the Watcher and an army of Thrall during the Wind Age. In the mission The Watcher he was seen resurrected as a Shade and was compelled to serve the Watcher. "Of all the Avatara in the Four Ages there is no doubt that Mazzarin was the most powerful and his death the most salient victory of the Dark during the Wind Age."
[edit] Moagim
An incarnation of the Leveler, Moagim brought an end to the Age of Reason, and ushered in the Wind Age. Moagim was driven from the world by Connacht at the end of the Wind Age. Moagim had once been the hero Tireces.
[edit] Tireces
A hero of ages past, Tireces defeated an unnamed incarnation of the Leveler and ushered in the Age of Reason. He was fated to return as Moagim a thousand years later to undo this golden age.
[edit] The Nine
[edit] Alric
The leader of the Nine, Alric was also the former king of the Southern Provinces. When the city of Covenant was destroyed during his adolescence, he and his family managed to escape. He trained as an Avatara and eventually took command of the war effort. Alric was responsible for the death of Balor, ending the Great War. (Myth) He then ruled as king from Madrigal until the return of Soulblighter sixty years later. Unable to defeat Soulblighter with his armies alone, he enlisted the aid of the Deceiver and claimed the throne of the ruined Cath Bruig Empire. As an emperor, he used his increased magical power (owed to the Ibis Crown) to engage Soulblighter's forces. He was eventually successful, and he killed Soulblighter in the great volcano of Tharsis. Alric is said to have broken the cycle of Leveller incarnation and thus it is not certain if he will become the new Leveller or not. (Myth II)
[edit] Cu'Roi
An Avatara of the Nine, he and Murgen led an expedition into Forest Heart in an effort to regain the allegiance of the Forest Giants. He was trapped in the Tain by Soulblighter, and did not survive the destruction of the magical artifact.
[edit] Maeldun
Commander of the southern garrison and an Avatara of the Nine, Maeldun held the pass of Bagrada and retook the pass of Seven Gates after Rabican's army was crushed by The Watcher. The next year he lost Bagrada, and presumably his life.
[edit] Murgen
An Avatara of the Nine, he and Cu Roi led an expedition into Forest Heart in an effort to regain the allegiance of the Forest Giants. He was trapped in the Tain by Soulblighter, but was able to find an exit. He destroyed the Tain from within, freeing the Legion trapped inside. He was killed in the process.
[edit] Rabican
One of the most distinguished Avatara of the Nine, Rabican is noted for slaying the Fallen Lord Shiver in a Dream Duel during the siege of Madrigal. Rabican was killed when his army was attacked from behind at Seven Gates, encircled, and crushed by The Watcher.
[edit] The Fallen Lords
[edit] Balor
The most recent incarnation of the Leveler, Balor was by far the most powerful. Having previously been the hero Connacht, Balor presumably possessed all of Connacht's knowledge. He freed the Trow and subjugated them. He corrupted the Myrmidons, and enslaved six powerful sorcerers to serve as his generals. They eventually became known as "The Fallen Lords," because most of them had once been heroes, but had fallen from the Light. The enslaved sorcerers included The Deceiver, Shiver, Soulblighter, and the Watcher (whom he freed from imprisonment). The other two are not named. Balor's forces destroyed the Cath Bruig Empire, and attempted to destroy the Province as well. He was defeated by Alric, and his head thrown into the Great Devoid.
