Image:Spring2.png
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A right-handed Spring
Pov-ray source code:
#include "colors.inc" #include "shapes.inc" global_settings { assumed_gamma 1.0 max_trace_level 3 ambient_light 1 } #declare simple = texture { pigment { color<0, 0, 1, 0, 0.5> } finish { specular .5 phong .5 phong_size 250} } #declare p_radius = 0.25; #declare w_radius = 0.01; #declare p_torus = 0.5; #declare p_spiral = 1; camera { perspective location <-15, 0, 7> right x/0.75 up z sky z look_at <0, 0, 2> angle 22 } light_source { <2,2,2> color White parallel point_at <0,0,0> } light_source { <-2,2,2> color White parallel point_at <0,0,0> } plane { z, -p_radius texture { pigment { checker White, <.8,.8,.8> } } } isosurface { function { pow(p_torus-sqrt(x*x+y*y), 2) + pow((z + atan2(x,y)/3.14159*p_spiral), 2) } contained_by { box { <-p_torus-p_radius, -p_torus-p_radius, -p_spiral-p_radius>, <p_torus+p_radius, p_torus+p_radius, p_spiral+p_radius> } } threshold p_radius*p_radius accuracy 0.01 max_gradient 770 open translate <0, 0, 1> texture { simple } } isosurface { function { pow(p_torus-sqrt(x*x+y*y), 2) + pow((z + atan2(x,y)/3.14159*p_spiral), 2) } contained_by { box { <-p_torus-p_radius, -p_torus-p_radius, -p_spiral-p_radius>, <p_torus+p_radius, p_torus+p_radius, p_spiral+p_radius> } } threshold p_radius*p_radius accuracy 0.01 max_gradient 770 open translate <0, 0, 3> texture { simple } } isosurface { function { pow(p_torus-sqrt(x*x+y*y), 2) + pow((z + atan2(x,y)/3.14159*p_spiral), 2) } contained_by { box { <-p_torus-w_radius, -p_torus-w_radius, -p_spiral-w_radius>, <p_torus+w_radius, p_torus+w_radius, p_spiral+w_radius> } } threshold w_radius*w_radius accuracy 0.01 max_gradient 770 open translate <0, 0, 1> texture { pigment { Black } } } isosurface { function { pow(p_torus-sqrt(x*x+y*y), 2) + pow((z + atan2(x,y)/3.14159*p_spiral), 2) } contained_by { box { <-p_torus-w_radius, -p_torus-w_radius, -p_spiral-w_radius>, <p_torus+w_radius, p_torus+w_radius, p_spiral+w_radius> } } threshold w_radius*w_radius accuracy 0.01 max_gradient 770 open translate <0, 0, 3> texture { pigment { Black } } } #declare py=0; #while (py <= 4) #declare ph=py*3.141593; #declare ph2=py*180+90; torus { p_torus/2, w_radius rotate z*ph2 translate <p_torus*sin(ph), -p_torus*cos(ph), py*p_spiral> texture { pigment { Black } } } #declare py = py + 1/10; #end
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This file is licensed under Creative Commons Attribution 2.0 License. Attribution: Zom-B |
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- (del) (cur) 20:54, 12 November 2005 . . Zom-B (Talk | contribs) . . 320×240 (35,661 bytes) (A right-handed Spring Pov-ray source code: <pre>#include "colors.inc" #include "shapes.inc" global_settings { assumed_gamma 1.0 max_trace_level 3 ambient_light 1 } #declare simple = texture { pigment { color<0, 0, 1, 0, 0.5> })
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