Talk:Steel Battalion

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Famicom style controller This article is part of WikiProject Computer and video games, an attempt to build a comprehensive and detailed guide to video games on Wikipedia. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.
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Can someone post a picture of the controller? Dread Lord CyberSkull ✎☠ 02:00, 23 March 2006 (UTC)

I added the official website to the External Links section. It shows all of the included hardware - just follow the link. It would be nice to have a photo in the article itself, of course. It needs a screenshot, too. 68.14.76.151 03:11, 18 April 2006 (UTC)

[edit] VT Technology

I added a huge section extrapolating on what is given in the manual, and my in game observations. However one thing in the manual that I do not agree with is the "Buffer Material" In the manual it moves, changes shape and is generally in my opinion waaay too nanomachine like. If it is nanomachines then why can the VT not self repair? One possibilty is that is is a composition of the same fluid used in the ball joints, magnetic to move it, electrical to stiffen it. Adding say an explosive reactive nature to it like the "peanutbutter" armor on a M1 hbrams tank would make that seem more realistsic. However having it form a protective shell around pilots command chair during an ejection cycle is just too unrealistic and unessasary. Airbags would be more reliable and cheaper as well. So I took the liberty of changing that detail.

Additionally the COOS and Balancer interaction model was incorectly described in the manual. The conflicting information in the manual has the balancer both as an acvie and passive device. In the model that I portrayed it is similar to macro/micro interactions on modern military helocopters such as the stabilator system on the UH-60, or the MMS control system on the OH-58D.

In the future I plan on expanding the Pilot Support Systems article to include a breakdown of the controller, its functions, the HUD and its meanings, and each generation of cockpit with explinations.

The screenshot angle I cannot figure out. One would have to hook up the xbox to a nice video capture or TV-tuner card to do that, and I do not have either one.

EricCarson 10:55, 4 October 2006 (UTC)