Talk:Star Wars Galaxies

From Wikipedia, the free encyclopedia

This is the talk page for discussing improvements to the Star Wars Galaxies article.

This article is part of WikiProject Star Wars, which aims to build an encyclopedic guide to the Star Wars saga on Wikipedia. To participate, you can improve this article or visit the project page for more information.
B This article has been rated as B-Class on the assessment scale.
Famicom style controller This article is part of WikiProject Computer and video games, an attempt to build a comprehensive and detailed guide to video games on Wikipedia. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.
B This article has been rated as B-Class on the assessment scale.
Mid This article is on a subject of mid priority within gaming for inclusion in Wikipedia 1.0.

Archive
Archives
  1. March, 2006

Contents

[edit] Balanced Views

Clearly a balanced view or neutral pov is lacking here. If it were balanced, it would also list positive aspects about the game which does retain players and subscribers. The links only link to the negitive forums and reviews... which are important.... but with no link to alternate reviews it smacks of too much opinion. It should be pointed out that dispite some flaws, it remains securely one of the largest MMORPG game, attracting players who wish to expierence the Star Wars Universe. Fundementally the game offers the oppertunity for like minded people to explore this universe, it is largely left up to the players to develope their own plot related story lines in the game. The careers are only the 'bones' of your character, not the compleate picture. SOE and Galaxies can not be held responsible if people can not develope friendships and play out their own story lines. Yes there is vast room for improvement, but galaxies offers much more then other games do. Drachenfyre

AFAIK there are no positive reviews for the current edition of SWG beyond IGN's less-than-honest review. PC Gamer, the worlds largest PC Gaming magazine has rated SWG a 27% compared to World of Warcraft at 94%.--Dc2005silk 15:26, 22 December 2005 (UTC)
I stand by my statement as of July, when I posted that the artical was not completly NPV (then as written). I left the game (over the NGE) and can not myself keep a neutral point of view towards SOE and Galaxies for how they betrayed the Galaxies community with the NGE. Not to mention the lack of customer suport for the years prior to then. Though I loved the Star Wars universe they was offered, I remain embittered towards SOE/Galaxies now. I was a veteran since launch and large guild leader, and even now I start to get tunnel vision when I think on how SOE treated its player base with the NGE. Drachenfyre 20:41, 19 February 2006 (UTC)
I agree large parts of this article are biased. So much I want to put a neutrality warning on it. I'd add positive reviews but when I did they were removed by someone else with no explanation. This article has become venting ground for old players that no longer play the game and just want to get thier grief out but when new players like me try to add something positive, it gets removed. That's bunk, that's totally anti-wiki. I'm putting up the warning. UaConchobair 02:20 CST, 03/03/06

If you are not able to keep a non-biased point of view, you should not manipulate the article at all. It's not because your views don't matter. It's because you are more supseptable to manipulating the real facts. Case in point, the changes I just made today to the "Paying For Beta" section. There were simply untrue claims in it and you could tell it was written by someone who very much doesn't agree with SOE's development of SWG.Roguegeek 2006-03-28

First, someone should mention the fact that multiple professions are broken and/or pointless at this stage of the game. This is just as factual as stating how many professions, races, and planets are in game. Secondly, the article does not parlay the full extent of SOE's broken promises to the community. I see no mention of the long-promised CU/overhaul being delayed for the Jedi revamp or Jump to Lightspeed. Thirdly, the article makes it sound like SOE has a gameplan for the game -- anyone who's played since 2003 has seen multiple shifts in the game's "growth" and many conflicting statements made by an ever-changing staff. Finally, nothing is mentioned about the widespread invalidation of the time subscribers invested into the game. This ain't a matter of balanced POV, it's a matter of telling the truth about the subject in question. —The preceding unsigned comment was added by 216.176.78.190 (talk • contribs) 07:35, 23 May 2006 (UTC).

It is not factual to state that "multiple professions are broken and/or pointless"; there are plenty of people playing all nine professions right now as we speak; if they were broken or pointless, this would not be the case. "Broken promises" is a highly subjective category. The devs are very careful to not promise anything, and it's a fact that in the world of MMORPG design, nothing is ever set in stone. I believe it mentions the delay in the combat upgrade under the corresponding section, however. SOE does have a publish plan, at the very least. I'm not sure what you mean by "gameplan". Conflicting statements are inevitable in game design, as are changing staffs. "Invalidation of time" is also subjective. I do not perceive any invalidation of the time I spent playing the game; why should I? Powers 12:49, 23 May 2006 (UTC)
Added POV disclaimer. —The preceding unsigned comment was added by 216.176.78.190 (talk • contribs) 25 May 2006, 14:31 (UTC).
Why? The article discusses negative feelings perfectly well, if anything I'd say too well. —MiraLuka 23:49, 25 May 2006 (UTC)
I think a lot of the statements about "broken promises" stems from historical and long running promises that were never kept. Take Smugglers for example. They make spice, but when the foodstuffs like Brandy came out, the need for almost all spices went away and a lot of our income. Promises were made by Devs to address this, but nothing ever happened. Same with slicing - it was horribly borked for a long time and promises to address it took more than 18 months (don't know if they ever were - I gave up and quit). I also played a Master Sqaud Leader for a long time, and they were horribly broken as a profession. And to counter Lt. Powers, we SLs played them because we were role playing, they certainly did not 'work' as a template. And don't even get me started on Commando (Master SL/Master Commando was virtually useless in combat). Now, I am not trying to have an argument here about the relative merits of a profession, just pointing out that these are three professions that have well documented issues with promises being made that were never fulfilled and two of them were broken yet people still played them. I think a lot of the rancor dates from those days. IMHO "Ashet" —The preceding unsigned comment was added by 24.197.101.3 (talk • contribs) 26 May 2006, 21:40 (UTC).
I don't think that this article should be about the past, but the present (although a brief mention of the history of the game is warranted). Also, you can sign your posts on talk pages by typing four tildes (~). —MiraLuka 05:04, 27 May 2006 (UTC)
Fine. Then clean up the article to accurate reflect the state of the game. Almost completely player run economy? Nine fully functional professions? Obviously someone has not played the game recently. This article stills smacks of bias, and does not accurate reflect the current state of the game. Hence, NPOV was readded.—The preceding unsigned comment was added by 216.176.78.190 (talk • contribs) .

Do whatever you want with this article, I'm done fucking with it or the fanbois. It is nothing more than bunch a cherry-picked highpoints of the game, with only a small kernal of truth at it's core. This is not an accurate reflection of the game by any means.

As for the "current state of the game" versus "the true history", what kind of arguement is this? Let's discuss Germany, but negate the whole Nazi era? Let's talk about Native Americans, but just briefly mention their historical place in the Western Hemisphere? The bottom line is SOE/LA are full of shit with their selling points to the game, which some people have chosen to spew forth on this article. —The preceding unsigned comment was added by 216.176.78.190 (talk • contribs) 2 June 2006, 15:26 (UTC).