[edit] The Deceiver
An Avatara of the Wolf Age, Myrdred was perhaps the greatest sorcerer of all time and served as a lieutenant of Connacht. In Connacht's service he clashed with, and nearly destroyed The Watcher. Also known as The source of 500 poisons, Myrdred was named "The Deceiver" by Connacht when it was revealed he had betrayed Connacht to Moagim in exchange for arcane power. (Myth III) When Connacht returned as Balor he was bent to Balor's will. He had an intense dislike of the other Fallen Lords, and clashed frequently with them, particularly The Watcher due to their previous exchanges. (Myth) The Deceiver was frozen in the Angurvadal Glacier for sixty years, but was revived by Alric and enlisted to battle against Soulblighter. He is regarded as a being of Feuror Poeticus by the Trow, and they have great respect for him. He brought the Trow into the war on the side of Light. He was killed by a backlash of energy released when he killed Shiver. (Myth II)
[edit] Shiver
Once a sorceress named Ravanna in the service of Connacht (Myth III), Shiver was given the name by Balor when he enslaved her. She was killed by Rabican in a Dream Duel outside of Madrigal when Rabican exploited her weakness- vanity. (Myth) Soulblighter resurrected her with Tramist's Mirror, and she led several armies in his name before she was finally killed by the Deceiver. (Myth II)
[edit] Soulblighter
Once known as Damas, Soulblighter had been a lieutenant of Connacht during the Wind Age. Soulblighter's fall from the Light began long before Connacht returned as Balor, as he studied the black arts in a hidden temple in the Untamed Lands to the east. Through human sacrifice and ritualistic self-mutilation, he gained immortality. Soulblighter also has the ability to transform into a murder(flock) of Crows. When Connacht returned as Balor, he became Balor's second in command. He was unable to stop Balor's destruction at the Great Devoid. (Myth) Sixty years later, he returned, leading a new army with the same destructive goals. Soulblighter was eventually killed by Alric. Also it was revealed in the epilogue that Soulblighter was not the Leveller (during Myth II storyline), but because Soulblighter tried to force the cycle of Light and Dark and failed, it is presumable that he broke the cycle. Of course this cannot be confirmed for another 940 years. (Myth II)
[edit] The Watcher
Believed to be the necromancer Bahl'al, the Watcher was an ancient evil. During the Wind Age, he slew Mazzarin, the greatest Avatara who ever lived. He was imprisoned beneath the Cloudspine mountains by Connacht sometime after this, possibly in retaliation for this crime. When Balor later freed him from his imprisonment under the mountain, the Watcher lost his left arm at the elbow. The Watcher had an ancient rivalry with The Deceiver, having clashed with him several times. The Watcher was eventually defeated by The Legion with arrows tipped with shards of bone from his severed arm that The Legion had recovered at Silvermines. " ... the seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
[edit] Other characters
[edit] Crüniac
A minor commander in the Legion, known more for his political ambitions than his tactical skills, he was responsible for uncovering Soulblighter's resurgence, though in doing so he was later slain by Soulblighter himself.
[edit] Garrick
Crüniac's first sergeant, he brought news of Soulblighter's plot to King Alric in Madrigal after Crüniac's death.
[edit] The Narrators
The identity of the narrators in the Myth series is never established. In each game, he is a soldier in the Legion, but his rank and classification is not known. The narrator in Myth II gains possession of the narrator of Myth's journal following the death of Crüniac, when Garrick gives it to him after finding it in Crüniac's belongings. The Journal was presumed to have been found in the Baron's library.
[edit] The Summoner
A man of unknown origin who resurrected the Myrkridian race, his coming was foretold in the Total Codex, a magical tome containing the history, present, and future of the world of Myth He is later killed by a force led by The Deceiver. "Against my better judgment, I opened the Codex last night to a random page and read about the life of a man not yet born, who would resurrect the Myrkridia and visit horrors on the world without equal in history or myth."
[edit] The World of Myth
In the world of Myth, the forces of Light and Dark rule the world successively over the millennia. After a thousand years of prosperity, civilization is brought to ruin by a transient divinity known as the Leveler. After a thousand years of darkness, a hero will appear to defeat the Leveler, ushering in a new golden age. The cycle has repeated endlessly throughout time. The Leveler's approach (and fall) is heralded by an ominous comet that appears in the sky every thousand years. The Leveler inhabits the body of the hero who defeated him in the previous cycle -- thus are the heroes who save civilization doomed to destroy it.
[edit] Historical Context
A thousand years before the events of Myth, the world of Myth was plagued by a savage wolf like race, the Myrkridia. They devoured entire armies and erased cities from the face of the world. So many died at their hands that they created enormous platforms crafted of skulls as a monument to their massacres. After keeping the world in fear for hundreds of years, most of the Myrkridia were imprisoned in an artifact called the Tain by a great hero, Connacht, who then hunted the survivors to extinction. Not stopping there, Connacht turned his eyes to the Trow civilization. These ancient giants had, since the dawn of time, terrorized those races near their lands. The Trow enslaved their lesser brethren, the Oghres, and forced them to build their iron citadels. Around the time of Connacht, the Oghres rebelled against the Trow, and the rebellion ended with the extermination of the Oghres and the decline of the Trow civilization. Connacht, knowing the threat the Trow would eventually pose humanity, took advantage of their weakened state. He melted the iron cities of the Trow into the ice of the north, entombing the giants in molten iron. During this time, he also imprisoned the Watcher, an evil and powerful necromancer, beneath the Cloudspine mountain range. Most importantly, he defeated Mjarin, the current incarnation of the Leveler, and thus ushered in a new age of peace and prosperity. Connacht eventually became the emperor of the Cath Bruig Empire, the greatest of the human civilizations.
