Talk:Specular reflection
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I've removed the material on computer graphics and holography as not all that relevant. Computer graphics seeks to model the real world, so of course it includes specular reflection. Having a good model for specular reflection is obviously very important for computer graphics. Computer graphics is not, on the other hand, that relevant to specular reflection. The article could say something about how specular reflection is modeled in computer graphics, but the section I deleted did not do this. It didn't really add any useful information to the article, but rather focused on showing off the pretty picture the contributor made.
I moved the holography section to talk:holography, for similar reasons. It asserted that specular reflection is important for that type of holography, but did not deal with why holography is important or relevant to specular reflection. --Srleffler 04:33, 6 September 2006 (UTC)
- It is too bad that an article with a title like Specular reflection cannot be seen as a good place to discuss why and how this technique is used in computer graphics.
- Rather than fight over and over by removing other peoples work, and making derogatory comments about their efforts, I will place information about mirrors, reflection and other rendering techniques in other articles, where the article name may not be appropriate, but at least they will be available for those researchers to whom they are important. ADH 05:41, 6 September 2006 (UTC)