Btw, this can all be deleted (the stuff from me.) I seriously feel the article is biased toward the publisher's perspective, not my own. While I've used wiki many times, I am new to editing and discussion. Disagree with my maturity here, just remember I am not touching the main page and will leave that to other people to fix. - Renea/Tempest —The preceding unsigned comment was added by 216.176.78.190 (talk • contribs) 2 June 2006, 16:01 (UTC).
I don't think a comparison to actual historical events holds up. This is a video game, for goodness' sake. And please don't mistake me for a "fanboi," I quit when the NGE came out, but I don't let that get in the way of my neutral editing. —Mira 23:56, 2 June 2006 (UTC)
I honestly don't understand the complaint. I just read through the article fresh, and it covers the current state of the game in a very factual way. None of it sounds like advertising copy, and none of it is inaccurate that I can tell. The history section is clear on what the game used to be like, and the Controversy section gives a broad overview of the numerous criticisms that have been leveled at SWG. I would be surprised if any other MMORPG article had as extensive a Criticism section as this one. Beyond changing the text in the "Features" section to read "Players can choose from one of nine broken professions", I really don't know what else we could do to satisfy Renea's concerns. Powers 02:57, 3 June 2006 (UTC)
"If it were balanced, it would also list positive aspects about the game which does retain players and subscribers." It's in the Star Wars universe... That's really all that keeps me and many other players playing Jonny Lighning

[edit] Subscriber numbers

User 80.136.249.231 has removed the information from the first paragraph regarding subscriber numbers and SWG being "one of the most popular MMORPGs in the United States".

SWG has been hovering around 250,000 subscribers for most of its history. Until the release of World of Warcraft, this was in the upper eschelon as far as US subscribers go (Lineage and Lineage 2 have WoW-like numbers mainly due to the Asian market; Final Fantasy XI also has a major Asian subscriber base). Unfortunately, no one yet knows what the NGE has done to SWG's subscriber numbers.

But that's the crux -- there's no evidence to support saying that SWG is no longer one of the most popular, but likewise it could very well have dropped significantly after the NGE. However, unless those subscriptions have dropped below 100k or so, I'd contend that SWG is still among the most popular in the US -- and I strongly doubt the NGE caused the loss of 60% of active accounts.

So what do we do? Powers 20:44, 16 January 2006 (UTC)

Put it back. Just because Ford/Chevy loses market share one year doesn't mean they are no longer popular. Its the same thing. Plus, people are totally passionate about SWG, either pro or con, they're all talking about it. When even non-subscribers are talking about a game, that's popular. UaConchobair 03/30/06 5:57 CST

[edit] Subscription Update

As already stated SOE doesn't normally release subscription numbers, however around the time Dec 2005 on "Attack of the show" Julio Torres did state that the game had roughly 250,000 active subscriptions. SOE policy is generally not to count the station passes in their subscription numbers, so the actually number of players playing the game could very well be higher. However, that said SOE announced that they lost around 10-15% of they base do to the release of NGE. Even if we say that number is higher like 20% it would only bring their numbers down to 200,000. Recently SOE announced that their numbers have increased with the holiday sales an additional 100,000. No matter how you look at it they picked up more players then they lost. I personally do play the game and although I have seen a lot of guilds lose players and even go under... I have also personally seen a lot of old time players return to the game along with a flood of new players. The game is very much alive and well.

Good, but do you have any concrete sources? Ideally, we need something like a transcript or even a really good summary of the "Attack of the Show" segment. Also, a link to the announcement of increased holiday sales would be great. If we get that stuff we can add it back in to the article. (Oh, and don't forget, you can sign your comments with four tildes (~)...) Powers 14:46, 18 January 2006 (UTC)

When a user is logging into the game, his client receives current server loads to determine server status and display it to a user in non-numerical format. Around the beginning of February 2006, almost 90 days since NGE was launched, an annonymous person, using packet sniffer, got his hands on actual server load numbers and published them. It was done at prime time friday, and total ammount of people logged into the game was around 10 thousand (one to a couple of hundred per serever). This goes well along with the fact that servers are mostly ghosttowns nowadays. —The preceding unsigned comment was added by Valuk (talkcontribs).

That's all well and good, but surely you understand we can't put unverifiable information from an "annonymous" person into this article, right? Furthermore, usage doesn't reflect subscriptions, either. I, for one, have not been playing much due mostly to shock and various friends leaving the game. But I maintain a subscription with the intent of playing again. It's just a new game I have to learn. Powers 21:01, 19 February 2006 (UTC)

I knew there was just 10k of players playing the game this is sad The preceding unsigned comment was added by 152.130.6.130 (talk • contribs) .

Well if you created a new character when you log on you can look at the server loads (done it a few times lately). Since the release of NGE I've never seen the load go above Light, just very light and light load. Havn't seen heavy load since Pre-CU and seldom saw medium load during the CU. --Revener 23:27, 14 July 2006 (UTC)
The mmogchart.com needs to be omitted as a valid source - considering it doesn't even offer itself as a valid source. It clearly states that the majority of its "data" is a result of speculation and has little tangible evidence. —The preceding unsigned comment was added by 68.111.222.234 (talk) 09:48, 12 December 2006 (UTC).

[edit] March 2006 update

Actually, John Smedley recently confirmed that SWG is still the fifth most popular (in terms of subscriber numbers) MMOG in the United States (behind WoW, EQ, EQ2, and Runescape). I'll take a look at the article and see if I can fit that information in, sourced of course. Powers 13:32, 30 March 2006 (UTC)

Runescape beats SWG? Holy [bleep] lol JonnyLighning

Check http://www.mmogchart.com:

"In a more recent statement in March 2006, Smedley said that SWG was the fifth largest MMOG in the North American market, behind WoW, EQ, EQ2, and RuneScape, which would put the number of subscribers somewhere between 175,000 and 250,000. Inside sources have offer a more precise but incomplete picture; as of March 2006 SWG only had 120,00 monthly paying subscribers, but this number does not include those who are subscribed to the game via game time cards or SOE station pass subscriptions. SOE station pass subscriptions are not counted unless they actually have registered a SWG account. Based on previously known data, I put the total number of subscribers for SWG at 190,000 for March 2006. Since that time, another source has indicated SWG may have only 110,00 total subscribers, but I believe that figure is most likely the monthly paying number. As of May 2006, I have put the number of total SWG subscribers at 170,000, but the actual number could be anywhere from 110,000 to 175,000."

Interesting stuff. BrownHornet21 00:35, 24 October 2006 (UTC)

[edit] Star Wars Galaxies Revival

Many of Star Wars Galaxies players are unhappy about the New Game Enhancments (NGE) and one such person is in the middle of creating a private server that takes place before the New Game Enhancments and maybe before the Combat Upgrade (CU) the projects page can be found here swg-monster.com

If I'm not mistaken, such a server would be illegal, as against the EULA and violation of LucasArts' intellectual property rights. Powers 23:31, 31 January 2006 (UTC)
incorrect. The Emulation is Not Illegal. It is just against the terms and conditions to play SOEs products. Its merely reverse engineering. It is not illegal to run a emulation of the game, as you need the cd to play it (its not pirating) and its free to play, meaning that your not selling a product of someone elses labor. It is perfectly legal. user:wolfofwar
That's incorrect it would be illegal unless they are making an entirley different game from scratch and not including any Star Wars characters. Just look at the COPYRIGHT laws, Title 17 specifically, which forbids without permission "rental, lease, or lending, or by any other act or practice in the nature of rental, lease, or lending.", giving is the same as lending. Since SOE would own the actual code and rights to SWG, the act of making any full or partial copies of SWG without permission would be theft, and the same applies to the SW characters and Lucas as well. You do not have to actually make money off a crime for a crime to be illegal. You couldn't copy XP SP1 and try to give it to XP SP2 users at all, MS would kick your ass if they knew you were even just planing to copy it. Lucas normally encourages fan works though, so he might just let it slide since it will be "Old SWG", and will probably suck due to inferior support if it ever actually happens. Sony on the other hand would prolly go ninja on them. They could take the server hosts to court after a Cease and Desist Letter, and then if they failed to shut the servers down they could be held in Contempt of Court and face prison time, fines, or both.