Connacht ruled the Cath Bruig Empire at the start of its golden age. During this time, he systematically destroyed or hid every major magical artifact he could get his hands on. At the end of his reign, Connacht vanished. No one knew for certain what happened to him. He may have died, or he may have lived on through magic. What is certain, though, is that at some point, Connacht was possessed by the spirit of the Leveler. Thus, Connacht became Balor. With the knowledge of Connacht in his possession, Balor freed the Watcher from his prison and enslaved him. He then enslaved Damas, who had once been a lieutenant of Connacht, but had since become a corrupt and evil immortal. Damas became known as Soulblighter. Sometime in this time frame, Balor also enslaved Myrdred the Deceiver and the sorceress Shiver, then known as Ravanna. Balor then freed the Trow from their iron prisons, and forced them into his service. The Ghôls, subservient to the Trow, joined Balor's forces. Balor bided his time, slowly gathering his forces, waiting until the end of the cycle to strike. Three hundred years before the events of Myth, Balor turned the Myrmidon race away from the light with a promise of immortality. Around 200 years later, he finally struck against the Cath Bruig Empire. This cycle looked like it would be the final one. The only race powerful enough to stand up to the Leveler (the Trow) was now in his service, and the Ghôls were in their service. Combining these forces with the undead armies he could raise, the final victory of the Leveler seemed imminent. He would finally succeed in scouring all life from the face of the world.
Fifty years before the events of Myth, the capital of the Cath Bruig Empire, Muirthemne, was sacked and destroyed by the Fallen Lords. The once-fertile farmlands surrounding the city became a desert known as the Barrier. All human civilization east of the Cloudspine mountain range was eradicated, from the Twelve Duns to Gower, and south to borders of Forest Heart. Also some 50 years earlier than the events in Myth, the Dwarven city of Myrgard was captured by the Ghôls (with the assistance of the Fallen Lords) and the Dwarven city of Stoneheim entombed itself rather than face a similar fate. The entire surviving Dwarven population became refugees in the lands west of the Cloudspine, called the Province. With the lone exception of Forest Heart, the entire world east of the Cloudspine was now controlled by Balor. Seventeen years before the events in Myth, the Fallen Lords crossed the Cloudspine into the Province and began destroying the cities therein. Twelve years before the events in Myth, the capital of the Province, Covenant, was destroyed. Ten years before the events in Myth, the last southern city of Tyr was sacked and destroyed, leaving only the free cities of the north.
[edit] Myth: The Fallen Lords
The basic storyline of Myth involves a war between the human civilization of the world and entities known as the Fallen Lords, a group of warlords that arose to drag civilization into ruins. The game opens in the seventeenth year of the Province's war against the Fallen Lords, a war humanity is losing. The armies of the west are led by The Nine, a group of Avatara sorcerer-generals. The known members of the Nine include Cu Roi, Rabican, Murgen, Maeldun, and Alric, the former King of the Southern Provinces. They've recently found a living severed head buried in the Barrier, which they believe can turn the tide of the war with the Fallen Lords. The Fallen Lords are six powerful wizards enslaved by Balor. The known ones include their leader Balor (previously the hero Connacht, now the Leveler), Soulblighter (Damas), The Deceiver (Myrdred), The Watcher (probably Bahl'al), and Shiver (Ravanna). The names of the other two are not revealed in the series. The Head claims to be an ancient enemy of Balor's, and the Nine intend to use the intelligence it provides to their strategic advantage.
The Legion represents the elite within the armies of the west, and the gameplay centers around the actions of the Legion. It begins in the village of Crow's Bridge, where a small detachment of the Legion has remained behind to guard a bridge at the request of the locals. After repulsing an attack on the town, they move on to the Town of Otter Ferry where they ready to cross the Meander. However the Mayor of that town sought to betray them in the hopes that he would be spared once the Dark sacked Madrigal After dealing with the traitorous human, the Legion moves on to flank the army of Shiver, which is laying siege to the free city of Madrigal. With every major city in the Southern Provinces destroyed, the free city of Madrigal is the headquarters of the Nine, so its fall would effectively end the war. The Legion scores its first notable victory as they completely destroy the army of Shiver, saving Madrigal. On the first night of this battle, Shiver is unexpectedly slain in a Dream Duel with the Avatara Rabican, a victory owed to the advice of the Head.
