Starquake (game)

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Intro screen
Enlarge
Intro screen
Computer report
Enlarge
Computer report
Start screen
Enlarge
Start screen

Starquake is a unique game written by Dave Collins and Stephen Crow of Bubble Bus software.

You are BLOB (Bio-Logically Operated Being), and your starship has crashed on a planet. The crash destabilised the core of the planet, and you have to find its parts which are scattered all through the planet and fix it before it explodes. The natural inhabitants of the planet don't like your presence and keep trying to kill you.

It has been released for:

Additionally, an Amiga version was planned for 1991 but was never released.[1]

Contents

[edit] Gameplay

There are several features of Starquake which help it stand out from other platform games of the era.

[edit] Transportation

moving Blob
run
run
build
build
fly
fly
hover landing
hover landing

Within the game, there are many ways to get around;

  • Running is the default, and Blob can move pretty quickly.
  • Hover platforms can be used to fly. Items can't be picked up while on a hover platform, though.
  • Blob can build his own short-lived platforms to reach high places.
  • There are also multiple teleport booths scattered around the play area, each with its own destination code.

[edit] Inventory

Blob is able to carry up to four items at once, using a FIFO arrangement. Some of the items encountered will be useful to repair the core, while others will need to be exchanged using a Cheops Pyramid for something more useful. There is also an Access card, which can fill in for any of the numbered chips needed to get through some doors, and for using the aforementioned Pyramid.

[edit] Play Area

The game features a large and varied play area, with 512 screens. The placement of the objects, and the identities of those needed to fix the core, are never the same, thus keeping the game interesting.

[edit] Screenshot analysis

(1) BLOB, the player, (2) harmless decoration, (3) enemy, (4) score, (5) remaining number of lives, (6) life energy indicator, (7) levitate platform energy indicator, (8) weapon energy indicator, (9) inventory, here a part of the core is in the inventory; maximum 4 items can be held at a time
(1) BLOB, the player, (2) harmless decoration, (3) enemy, (4) score, (5) remaining number of lives, (6) life energy indicator, (7) levitate platform energy indicator, (8) weapon energy indicator, (9) inventory, here a part of the core is in the inventory; maximum 4 items can be held at a time

[edit] Hints and strategies

[edit] Teleport codes

Image:Starquake teleport.png Spread through the game are teleporter boxes. They each have a code. Use the code to be teleported to its teleporter box.

Codes for C64 version:

 1- POLAR    2- COSIN    3- METRE
 4- SIGMA    5- FEMUR    6- ASTRA
 7- HYLIS    8- XENON    9- KAPPA
10- CHASM   11- MESON   12- MALIS
13- PLASM   14- Z.A.P   15- OPTIC 

Codes for ZX Spectrum version:

 1- VEROX    2- RAMIX    3- ULTRA
 4- SONIQ    5- AMAHA    6- AMIGA
 7- QUAKE    8- ASOIC    9- ALGOL
10- EXIAL   11- IRAGE   12- TULSA 
13- DELTA   14- KYZIA   15- OKTUP

Codes for Amstrad CPC version:

 1- VOREX    2- RALIQ    3- TALIS
 4- ASCIO    5- DULON    6- QUORE
 7- ELIXA    8- ANGLE    9- KRYZL
10- OPTIX   11- AMBOR   12- INDOL
13- SNODY   14- ZODIA   15- UPAZZ

Codes for Atari XL version:

 1- SALCO    2- TRAID    3- ATARI
 4- NINIM    5- DELTA    6- KERNX
 7- COSEC    8- ARTIC    9- QUARK
10- CRASH   11- ARGON   12- PENTA
13- Z.A.P   14- WHOLE   15- SECON

Codes for MSX version:

 1- VORAX    2- RAZON    3- TARAQ
 4- KWAKE    5- ANGOR    6- UPLAN
 7- ZODIA    8- SNOOL    9- ARGOL
10- KRANZ   11- ERCOT   12- INDLE
13- DULAN   14- ANTIO   15- OPTIN

Codes for Amiga and Atari ST version:

 1- FLIED    2- CHING    3- DAVRO
 4- SOLUN    5- TABET    6- LUANG
 7- TSOIN    8- KALED    9- ROKEA
10- HINDI   11- SOCHI   12- NICHA
13- BORNO   14- CWORE   15- KWANG
Suggested but invalid - DUARO, ADKEA

Codes for PC version:

 1- BAGEL    2- ABYSS    3- KYANG
 4- RUBIA    5- MORIA    6- RAPID
 7- QUAND    8- MOIST    9- CLOUD
10- PULSE   11- LOUSE   12- HIDEE
13- NUGAE   14- LIMMA   15- WATER


[edit] Useful items

  • joystick joystick: one extra life

[edit] Deadly enemies

  • Image:Starquake deadly enemy.png drill-like enemy
  • Image:Starquake deadly spikes.png deadly spikes
  • Image:Starquake lightning trap.png socketed lightning trap: deadly when lightning between the balls
  • Image:Starquake lightning trap horizontal.png horizontal lightning trap: deadly when lightning is between the arrows

[edit] Secret tunnels

Image:Starquake secret tunnel.png At some places, secret tunnels can be used to take a shortcut around obstacles.

[edit] Security doors

Image:Starquake security door.png You can only go through these with the appropriate key card in your inventory.

[edit] Drop platforms

Image:Starquake drop platform.png
The only way to open these is by falling on them when not on a hover platform. To avoid falling through them and thus losing your parked hover platform, quickly use the build ability to go up again.

[edit] External links

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