I'd like to add that in my experience there are too many vocal 'Old SWG' fanbois out there ruining the game for casual players who just don't care that much and just want to play a Star Wars game online. UaConchobair 68.96.139.48 02:08, 8 August 2006 (UTC)

From Anima Rytak (Rytak of SWGM)- SOE's customer agreement doesn't have any loops to ensue legal action against free servers or emulator developers. The WORST they can do is cancel ones SOE Station account. Since the server is free, they cannot be sued as they are not making money with a monthly subscription. Also, the SWGM admin/owner lives in Europe. So United States law doesn't exactly apply to him, and the US goverment wont step in for such an issue.

On the contrary, they can and will kill these servers. They have done it in the past and will now, people who break the rules should be punished, and they will be punished. KCMODevin 18 June 2006

I can almost guarantee that those servers are illegal. Private WoW servers are illegal, and it is no different. Companies don't like people using their work and not paying for it. Vancar 18:53, 26 June 2006 (UTC)

Negative. The are only illegal if they are pirated versions of the game. You must havea CD to play the game, and as long as its free to play, and you have the game, there is no legal action one company can take besides freezing any violaters account. Which, since nobody playing the Emu wants to play the NGE anyways, means nothing. It is not illegal, look it up, why do you think Ultima Onlines Emu shards are still up? Its just against the Reverse Engineering terms in the TOS of SOE, which is not a lawful contract, just an agreement of usage. They can't do a thing about it, because its legal. wolfofwar
One other thing WoW server use Blizzards own leaked code. SWG-EMU's server is written from skratch to talk with the client, using reverse engineering. Reverse engineering is legal. Revener

Can someone tell me why the small addition I added to the snippit about the SWG Emu, specifically, what it is (That its a PRE CE and PRE NGE version of the game) was edited out? Its important to say what it is, and it ties it back into the Controversy subsection. wolfofwar

Well, according to MiraLuka's edit summary, "current consensus is to wait and add more information if the project succeeds". That sounds about right to me. There is significant reluctance among editors of this article to include too much information on a project that is only in the very earliest stages of implementation. That said, I tend to agree with you that the reasons for creating the emulator are as important as the fact of it -- but we need a reliable source that explains those reasons in order to add it (or not remove it, as the case may be) to the article. Powers 19:31, 10 July 2006 (UTC)

Its worth noting that a Video Trailer was published which sort of disproved the idea they had written the code from scratch. All of the loading screens from the game were present, including the lucasarts one, SOE one (including the copyright warning) and the Star Wars Galaxies Jump to Lightspeed one. If they did write the code from scratch, then they are at least using resources from SOE's work. —The preceding unsigned comment was added by 82.13.83.92 (talk • contribs) .

That kind of stuff is purely on the client; you can tell because it all comes before the client attempts to connect to the server. SWGEmu is emulating a server, not a client, and apparently uses the player's existing client data to connect; it's expected that splash screens and whatnot would continue to look the same. Powers T 01:30, 15 August 2006 (UTC)

[edit] Removal of "Bugs and exploits"

I have removed the section titled 'Bugs and exploits', due to it irrevelentcy. What follows is the section its entirety with my comments in parenthesis. Enjoy!

  • Bugs and exploits
  • The game has had numerous problems with bugs and exploits throughout its life, with many of them going unresolved for long periods, some even remaining from the game's launch in June 2003. This tends to be the norm for MMORPGs though, and not the exception, but SWG stands out of the crowd regarding the enormous amount of bugs that the development team at SOE was unable to fix.

(Virtually all software has bugs, there are only two identified bugs listed here neither of which are current, that does not make it a stand out in the genre, perhaps more documentation is needed.)

  • The oldest of the bugs in the game since the launch is the warp bug. A player will sit in a chair or on the ground and, 5-15 minutes later, the character "warps" several in-game meters. Another longtime, and long complained of issues, is the game world not realizing where non-movable objects are. A needed NPC or creature may spawn inside of the foundation of a player house.

(This is not something currently experienced in the game. Although rarely some NPCs do spawn inside objects, I have never seen a required NPC do such)

  • A known bug for jedi was meditating before using the shuttle or traveling somewhere. This would give them an unlimited supply of Force. Instead of the jedi losing force within his force bar it would stay full and thus they could fight forever. Usually a jedi force will get depleted while doing an action such as attacking or activating a special like force run. This was a horrible exploit because it pretty much ruined pvp battles giving players incredible advantages over other non exploiting jedi or non jedi.

(This is irrelevant to current gameplay as there is no jedi force bar.)

UaConchobair, 02:13 3/10/06

That section's been bugging me for a while, but I was reluctant to delete it. You make a good argument for doing so, though. Powers 12:19, 10 March 2006 (UTC)

[edit] Tatoo vs. Tatooine

I'm tired of reverting the well-meaning efforts of various editors, so I'm going to place this here in hopes it gets noticed. Tatoo is the name of the system in which the planet Tatooine is located; the suns are named Tatoo I and Tatoo II. Thank you. Powers 20:51, 19 March 2006 (UTC)

[edit] Counterfeit money

I heard a story about this game (or was it a different game?) having counterfeit money that infiltrated in the economy, and Sony banned everybody who had counterfeit credits, even innocent players who didn't even know about it being false. And when people tried to protest it, the game masters just beamed them out into space to die. If this story is true, I would certainly love to read about the incident in detail, and it should be added to the page.--Sonjaaa 03:40, 6 April 2006 (UTC)

The rumor was blown well out of proportion, but some of the details are at least based in fact. The trouble is that I don't think there is a definitive, verifiable account. Powers 17:50, 6 April 2006 (UTC)

My understanding of the counterfeit money, is that some players figured out how to make creds through an exploit. With their new found creds, they went out and bought armor and tipped entertainers etc, spreading the counterfeit creds through the economy with the potential to wreak havoc in a player based economy. When this was found out, SOE suspended all accounts with counterfeit credits. In typical SOE fasion, they botched the communication to the community. They investigated, and those players whose counterfeit money was legitimate, say they received it through a purchase on a vendor, were restored. Those who counterfeited were banned, and things sorted themselves out but as SOE got around to explaining itself well after the suspensions, as in months as I recall, it caused a lot of bad feelings with the player base. 19:30 28 April 2006 Ashet

Yeah, one of my friends had counterfeit money, that he aquired from some Imperial officer. His character got deleted, though. It was good character, too. He had quite the collection of lightsabers and AT-AT's patroled his home. Life was good. Then, he had start all over again. :p -Alex, 74.133.188.197 09:03, 29 May 2006 (UTC)

[edit] Modularization

I added a few snippets that relfect the NGE adding a higher level of modularization to the coding of the game. I can find the documentation if need be. —The preceding unsigned comment was added by 199.38.51.134 (talkcontribs) .