The Nine take advantage of this momentum and attempt to recover the Total Codex, a book that contains the past, present and future within its pages. After doing so and escaping the army of the Watcher, the Legion heads south to meet up with the Avatara Maeldun and his southern garrison. They learn that the combined armies of the north are en route in an attempt to hold Seven Gates and Bagrada, the two southern passes of the Cloudspine mountain range, against the army of the Deceiver, who is preparing to cross the range to replace Shiver's forces in the west. They need only hold out for a few days, until snow covers the passes. First, though, they destroy a World Knot (a means of magical transport) behind their lines, which would have allowed the Deceiver to send his forces directly into their lines. They succeed, and though the army of the Watcher remains behind their lines, if they can keep the Deceiver at bay until winter, they will be able to turn and hunt him down. After they successfully hold the passes, they prepare for a violent winter.
Around this time, the Avatara Alric is captured by the Deceiver while searching for a fabled suit of enchanted armor in The Barrier, on advice of The Head. His eastern army is annihilated. Alric realizes that he had been deliberately sent into a trap. However, the army of the west knows nothing of this. They send a small group of heroes east over the mountains in a balloon, and they are able to free Alric. Around this time, the Legion goes to Silvermines in search of the Arm of the Watcher, lost when Balor freed him from captivity. The Deceiver has a force in Silvermines searching for the arm as well, for he and the Watcher were old enemies before Balor bound them to his will. The Watcher was generally acknowledged to be the second or third most powerful sorcerer in living memory, and when Tyr fell he and the Deceiver fought a Dream Duel, which the Watcher barely survived.
They succeed in recovering the Arm, but suddenly the great volcano of Tharsis overlooking Seven Gates erupts, melting all the snow in the pass, allowing the forces of the Deceiver to cross the Cloudspine. At the same time, the Watcher surprises Rabican's army from behind and crushes it, slaying the Avatara and scattering survivors around the mountain range. After this, the Watcher's forces press forward and tear through the army of the Deceiver, moving east of the Cloudspine and away from the army of the Province. Maeldun positions his army to retake the passes of Seven Gates in an attempt to close the pass to the Fallen Lords. In this he is successful, and the seventeenth year of the war ends.
The following spring the Avataras Cu Roi and Murgen take the rested and reinforced Legion over the Cloudspine and into Forest Heart in an attempt to regain the support of the Forest Giants, who mysteriously withdrew their support of the west thirteen years earlier, leading to the fall of the Southern Provinces. In a stunning surprise attack, Soulblighter's army falls upon the Legion and Soulblighter himself traps the Legion within the Tain, a magical artifact used by the hero Connacht a thousand years earlier to trap and exterminate the Myrkridia, a species that had nearly hunted humanity to extinction during the previous cycle. The Tain is small enough to hold in the hand, yet contains a pocket universe of limitless capacity. Trapped within, the Myrkridia cannibalized each other until the last of them starved to death. The Legion came across a skull platform 30 feet high and 100 feet across topped with a battle standard, evidence that the Myrkridia had indeed been in this place. Murgen searches for a way to free the 4000 men trapped within, and eventually he finds it, and shattered the Tain. Soulblighter flees, startled by the unexpected destruction of the powerful artifact.
Cu Roi and Murgen do not survive the destruction of the Tain, and many of the Legion are lost as well. Messengers inform them that Maeldun has lost the important mountain pass of Bagrada (and was presumably killed in the process) and that the Deceiver has crossed the Cloudspine at the Stair of Grief. They learn of a civil war erupting in the west as soldiers rise up unexpectedly in support of The Head as the four surviving Avatara of the Nine attempted to destroy it. Two of the Nine are killed in that battle, reducing their numbers to three. The war has taken a terrible turn for the worse with so many Avatara dying. However, the fate of Alric becomes known to the Legion as he joins them. A small group of Dwarves, led by Balin the Pathfinder, leaves the Legion at this point and sneaks into Myrgard in an attempt to slaughter as many of the occupying Ghôls as possible. Impossibly, they are able to destroy the Ghôl Godhead during their attack, securing their place in legend and retaking their homeland, killing the thousands of Ghôls occupying the city.
