Space Taxi
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Space Taxi is a computer game for the Commodore 64. It was written by John Kutcher and published by MUSE Software in 1984.
Space Taxi is an action game, with an idea similar to Jumpman. There are 24 different levels, all in sequential order, and the player has to complete all of them.
Space Taxi simulates a flying taxi. The taxi is controlled by four thrusters and has landing gear that can be switched on or off. Switching landing gear on disables the side thrusters, but landing without landing gear destroys the taxi. The taxi also crashes when colliding with the environment, landing with high velocity or not landing properly (i.e. having only one of the gear stands on the platform while having the other in midair).
In each level, there is a set of numbered platforms. At regular intervals, a customer materialises out of nowhere, on a randomly selected platform. The player has to fly their taxi to that platform, whereupon the customer will enter the taxi, saying which platform he wants to go to. When the player takes him to that platform, he will pay the taxi fee. After each numbered platform has been successfully visited, the next customer will say "Up please", whereupon the gate at the top of the level will open. Flying through the gate completes the level. One must also be careful not to land on or hit the customer with the taxi, because he will angrily yell "HEY!" and then disappear, before appearing somewhere else on the platform. This is increasingly difficult on smaller platforms where the platform will barely fit the customer and the taxi.
Each level features a different setting, and most have some special feature to hinder the player's job. Some of the features include a table tennis ball bouncing across the level, snowflakes falling from the sky, a series of radar masts interfering with the controls, or teleports that send the player to a random location.
The game is famous for featuring sampled speech as early as the early 1980s. The speech samples include "Hey taxi!", "Pad one please" (and similar samples for different pads), "Thanks" and "Up please". These are said in a variety of voice pitches, creating the feeling of different customers.
After completing all levels, the player gets to a special "mystery level", in which the player is greeted with the message "Welcome to... MUSEWORLD" and three platforms, each with a figure relating to another Muse Software game: an ambulance representing Rescue Squad (1983, also John F. Kutcher), the soldier with Hakenkreuz for Castle Wolfenstein (1981, Silas S. Warner), and a shooting robot relating to RobotWar (1981, Silas S. Warner).
At the bottom below there is the actual mystery of the "secret screen", the text says: "Eat the pie until a "fire" glows, then go up until it stops, touch a star and you'll see the Secret Menu!!!". The bold words here are highlighted in the game in a different color and are the keys to get into the Secret Menu. Therefore the player must first enter the instruction page (by pressing joystick down in the main menu) and type in the keys related by the highlighted words: First pressing the π-key until the word "fire" in the last line changes its color, then pressing the ↑-key (not the cursor key) until the color gets black again. Then the player presses * and he or she will get to the "secret menu" with the following options: Record an own demo, disable sprite kill, manual select for random levels and author information.
[edit] Levels
Name | # of pads | Special |
---|---|---|
Morning Shift | ||
1: Short -n- Sweet | 1 | - |
2: The Beach | 3 | - |
3: Skyscrapers | 5 | - |
4: Taxi Trainer | 9+F | - |
5: Beanstalk | 1-9 | Pads grow out of a beanstalk |
6: Taxi Pong | 3 | Ping-pong ball |
7: Teleports | 5 | Teleports between enclosed areas |
8: Puzzler | 5 | Switches open and close doors |
Day Shift | ||
9: Crossfire | 7 | Two cannons fire bullets |
10: Shooting Stars | 5+F | Stars fall down from the sky |
11: Magnets | 5 | Magnets attract the taxi |
12: Black Hole | 5 | A black hole attracts the taxi |
13: Turbo-Charged Taxi | 9+F | Controls affect the taxi more |
14: Space Mines | 7+F | Invisible barriers between coloured mines |
15: Electroids | 1 | Moving electrical rays with small gaps |
16: Blizzard | 3 | Snowflakes fall down from the sky |
Night Shift | ||
17: Interference | 7+F | Radio masts interfere with the controls |
18: Taxi Maze | 1 | A maze |
19: The Switch | 5 | Controls are switched around |
20: Fast Break | 7+F | Invisible barrier only passable with great speed |
21: Rebound | 5 | Bullets change the taxi's direction on impact |
22: Shift-o-Rama | 7 | Barriers with gaps move in opposite directions |
23: Lasers | 3 | Laser rays constantly switch on and off |
24: On The Move | 7+F | Pads are constantly moving left and right |
[edit] Ports and sequels
Space Taxi was ported to the Amiga by Andreas Spreen. The ported version, however, had a different set of levels and minor modifications to the game rules. Most prominently, landing on top of a customer no longer made him leave. An attempt at a more faithful port was Galactic Taxi, but the game never made it past prototype stage.
Space Taxi 2, an authorized sequel to Space Taxi, was released by Twilight Games in 2004.
A similar game on the PC was called Ugh!, where the player had to control a caveman with a flying contraption.