Please do. I don't recall that being mentioned very often. Powers 13:53, 16 April 2006 (UTC)

[edit] Expansions

Considering reorganizing this section - only 3 of the 7 items are truly expansions; two are gameplay revisions and two are in essence gameplay history. In such a reorg, I'd like to create a new section for the gameplay revisions and the justifications for them (hinted at in the various Wars info). Also, for the purpose of flow, I'd suggest section 5 (Criticisms) precede section 4 (Academic Research). Seeking community opinion before I undertake any action. Stilsha 12:05, 18 April 2006 (MST)

I have no objections. Several weeks ago I went through and completely rewrote the beginning of the article, and have been meaning to do the rest as well, but the enormity of the task has scared me off so far. I welcome other attempts. Heck, if you want to go so far as to excise large portions, I'll be the last to complain. We should strongly consider rewriting the article to reflect the current state of the game, with anything about the CU and NGE moved into a "history" section. Powers 00:07, 19 April 2006 (UTC)

I think it would a good idea to give a clear summary of the current state of the game. Right now, the major things that can be derived from the article is the fact that there is controversy about NGE and CU...that doesn't help those who have no idea what old/new combat was like, etc... Just food for thought. --67.110.56.131 17:29, 18 September 2006 (UTC)

[edit] Recent Edits

Several users and anons continue to add biased information into this article. While small portions of it are accurate and useful (ex. using the word "hologrinders"), most of it is irrelevant. This series of edits has also removed legitimate links and minor formatting. I have removed this multiple times, but I do not wish to violate the 3RR rule. Please, stop adding this to the article. MiraLuka 02:47, 23 April 2006 (UTC)

Yeah, it's pretty ridiculous. Thanks for reverting it and for respecting the 3RR. I removed large passages from the Jedi section that really didn't belong (POV or not) in hopes that this stops the edit war. Feel free to excise anything I missed. Powers 12:29, 23 April 2006 (UTC)
That looks a lot better. The article as a whole is way too big anyway. MiraLuka 21:47, 23 April 2006 (UTC)
I've just removed a large amount of excess information on the expansions. That information can be found at User:MiraLuka/Sandbox while I work through it - some of it is worth putting back into the article. MiraLuka 02:22, 24 April 2006 (UTC)
I've also just archived parts of this talk page. MiraLuka 02:50, 24 April 2006 (UTC)

I've just been talking to U.A, previously editing as 72.129.250.6. He feels that his large scale edits/content removals were justified, and not (as I initially assumed) vandalism/testing by a newcomer. I am therefore leaving this explaination; I intend to leave further discussion relating to those edits to someone more qualified than me in the subject, and have suggested to U.A that he discusses such large-scale modifications here. --Chrisd87 20:39, 22 May 2006 (UTC)


On some of the edits, my biased opinion got in the way and I apologise. However, on the gameplay section I am working on rearranging content to reflect the initial system that SOE had in place, then progress towards the NGE. I believe this will reflect the game as a whole better, rather than going from current to past.

UA 20:48, 22 May 2006 (UTC)

If you want to do a large scale restructuring (which sounds good btw), what I might suggest is make an article like Star Wars: Galaxies/draft and cut and paste the current article into there for these large edits. That avoids the disruption to the article if you cannot do it all in one sitting. If you need help setting up that draft (if thats what you want to do), let me or one of the other experienced editors know. My 2 republic credits. Thanks! Syrthiss 20:51, 22 May 2006 (UTC)
Considering I just *did* some large-scale restructuring (see section below), I'm not sure why UA wants to go at it again so soon. Furthermore, I am strongly against placing increased focus on the way the game used to be. I am of a firm belief that the article should present the game as it is today -- that's what's important for people who are not familiar with the game. The history is useful only for people who care about that sort of thing, and so it should come later. Consider a user who is thinking about purchasing the game and comes to Wikipedia to see what it's like. Should that person read all about the way it used to be, only to later find out that it's all changed? Powers 22:21, 22 May 2006 (UTC)
Anyway, that's why I reverted UA's changes. It's not because I object to anyone making changes to my "preferred version" or anything like that; I just strongly disagree with placing the history first in the article. Powers 22:22, 22 May 2006 (UTC)
I would also very much agree that the history section should come later in the article, and should be brief. —MiraLuka 01:49, 23 May 2006 (UTC)

[edit] Major Cleanup

I've excised and rewritten large portions of this article. It's shorter in most places (longer in a couple) and hopefully more balanced. My changes are still a bit rough, so there are some more, more minor changes I want to make. But I wanted to give everyone a chance to consider the large changes first. Comments welcome. Powers 01:55, 22 May 2006 (UTC)

That looks much better. Two things I want to mention:
  1. I think the "Jedi in SWG" section is still way too long. In fact, I'd consider removing it entirely.
  2. I don't really think the information on subscription costs belongs in the introduction, but I can't figure out where else to put it. —MiraLuka 02:56, 22 May 2006 (UTC)
Hah, I meant to remove "Jedi in SWG" but missed it. =) I think the article does need a brief discussion of the evolution of Jedi in the game, plus a bit on the extreme animosity between Bounty Hunters and Jedi especially in the time leading up to the NGE. Powers 13:57, 22 May 2006 (UTC)
If the jedi section should remain it should discuss the controversy over jedi, not how jedi used to be. We need to focus this article on the current game. Rekov 17:23, 26 May 2006 (UTC)
Here are some things that could be done.
  1. Shorten the jedi thing and move it into subcategory of controversy, anyone remotely familiar with star wars lore would believe that the jedis existence in the timeline is controversial, and im sure all of the players thought a super secret unlock mode character was controversial, and people who did have jedi who were reduced to a standard class was likely controversial as well. So it will fit well with the subject and can replace the pointless piece about players feeling ignored.
  2. Greatly shorten info about each revision, makeing a seperate article detailing each revision (Original, CU, NGE)
  3. One book made by the producer of the game hardly designates an entire section for spinoffs, maybe just put a note into the trivia section. While we are at it the academic study can be moved there also, trivia name could be renamed to something broader also if wanted.
After all that will knock out three unneeded sections and should shorten the overal length to be perfectly acceptable. Personally I think the length is fine as is. Dabigdeez 17:12, 26 May 2006 (UTC)

I think we should turn this article into more of a comprehensive guide to the game and drop all this non important stuff about "The Battles" and "Broken Promises." This wiki needs to reflect the game as it is now, so that when people read this article, they understand what SWG is, and not what some pissed off players think. —The preceding unsigned comment was added by Rekov (talkcontribs) 26 May 2006, 12:23 (UTC).