At this point, Alric convinces the surviving members of the Legion to head north through the Dire Marsh towards the fortress of Balor. Their small force can do nothing to save Willow, Tandem, and Madrigral from the armies about to lay siege to them, but they could win a more important victory instead. During his captivity and interrogation, Alric has learned by chance that the Fallen all drew their power from Balor. If Balor were to fall, all of the armies of the Dark would collapse, leaving only the Fallen Lords themselves to contend with. And so they move north, and with the Watcher in front of them and Soulblighter behind them, Alric performs a daring feint, attacking Soulblighter's army, and then suddenly turning north to attack the Watcher himself using arrows tipped with bone fragments from his own lost Arm. The feint is a success, and the Watcher is slain, scattering his army. As they pass out of the Dire Marsh, they approach the abandoned Trow city of Rhi'anon, in which Balor's fortress is located. After securing a bridge within, the Legion passes into the city, Alric now in possession of one of the five legendary Eblis Stones, an extremely powerful magical artifact.
Alric orders the 2200 survivors of the Legion to attack the fortress of Balor in a suicidal feint. A half million undead stand between them and the fortress. Alric then prepares to take 100 picked men through a World Knot to a spot directly on top of Balor's fortress. With Balor's forces distracted by the Legion's suicidal charge, Alric believes that this small force could sneak up on Balor and assassinate him. During the nights leading up to this moment, the great comet that had been growing brighter and brighter in the sky has become brighter than the moon and is visible by day. As he departs, Alric informs the Legion that Madrigal, the last city in the West, has fallen.
Alric plants a Myrkridian battle standard, retrieved from within the Tain, outside the fortress in an attempt to draw out Balor. Alric believes that this will work because Balor trapped the Myrkridia within the Tain a thousand years earlier. The men, thinking that the hero Connacht had done this, ask Alric how could that be. Alric reveals to them that Balor and Connacht were the same person. The legendary hero of the Wind Age, King of Muirthemne and emperor of the Cath Bruig Empire has returned as the greatest evil of their world. One of Connacht's notable acts after he was reborn as Balor was to destroy the city of Muirthemne, laying waste to the Cath Bruig Empire, the greatest empire the world had ever known.
The plan works. Balor is drawn from his fortress, enraged at the sight of the Myrkridian battle standard. Alric takes the opportunity to strike at Balor, immobilizing him with one of the Five Eblis Stones, leaving Balor vulnerable to the swords of the Legion. They decapitate him, and plan to take his head to the Great Devoid, a bottomless pit. Only by doing this would Balor finally be destroyed. It is believed that by throwing Balor's head into the Great Devoid, the spirit of the Leveler itself would be destroyed, not merely its mortal form. The thirty survivors of the Legion, magically transported to the Great Devoid by Alric, are ambushed by Soulblighter as they carry the head toward the pit, but despite their losses they are successful. Balor is destroyed, and the Fallen are rendered powerless, the undead armies collapsing. Soulblighter flees the Great Devoid, having failed his master. The Deceiver is pursued to the Stair of Grief by the remnants of the armies of the west after his army suddenly collapses around him, and he is trapped in the Dramus River, separated from his scepter, using all his magical power just to stay alive. The Dramus then froze solid around him, as the heat from the eruption of Tharsis faded, forming Angurvadal Glacier. The Deceiver would remain in this condition for more than sixty years. Balor, Shiver, the Watcher, and the Deceiver had all been destroyed or imprisoned. Soulblighter had vanished in the form of a murder of crows, not to be seen again for six decades. The fate of the last two Fallen Lords was not known, but they never again raised their heads.
The fact that the Leveler did not return after these events, in spite of the fact that the world was due a thousand years of darkness, suggests that he had indeed been destroyed, and that the cycle had been broken. This would make Alric possibly the greatest hero of the myth world. Although his feats are generally not as great as Connacht's, he was able to defeat the Leveler and end the cycle, something Connacht himself was powerless to stop.
Following the events of the game, the remains of the Legion limp home, and they begin the long process of rebuilding their cities. Having reclaimed his throne, Alric is able to act as both King and Avatara and aided the people, allowing the cities of Scales, Covenant, Tyr, Madrigal, Tandem, and Willow to be rebuilt. The Province recovers, and the scars of war begin to heal. Three Fallen Lords remained unaccounted for, so a military training program is established. Ever after the armies of the west are all known as Legions. Sixty years pass, and the armies of the west are well-trained and large. The Legions constantly patrol the Province, vigilantly watching for the return of the undead and dealing with bandits and criminals as they do so. Alric remains King; his powers as an Avatara allow him to remain active, despite his advanced age.
[edit] Myth II: Soulblighter
A single patrol of the Legion goes to investigate reports of grave robbing near the town of Willow Creek, and was barely able to save a handful of people from a horde of undead ghasts. The patrol found that a group of brigands had kidnapped a number of people and taken them to a nearby Cemetery. After rescuing them from the brigands and moving on to the village of Tallow, they learned that the brigands had been bringing bodies to a nearby castle ruled by the Baron Kildaer. The commander of the Legion, Crüniac, ordered an attack on the keep. The night before the assault The Legion witnessed an army of 1000 Thrall leave the castle, headed for Tallow. They penetrate the castle with the help of a Dwarven Pathfinder, and execute the Baron for his crimes. They learn that Tallow and every other city north of Forest Heart has been razed by the undead, and that the undead are returning to retake the keep. Crüniac orders the men to set fire to the keep, and retreat. "Leave it for the torches lads, and make haste for Gonen."
The undead army pursued them to Gonen's bridge which the Legion destroys, cutting them off. Crüniac is killed during this withdrawal by Soulblighter himself. Sergeant Garrick determines that the Legion must reach Madrigal and King Alric, and in order to do so they must cross the Cloudspine and repair a World Knot destroyed in the Great War sixty years previous. They were successful, and the Legion crossed the Province and in a matter of moments stood in the city of Madrigal. Garrick recounted the events to King Alric, who immediately ordered the entire Seventh Legion though the World Knot with orders to hunt down and destroy Soulblighter's army. Alric surmises that Soulblighter is searching for The Summoner, a man "who would resurrect the Myrkridia and visit horrors on the world without equal in history or myth," according to the Total Codex. The Legion is sent to Covenant to retrieve the Total Codex, and there they encountered Soulblighter's troops about to raze the city to the ground in search of the same volume. They were able to find the tome and escape.
Three weeks later, it becomes apparent that Soulblighter has evaded the Seventh Legion. Scales, Covenant, and Tyr had all been destroyed, and Soulblighter's army marched on Madrigal itself. Alric ordered the Legion north to Tandem and oversaw the evacuation of Madrigal. During his withdrawal, an army of Myrkridia fell upon the city. Soulblighter had found the summoner. During the evacuation Alric was taunted by the now living Shiver. She had been resurrected by Soulblighter using Tramist's Mirror, and now served as a general in his army. After fortifying himself at White Falls, Alric sent an elite group from the Legion through the Ermine in search of the Deceiver. Alric believed that this former Fallen Lord could be convinced to fight against Soulblighter, as there had never been anything keeping them allied except the overwhelming power of Balor. Soulblighter sent an army to intercept the Legion, but they were able to ambush and destroy much of it. A small group of men retrieved the Deceiver's scepter and tracked down his body, evading both Soulblighter's army and the Warlocks of the Scholomance, allies of the Deceiver.
When revived, the Deceiver swore loyalty to Alric, bringing with him the Warlocks of the Scholomance. He led the Legion to the Twelve Duns in search of the Trow. He enlisted their support for one year, and the detachment met up with the rest of the Legion at the outer walls of Muirthemne, accompanied by a cadre of Trow. Despite successfully repelling Shiver's army with the assistance of Baeldun and the Seventh Legion, White Falls had fallen to an army of Myrkridia a week later, and Tandem's fall was inevitable. Alric ordered a change in the course of action, and ordered the capture of Muirthemne. He then revealed his plan. He sought to revive the Cath Bruig Empire. By claiming the Ibis crown, he would gain enormous magical power and would be able to send forth an empowered army to crush Soulblighter. The Ibis crown was found, alongside the magic blade Balmung, and Alric was crowned Emperor. This had an additional bonus as at the ceremony, the Journeymen cast off their robes and gold tiles and swore fealty to Alric, The new Emperor of the Cath Bruig Empire. They were once again The Heron Guards, bodyguards to the Emperor and elite soldiers of the Empire. They immediately went forth and fended off a Myrkridian assault on Muirthemne. The Legion meanwhile went south to Forest Heart with the Deceiver in search of a fragment of the Tain. They found the fragment, entered the Tain, and were able to assassinate the Summoner who had been resurrecting the Myrkridian race for Soulblighter. Soulblighter was now cut off from reinforcements.