I agree with all of the above points except one: do we really need to break off separate articles? I'm not sure that we have enough information. —MiraLuka 01:28, 27 May 2006 (UTC)
Yeah no need for separate articles. However, SWG has been marked with unusually high levels of controversy, and it does deserve some explanation in this article. Powers 17:59, 27 May 2006 (UTC)
Well I just suggest the seperate articles becuase it seems to be general concensus that the Main article needs to be about the CURRENT state of the game, that being said The Original and CU are VERY diffrent than the current state of the game. So either A. Have information for all incarnations of the game in one article. B. Disregard All information regarding the two previous versions of the game. C. Make the main article about the current state of the game, and Make a seperate Article for the previous version. Choice A is being generally said to be bad because it is taking the focus of the article off of the current state of the game, and Choice B is counter the entire purpose of this website. It would be willfully throwing away information rather than documenting it for the future. So to me at least it seems C is the best option if your concern is the preservation of information. Oh and lastly the controversy is MUCH more historically relevent than the minutia of the game. If you look up tianamen square you dont find out how many shops are on it, or when it was repaved or anything that would be relevent to a typical square, you find out about controversy surrounding it.Dabigdeez 14:48, 30 May 2006 (UTC)
Did you actually check the Tiananmen Square article? It's almost entirely about the square itself. The protests of 1989 are covered in Tiananmen Square protests of 1989. SWG, however, is primarily a game, and Wikipedia should cover the features and, yes, some of the details, of gameplay. The controversy is also important, but I see no need to split it out. There are ways to keep the focus on the current state without breaking out the history/controversy into a new article. Powers 19:33, 30 May 2006 (UTC)
I just looked at the article and 1/4 - 1/3 of it is about the protests that took place, But back to the page here, I think the current version of the page, With all relevant current features listed first with a history section later is satisfactory, heck all of the revisions done its about ready to lose its needs cleanup flagDabigdeez 19:19, 31 May 2006 (UTC)

[edit] swgemu

www.swgemu.com is a swg emulator being developed which will have all the old features of the original game along with some other rules. I don't know too much about it so I was hoping someone else could get the facts and add it. —The preceding unsigned comment was added by MonJoe (talkcontribs) 13 June 2006, 23:59 (UTC).

They claim that they are developing an illegal emulator. I think that's about all that belongs in the article about them, if even that much. (They've been around for how long now? I remember reporting them back when I was a correspondent.) —Mira 05:23, 14 June 2006 (UTC)
Agreed. It might be notable if they actually find some measure of success. Was it the SWG developers who once said that if anyone could actually write a successful emulator for the game, they'd want to hire them? Powers 12:39, 14 June 2006 (UTC)
They said that, but it was most likely just a way to snoop them out. Well anyways, the SWGemu dev team has released there alpha video found here: http://www.youtube.com/watch?v=Lmc5rKg3vhw . Note that the health bars no longer work. This is more of a series of screanshots, and 3 additional ingame screenshots have been taken afterwards with specific text to prove that they are real. I heard the HAM system has been implemented recently. Its only a matter of time from this point on. Rekov 22:30, 14 June 2006 (UTC)
Will it be illegal in the EU or just in the United States, and can illegal status of servers possibly stop people from playing on them?Tjb891 00:27, 3 July 2006 (UTC)
I do not believe it is illegal in any way. It is most certainly in violation of the Sony EULA; but that is not a legally binding document: the worst they can do is ban you from Sony-operated servers. Seeing as these users already would have owned copies of Galaxies, it is not illegal; they are simply running their software, just not off of the current choice in Sony. I do not understand why it is being repeatedly deleted, sounds like someone might have some stock in SOE? Ameise -- chat 02:00, 8 July 2006 (UTC)
Nope, don't have stock in SOE. Don't have stock in anything, actually. Interesting comment, though. —Mira 05:04, 8 July 2006 (UTC)
No one owns stock in SOE, it is not a publicly traded company. It is a subsidiary of Sony (which is on the New York Stock Exchange, by the way, symbol is SNE). While I like the idea of someone building an emulator of the game at its most playable publish, I think the emulator will be illegal in any country with copyright laws. Copyright law is not dependent on or preempted by the EULA. The emulator seeks to emulate a copyrighted software program that uses one of the biggest brands in the world under license. Don't think it won't go unnoticed by SOE or LucasArts if these guys get this thing off the ground. No lawsuit because no damages, you say? These companies can recover up to $150,000 in statutory damages. SOE and LucasArts may also suffer damages if they can show the emulator caused subscribers to cancel and go to the EMU. But damages are really beside the point, they would seek an injunction to shut down the emulator. If these guys launch a successful emulator on PayPal donations, I think SOE ought to fire their entire development team and hire the SWGEMU folks. It cost SOE millions to build SWG from the ground up, and costs -- millions? -- well, a lot of money to keep the servers up and running. BrownHornet21 03:04, 13 July 2006 (UTC)
I added this way up there too, but it is a violation of Title 17 Section 109 of the US Copyright law. 68.96.139.48 02:18, 8 August 2006 (UTC)UaConchobair
Well I looked into this a bit more, and although they don't say it on thier boards, the emu-swg is being built from the ground up. They are not actually stealing code from SOE, but recreating it. The legalty of it would be entirley dependant on how much the finished product resembles the 'look and feel' of SWG. They will however be violating the liciencing rights of SW characters. I survived many flames and ban threats to get this information...

68.96.139.48 21:12, 8 August 2006 (UTC)UaConchobair

I recently realized that myself -- that SWG is a licensed product and it seems as if this server emulation would be in violation of Lucasfilm's copyrights on Star Wars. But I'm not a lawyer... Powers 01:10, 9 August 2006 (UTC)
I seriously can't believe there's an actual debate or any doubt that it's completely illegal. Proprietary software and code that isn't allowed to be copied or redistributed in any way, especially in derivative form. Does anyone ever read terms you agree to when buying any type of commercial software? It's more like you're renting it then owning it. Anything done without consent from the publisher is simply a copyright infringement of software. Roguegeek 02:27, 9 August 2006 (UTC)
If any code were being copied, then that would be an issue. However, I can verify that all code in the SWGEmu was written by the developers of the code, without any sight or knowledge of the proprietary SOE code. Ameise -- chat 07:38, 14 August 2006 (UTC)
Doesn't matter. The cut screens are identical to SWG. The buildings are identical to SWG. The emu puts wookiees, rodians, TIE fighters, dewbacks, the planet of Naboo, bantha milk, thermal detonators, Jabba's Palace, etc. on it - that's an infringement of Lucasarts' copyrights. BrownHornet21 05:04, 19 August 2006 (UTC)
I think you mean trademarks, not copyrights... unless LucasArts actually built a TIE Fighter, and then copyrighted the design. Regardless, have you even looked at the SWGEMU? Your entire argument is completely irrelevant, as we do not modify the client, which controls all of the media such as films and textures; we are writing our own SERVER. Ameise -- chat

(bumping this thread back to the left-hand side) No, I'm talking about copyrights. Trademark law might be implicated, if you folks use any of Lucas' (LucasFilms, LucasArts, et al.) trademarks - LucasFilms owns over 700 of them, from the obvious ("Star Wars") to the not-so-obvious ("Javva the Hutt," Application No. 78/649380, approved for publication in the PTO Gazette next month). (LucasArts, BTW, owns about 60 or so.) You don't have to build a TIE fighter to copyright its image. They appeared in a number of movies, all of which LucasFilm owns the copyrights. I'd search the Copyright Office's database but it's currently down. The infringement is not the copying of code (you're not doing that); the infringement is copying the SW universe. The client/server distinction won't matter to a federal judge who sees that the SWGEMU has Lucas' copyrighted critters and doodads on it. In the end it still reproduces and displays copyrighted images without the consent of the copyright owner. For these reasons one cannot create and sell his/her own SW comic book, screenplay, or computer game (although odds are it will be better than most of the dreck LucasArts has put out over the years).

I've looked at the SWGEMU, logged in a while ago and ran around for 10 minutes. My avatar didn't have any clothes and my guy couldn't talk after a bit (bug?). Don't get me wrong, I like the idea, because SWG was pretty fun back in 2003-04. If you guys pull it off I think SOE ought to offer each of you a cushy job in Austin, Texas. But I just don't see how it gets around U.S. copyright law. Unless Lucas either gives you a license, is indifferent to the SWGEMU, . . . or likes it! BrownHornet21 01:03, 20 August 2006 (UTC)

You couldn't talk after a bit because of a bug recently introduced that I am still hunting down---the client gets a bad packet, and then disconnects. You had no clothes? What server were you on? That was fixed recently (After it was fixed and then broken). Ameise -- chat 04:13, 20 August 2006 (UTC)
Lowca -- back in July, after it went live. No one had clothes on. BrownHornet21 05:39, 20 August 2006 (UTC)
Well duh, nothing was in after initial release -- many of the things in there now, I added since then. Ameise -- chat 06:48, 20 August 2006 (UTC)
If a federal judge dosen't care about the client/server connection like you said, then your legal system must be pretty bad. The server does not produce or display the copyrighted images, it only connects with the client to interact with other users. All the copyrighted stuff is in the client, which has not been modified at all, and which was created by SOE, meaning that the images couldn't have been displayed or reproduced without the consent of the owner. Therefore, it's completely legal. Server emulator explains a lot about this.--Windsamurai 02:29, 4 September 2006 (UTC)

(bumping this thread back to the left-hand side) Lotus v. Borland isn't going to help, and it's a stretch to state that case suggests that emulators are OK under copyright -- Borland didn't create an emulation of Lotus 1-2-3, they created their own program that shared a lot of operational/functional features of 1-2-3. That case was also decided before the enactment of the Digital Millenium Copyright Act (DMCA). Read for yourself the actual language of the Blizzard v bnetd litigation, at 334 F. Supp. 2d 1164 (E.D. Mo. 2004), affirmed by the 8th Circuit, 422 F.3d 630 (8th Cir. 2005):

The users of the Battle.net service have occasionally experienced difficulties with the service. Blizzard has also received complaints about user profanity and users who cheated to win games by modifying Blizzard's software ("client hacks"). Although Blizzard has taken actions to correct these difficulties with its Battle.net service, including adding additional server capacity, banning cheaters, and providing for private channels and games, defendants were frustrated by the difficulties.
To address their frustrations with Battle.net, the defendants joined a group of non-profit volunteer game hobbyists, programmers, and other individuals called the "bnetd project." Combs, Crittenden, and Jung were lead developers for the bnetd project. Combs led all the developers. The bnetd project was a collaboration focusing on development of the bnetd server, which is a program that attempts to emulate Blizzard's Battle.net service. The bnetd server was created for "hack value" and to address the difficulties that users sometimes experienced with the Battle.net service. In addition, some or all of the defendants developed bnetd, in part, because they believed that Blizzard game players should not be forced to view advertisements displayed via the Battle.net service and that it was morally wrong for Blizzard to require people who want to play Blizzard's games over the Internet to agree to the Battle.net TOU or other restrictions imposed by Blizzard. The bnetd project is a volunteer effort and the project has always offered the bnetd program for free to anyone who wants a copy of it.
...
The Court finds that the defendants' actions constitute a circumvention of copyright under the DMCA. It is undisputed that defendants circumvented Blizzard's technological measure, the "secret handshake" between Blizzard games and Battle.net, that effectively controlled access to Battle.net mode. It is true the defendants lawfully obtained the right to use a copy of the computer programs when they agreed to the EULAs and TOU. The statute, however, only exempts those who obtained permission to circumvent the technological measure, not everyone who obtained permission to use the games and Battle.net. See Universal City Studios, Inc. v. Corley, 273 F.3d 429, 444 (2nd Cir. 2001) (court rejects argument that because DVD buyer has authority to view DVD, buyer has authority of copyright owner to view DVD in a competing platform; court finds that argument misreads § 1201(a)(3) because the provision exempts from liability those who would "decrypt"--not "use"--an encrypted DVD with the authority of copyright owner). The defendants did not have the right to access Battle.net mode using the bnetd emulator. Therefore, defendants' access was without the authority of the copyright owner.
...
The Court finds that the defendants' actions constituted more than enabling interoperability. The bnetd emulator developed by the defendants always allows the Blizzard game to access Battle.net mode features even if the user does not have a valid or unique CD Key, because the bnetd emulator does not determine whether the CD Key is valid or currently in use by another player. Unauthorized copies of the Blizzard games were played on bnetd servers. Then, defendants distributed the bnetd program for free. Because the bnetd source code was freely available, others developed additional Battle.net emulators based on the bnetd source code. In addition, the defendants distributed binary versions of the bnetd program to make it more convenient for users to set up and access the emulator program. Finally, the defendants did not create an independently created computer program. The bnetd program was intended as a functional alternative to the Battle.net service. Once game play starts there are no differences between Battle.net and the bnetd emulator from the standpoint of a user who is actually playing the game. Based on these facts, defendants' actions extended into the realm of copyright infringement and they cannot assert the defenses under § 1201(f)(1). See 17 U.S.C. § 1201(f)(1). Therefore, the Court will grant summary judgment to Blizzard on Count II of its second amended complaint as to the anti-circumvention claim and deny defendants' motion for summary judgment on this claim.

Reverse engineering is generally an affirmative defense to copyright infringement (via fair use doctrine), but it's a safe bet the SWG EULA prohibits reverse engineering and thus waives fair use, like it did in the bnted case. The Court of Appeals affirmed the district court's decision to grant summary judgment for Blizzard:

Appellants's circumvention in this case constitutes infringement. As detailed earlier, Blizzard's secret handshake between Blizzard games and Battle.net effectively controlled access to Battle.net mode within its games. The purpose of the bnetd.org project was to provide matchmaking services for users of Blizzard games who wanted to play in a multi-player environment without using Battle.net. The bnetd.org emulator enabled users of Blizzard games to access Battle.net mode features without a valid or unique CD key to enter Battle.net. The bnetd.org emulator did not determine whether the CD key was valid or currently in use by another player. As a result, unauthorized copies of the Blizzard games were freely played on bnetd.org servers. Appellants failed to establish a genuine issue of material fact as to the applicability of the interoperability exception. The district court properly granted summary judgment in favor of Blizzard and Vivendi on the interoperability exception.