In an ill-planned attack, the Deceiver and his detachment of the Legion are captured when they appear in Soulblighter's base camp (Presumably they travelled through Soulblighter's Tain shard). The shade Phelot, ostensibly aligned with Soulblighter, mysteriously freed several soldiers, and they were able to free the Deceiver, who swiftly attacked Soulblighter. When Soulblighter, overwhelmed by the Deceiver's sorcery, attempted to flee, the Deceiver was able to kill one of the crows into which Soulblighter transformed in order to flee. Now in possession of "a part of the murder," the Deceiver had crippled Soulblighter, robbing him of much of his power. The detachment of the Legion repeled an attack on Lesotho dam that would have flooded the valley below, killing Alric and the rest of the Legion, while the Deceiver went to warn the Emperor. Meanwhile, the Emperor directly engaged Soulblighter's main army.
Two days later, the Deceiver and five Heroes went into the ravines south of Silvermine in search of Shiver. They battled their way through her forces, and encountered an army of Myrkridia led by Phelot and Shiver. However, Phelot revealed himself to be a thrall of the Deceiver and used Dispersal Dreams on the Myrkridian army, obliterating it. The Deceiver dueled with Shiver and killed her. However, the energy released in her second death slew the Deceiver.
That same day Alric pushed Soulblighter's army to the foot of Tharsis. Soulblighter was cornered, and in his crippled state he could not escape. He dueled Alric, but, unable to find an advantage, he fled up into the volcano of Tharsis. It became apparent that Soulblighter's plan was to destroy Tharsis and shatter the Cloudspine mountain range, cracking open the entire world. Soulblighter revealed his insanity. To quote the Narrator, "Soulblighter, like Balor before him, seeks not to conquer but to destroy; to be master of the unthinking dead and their blasted lands." The survivors of the Legion and Alric entered the volcano and tracked down Soulblighter. Alric interrupted his spell and killed him, ending the threat to the world.
The history of the world of Myth is revealed in the epilogue. The history is divided into several ages, based on a thousand-year cycle that lets humanity expand and flourish, guided by a hero. At the end of a thousand years, a great comet appears in the sky, and a transient divinity known as the Leveler is released to undo the progress of those thousand years. After a thousand years, the Leveler is always brought down by a hero, but not until he has nearly exterminated the civilized races. It was believed that the Leveler could not be killed. It moved from body to body, often (but not always) possessing the body of the Hero who killed him in the last cycle. "And so Tireces returned as Moagim to end the Age of Reason - and Connacht, the great hero of the Wind Age, returned as Balor to lay waste to the greatest empire the world had ever known." Soulblighter, however, was not the Leveler. He sought to complete the cycle and destroy the world, finishing Balor's work, but failed. With Balor gone, it was suspected that cycle had been broken. The Cath Bruig Empire has been restored, and perhaps the world will finally know peace.
[edit] Myth III: The Wolf Age
Myth III: The Wolf Age is set 1000 years before Myth and tells the tale of Connacht the Wolf, a barbarian warrior from the lands of Gower and his rise to power during the Wind Age, an era of savagery during which the Myrkridia ran freely across the land, almost totally annihilating humanity. No-one who had ever fought the Myrkridia had survived, and with nobody to stop them the Myrkridia spread throughout the land. Only two human civilisations still remained; the isolated, barbarian lands of Gower to the East and the great city of Llancarfan.
The Leveler returns once again, using the body of Tireces, the person who killed him a millennium ago and names himself Moagim. Moagim begins to raise an army, including the colossal Trow, as well as Bahl'al, the most adept Necromancer in all the land to crush the last remaining parts of humanity.
When Connacht and the men of Gower manage to beat back the Myrkridia for the first time, as well as destroy many of their nests and push them back into the Dire Marsh from which they came, he is heralded as a hero and is ordered to travel to Llancarfan to see the emperor. On the way he saves the life of the Damas, captain of the Heron Guard of Llancarfan. Damas pledges his life to Connacht.