Under U.S. copyright law LucasArts and SOE can wield some pretty powerful legal tools under the Copyright Act and the Digital Millenium Copyright Act. Copyright law in the U.S. is very slanted in favor of the copyright owners. Read the introductory facts of the bnetd case above; how does swgemu distinguish itself from that? BrownHornet21 05:24, 4 September 2006 (UTC)


There is a world outside of USA, perhaps you should bring up some international law too. Revener 23:59, 14 November 2006 (UTC)

[edit] Server Emulation

According to Slashdot [1] there are now efforts in the alpha stages to emulate Star Wars Galaxies servers to allow the use of purchased software without the use of Lucas Arts fee based servers. I assume in the United States the operation of one of these servers would lose in a case similar to the case against bnetd but nothing will stop users from using foreign servers. Should this be included in the article?Tjb891 15:54, 27 June 2006 (UTC)

See the section immediately above this one. —Mira 22:25, 27 June 2006 (UTC)

[edit] External links

I've tried chopping down these links, but I feel like more work could be done. Are the "resource sites" worth keeping, either as a whole or individually? Or did I go too far? —Mira 05:23, 5 July 2006 (UTC)

We certainly don't need a link for every server forum out there, but it is a bit notable that groups of former players have banded together and keep in touch via various fora. I don't know if it's worth trying to pick one as an example, but it ought to at least be mentioned. As for the "resource sites", some of them are worth keeping (the Wiki, for example). swgcraft is a great site but only useful for current players of the game, not for readers of an encyclopedia entry. As for the rest, we only need one or two, but I don't know how to decide which ones to keep. =) Powers 15:59, 5 July 2006 (UTC)
You're right, I overdid it by removing that paragraph. I put it back, along with a link the site that was in the news article already had linked here. I figure that's the best way to stop silly edit wars over which site to include. I agree on the links, the problem is that I don't know how to decide which ones to keep either. ;) I'll think it over, I guess. —Mira 23:29, 5 July 2006 (UTC)
Actually, I just removed the creatures link. I thought it was a little too specific, like SWGCraft. —Mira 23:30, 5 July 2006 (UTC)

[edit] Emulation

Wikipedia is very careful about adding minor fan groups or projects into the encyclopedia. I believe this emulation project may qualify under that. And censoring is watering down something that will offend people, not removing possible non notable information. On the other hand, it might be a significant project; I have yet to check out the source.

Let's reach consensus on its inclusion or deletion. — Deckiller 02:24, 8 July 2006 (UTC)

My argument is that the project most definately has made substantial progress. Not only have they shown that they have their own servers working, albeit simply, but they have even released screenshots, an AVI video (that showed both AI and zone control, something that is server controlled), and have stated that the source to the core server will be released on July 9th. I believe it deserves a mention, if not it's own article! Ameise -- chat 02:32, 8 July 2006 (UTC)
I noticed that is has nearly 4,300 registered users, which almost puts it under the notability guidelines for forums. This is indeed a very close arguement for both sides. — Deckiller 02:33, 8 July 2006 (UTC)
Not only that, but some of the sites that have pledged to create servers (such as PureSWG) have thousands of users registered as well. Ameise -- chat 02:35, 8 July 2006 (UTC)
  • In my opinion, I don't think details should be addressed, but I see no major issue in at least providing an external link if it is exactly that notable. I leave the real discussion up to the major contributors of this article. — Deckiller 03:01, 8 July 2006 (UTC)
Ok, I'm willing to concede a link and perhaps a sentence mentioning that this emu is being developed. I'll make the edit very shortly, let me know what you (generic you) think. —Mira 04:54, 8 July 2006 (UTC)
There. And I have a question: what's the correct spacing and capitalization for the project? SWGEmu? SWGEMU? SWG Emu? —Mira 05:00, 8 July 2006 (UTC)
I like the new version; it's a fair compromise. — Deckiller 05:01, 8 July 2006 (UTC)
I guess I don't have a problem with the link, although I'm still not convinced there's anything of substance there. However, it really ought to be mentioned that the project is a violation of the EULA and emphatically not supported by the developers (even if it's unenforceable due to not being in the US). Powers 15:52, 8 July 2006 (UTC)
Most of the developers are indeed in the US; the EULA is not a legally binding document as far as I know, it only entitles SOE to ban them from their own servers. Ameise -- chat 17:36, 8 July 2006 (UTC)
I think you both might want to read Server emulator#Legality, if you haven't already. —Mira 20:09, 8 July 2006 (UTC)
And as per that article, they are not violating any tested law or legal sentement. However, that being said, once there is substantial news and progress on the EMU, I will take it upon myself to expand the information about it beyond the scant sentence is has now. Ameise -- chat 01:06, 10 July 2006 (UTC)
I would suggest that you discuss any emu-related changes here before making them, because they are obviously controversial. That may help stop edit wars before they start in the future. —Mira 03:30, 10 July 2006 (UTC)
Yes, whether it's legal or not is irrelevant to whether it's notable or not. We should be very careful not to let what is essentially a competing product become too prominent in this article. (I also note that the article Mira linked specifically says that simple EULA violations have not yet been tested in court, although that section is conspicuously devoid of references.) Powers 12:38, 10 July 2006 (UTC)
It is not a competing product; in order to compete, a product must be marketable -- products released for free are not marketed products, and hence do not compete; at best, they detract. Ameise -- chat 07:35, 14 August 2006 (UTC)

[edit] Article name

I was just looking at the name of the article, and it conflicts with the introduction. The title is Star Wars: Galaxies, and the intro says Star Wars Galaxies. Certainly one of these needs to be changed, but I'm honestly not sure which one. I know I always used "Star Wars Galaxies", but that might have only been because it's easier to leave out the colon. Anyone have any ideas? —Mira 05:16, 8 July 2006 (UTC)

I almost forgot, if we keep the version with the colon, does it still need the space, or should it be Star Wars:Galaxies? —Mira 05:17, 8 July 2006 (UTC)
There should always be a space after a colon. However, the website never uses a colon. The article title probably shouldn't either. Powers 15:52, 8 July 2006 (UTC)
The box(es) has(have) a space; it is implied by the return carriage. Ameise -- chat 17:37, 8 July 2006 (UTC)
Okay, I'm going to move the article then. If there are major objections later, it can always be moved back. —Mira 19:59, 8 July 2006 (UTC)

[edit] New Customers

I find myself disagreeing with this:

It is unknown as to what percentage of the actual playerbase agrees/disagrees with the direction of the game. Many long-term players have left, either out of disgust or frustration, but others have returned to the game after previously leaving, and the game continues to attract new customers.

Many people who return often leave again after remembering why they left in the first place. Also, any statistics site will show that Galaxies has been gradually LOSING subscriptions at a steady rate since the introduction of the NGE; no doubt because it now directly competes with World of Warcraft. Ameise -- chat 17:40, 8 July 2006 (UTC)

And I find myself disagreeing with that. =) Any statistics site is questionable since SOE no longer releases subscriber numbers (and subscriber numbers for StationPass games are inflated anyway). Also, SWG does not compete directly with WoW except in so far as they're both MMORPGs. They're completely different genres with completely different strengths. Powers 18:52, 8 July 2006 (UTC)
I have to agree with Powers here. Without statistics to prove such an assertion, it really doesn't belong. And since SOE doesn't release numbers, I don't see how there can be statistics. Although I have to say, I'm not so sure that the second sentence belongs without a source. This article desperately needs references. —Mira 20:38, 8 July 2006 (UTC)
I agree with Powers. But, for what it's worth, scroll about 4/5 of the way down for an interesting read at Bruce Woodcock's MMORPG statistics site. He admits it's not perfect, but Bruce pegs SWG's numbers at 110,000 to 175,000 (probably 170,000) as of May 2006, a hefty drop from its 275k-300k peak. BrownHornet21 03:13, 13 July 2006 (UTC)

[edit] Unsourced information

Please stop adding unsourced information to this article. This is getting incredibly out of hand. Provide a source, otherwise the "information" is actually wild speculation, and not worth including in an encyclopedia. —Mira 04:41, 11 July 2006 (UTC)

After some poking around, I'm willing to bet that this is where all of these edits are coming from. —Mira 22:57, 12 July 2006 (UTC)

I semi protected the page. These people need to discuss the matters on this talkpage; they will get nowhere by editing the article. — Deckiller 23:24, 12 July 2006 (UTC)
Thank you very much. —Mira 02:25, 13 July 2006 (UTC)
I suggest adding an automatically generated 'References' section using <references/> and the <ref> tags for citations because I think that would help organize the sources. There's more information here: Wikipedia:Footnotes Al001 19:47, 15 July 2006 (UTC)
I have posted a thread (or will in about a minute from this point) on the forum requesting that people refrain from vandalism, or at best good-faith but biased edits. Ameise -- chat 07:26, 14 August 2006 (UTC)
Here we go. Ameise -- chat 07:29, 14 August 2006 (UTC)

[edit] Design of the economy

I believe this statement is still accurate: "Like many other MMOGs, the game design of Galaxies includes realistic social institutions such as a dynamic player economy and other real-life social phenomena like a complicated division of labor." It can be argued whether or not the design is successful at producing those results or not, but there's no question that as long as traders are still in the game and producing mutually-exclusive products that there is a complicated division of labor, and that as long as traders can harvest resources, craft their items, and sell their wares to other players that there is a dynamic player economy. Powers T 01:57, 13 August 2006 (UTC)

And any crafter in SWG will now tell you that he is useless; the NGE brought about looted items that were vastly superior to crafted items; crafters basically have no use, anymore, and you can tell by the rampant inflation in galaxies that it is no longer a dynamic economy. Ameise -- chat 02:07, 13 August 2006 (UTC)
That sound suspiciously like original research. Do you have any verifiable sources that the design no longer includes a dynamic player-driven economy? Powers T 13:33, 13 August 2006 (UTC)
I have to agree with Powers here. The design does include those things. It's not for us to decide if it works or not. —Mira 03:30, 13 August 2006 (UTC)
The Design does, but to say that it actually -has- one is also original research. Now, if a third party investigatory body actually say "yes, it does!", and this was confirmed by others, then it would indeed have one and then it would be appropriate for an encyclopedic article. Do not create a double standard. Ameise -- chat 07:25, 14 August 2006 (UTC)
When making statements about the current design of the game, the developers' statements on the topic are a perfectly good source. What we need sources for are if we want to say something contrary to the developers' stated design goals. Powers T 01:26, 15 August 2006 (UTC)
If that is indeed the case, then the developer's own statements on the EMU should be perfectly allowable to allow an expanded section on the EMU. Ameise -- chat 01:50, 15 August 2006 (UTC)
The developers' stated goals for the game are totally relevant when writing about their stated goals for the game. Their comments on SWGEmu, on the other hand, are probably not any more informed than yours or mine, and thus don't constitute a reliable source. A source can be reliable and valid for one purpose and not for another, after all. Powers T 02:15, 15 August 2006 (UTC)
I thought I would clear up one thing; I -am- a SWGEmu developer :/ Ameise -- chat 03:04, 15 August 2006 (UTC)
Oh, I thought you meant the SWG developers. You can see why I was confused, then? =) Yes, of course we can say things like "The developers of SWGEmu intend for it to emulate a pre-combat upgrade version of Star Wars Galaxies". That's without dispute. The issue, though, is whether the project is notable enough for further detail, along with needing third-party sources for verification of the claims. Powers T 11:27, 15 August 2006 (UTC)

[edit] Looks like SOE wrote it

It talks about features and such so much that it truly looks like SOE wrote it. —The preceding unsigned comment was added by 172.128.213.120 (talk • contribs) 21:32, August 20, 2006 (UTC)

Thank you for your suggestion! When you feel an article needs improvement, please feel free to make those changes. Wikipedia is a wiki, so anyone can edit almost any article by simply following the Edit this page link at the top. You don't even need to log in (although there are many reasons why you might want to). The Wikipedia community encourages you to be bold in updating pages. Don't worry too much about making honest mistakes — they're likely to be found and corrected quickly. If you're not sure how editing works, check out how to edit a page, or use the sandbox to try out your editing skills. New contributors are always welcome. —Mira 07:48, 21 August 2006 (UTC)

[edit] where is...

can any body tell me where I can fined Darth Vader? —The preceding unsigned comment was added by 4.252.199.152 (talk • contribs) .

Hi, this isn't a discussion forum for the game, but rather for the article about the game. I suggest trying one of the sites in the external links section for specific information such as this. —Mira 20:51, 22 August 2006 (UTC)

[edit] Cut from Controversy

I think the Questionable Tactics and Customer Voice sections should be dropped. The fact that a refund was offered after NGE and the expansion is listed earlier in the article. And the Customer Voice section is pretty unsubstantiated - 'many players feel...' (appears twice) and 'team has pledged to improve' need verifiable sources if they are going to fit here or it is bias. I don't feel this section adds anything - why would an encyclopedia article on SWG include references to what some people on a forum think? Scottsh 06:43, 1 October 2006 (UTC)

I removed them - I noticed that comments about player unhappiness and developer statements is also covered earlier in the article. Scottsh 14:47, 1 October 2006 (UTC)

[edit] Questionable edits

Is it just me, or has this article been gathering a lot of questionable edits lately? It makes it hard to keep up with the good changes while reverting the bad ones. I wonder if this is evidence of a resurgence among players? Powers T 15:17, 16 November 2006 (UTC)

I've requested semi-protection to make it easier to separate the wheat from the chaff. Powers T 15:36, 19 November 2006 (UTC)

[edit] Chapters

I've started a part about Chapters. Any help improving it would be good thanks. Bluetuft 21:24, 21 November 2006 (UTC)

Hi, and thanks for your contribution! However, I think a detailed description of the features of various chapters is too much detail for a general-purpose encyclopedia. There is a SWG Wiki - [2] - That might be a better place for that kind of information. Powers T 00:57, 24 November 2006 (UTC)

[edit] Controversy Section?

Anyone else think there should be a controversy section in here? It'd have to be a balanced article, and include both views —The preceding unsigned comment was added by 69.139.80.122 (talk • contribs) .

Um, Star Wars Galaxies#Controversy. Powers T 00:57, 24 November 2006 (UTC)