Connacht is placed in charge of a group of Llancarfan soldiers, to train them to fight the Myrkridia. after they defeated a Myrkridian pack-mage causing havoc in the Downs they discover that moagim is the one behind this, the Emperor Lietrim sent Connacht and the army to defeat Moagim at his encampment near the twelve duns but were almost wiped out when Moagim counterattacked with his army comprised of undead, Myrkridia and the trow and their oghre slaves (how he had got their alliegence no-one knows)
Myrdred an avatara who was sent as an advisor for connacht suggested that they find Mazzerin the most powerful avatara to have ever lived and persuade him to help them.
after a few weeks gathering all the clues they could find and this message Myrdred found in one tome "i will go to a place where life is old and the world is as it was in the beginning" only one place fitted this description: forest heart, so Connacht,Damas,Myrdred and a myrmidon warrior named Ravanna who insisted she accompany them made their way to forest heart, after a few weeks of searching they found Mazzerins crypt and approached him (as a shade), Mazzerin showed now interest in helping claiming he was no longer tied to the balance of light and dark but then connacht said Bahl'al was helping moagim, this outraged Mazzerin and decided to transfer all his knowledge of the Total Codex into Connacht's mind giving him knowledge of things long forgotten, the last thing he told to Myrdred was "..and disciple, let the watcher know who has aided you in his defeat.".
upon returning to Llancarfen Connacht went to the smiths of muirthemne and spoke to the forgemaster Traval about a device that can imprison whole groups of foes, Traval said they could make this device but need the "Unkarak tomen" the Dwarf tome of building from Mrygard, unfortunatly word has been sent of a huge hoard of Ghols laying siege to Myrgard, connacht told the emperor about this and was granted a small army to assist the dwarves, before he left Lietrim told connacht that he was putting a great deal of faith in him and if he fails then the loss of troops would be the downfall of Llancarfen connacht merly answered "i cannot fail, it is already written".
soon Connacht and his army reached the badlands despite the long trek and schorching heat, they found the bulk of the ghol hoard and managed to destroy the majority of it, meanwhile the dwarves were fighting off an assault by the ghols and the casualties were great but today they had ran out of explosives and were nearly overrun when Connacht and his forces flanked the ghols and the combined human and dwarf forces wiped out the hoard, the few ghols that remained swore eternal revenge against the dwarves.
in honour of this the dwarves form an alliance with the cath bruig empire, connacht retrieved the tomen and gave it to traval much to the forgemasters surprise, after months of hard work and near dangerous accidents the "Tain" was completed and connacht and his army went to the dire marsh to put an end to the Myrkridia forvever, using the tain they were able to imprison whole legions of the beasts, soon they came to the black spire where the Myrkridias(supposed)leader Thalor the black resided, much to their shock the tain had no effect on the enemys near the spire because of Thalors artifact "the eye of thalor" which granted him immortal life and protection from spells, Connacht and a small group of soldiers went inside the spire and destroyed the eye Thalor couldn't comeback and the remaining Myrkridia were hunted down and killed or imprisoned.
shortly after this Moagim so enraged at the loss of his Myrkridia attacked Llancarfen, despite having the watcher and the trow with moagim Llancarfen repelled the dark, one strange thing was moagim he didn't seem to show any fatigue during the siege , archer shot him with arrow from the battlements put he merely pulled them out of him like they were mere annoyances, Connacht was observing the battle with a spy glass and caught a glimpse of moagim clutching a small ornate scepter in his hand, in a flash of memory connacht realised that the scepter was a Rod of the Calleiach.
The rod was a legandary device that can make the wielder immortal, after a brief meeting the Avatara Sardonnac volenteered to take a small elite force via world knot to moagims camp and destroy the rod, upon arriving they made their way into the camp dealing with any enemies in thier way, they found the rod and sardonnac destroyed it but was killed by the energy that was released and the team was surrounded by the dark.
Back in Llancarfen Connacht and Myrdred came up with a plan that could help win the war, to free the Oghre slaves from the Trow to start a rebellion and keep them from attacking Llancarfen, with a small army at thier command they travelled to a temple complex and Myrdred casted a Release dream on the oghres breaking the grip that the trow had on them
This game is reviled by most fans of the series, so much so that the elements of the story revealed here are not considered "canonical" by some. There also are many inconsistencies and contradictions between the Bungie made Myth 1 & 2, and Myth 3: TWA which was made by Mumbo Jumbo.