Space Spartans
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Space Spartans | |
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Developer(s) | Mattel |
Publisher(s) | Mattel / Sears |
Designer(s) | Bill Fisher, Steve Roney, Mike Minkoff, Brian Dougherty |
Release date(s) | 1982 |
Genre(s) | Space simulation |
Mode(s) | Single player |
Rating(s) | N/A |
Platform(s) | Intellivision |
Contents |
[edit] Synopsis
Space Spartans was a game released for the Mattel Intellivision, initially programmed by Brian Dougherty, and later completed by Bill Fisher and Steve Roney. It is notable for being the first game released which supported the Intellivoice voice synthesis module.
[edit] Concept
The overall objective of Space Spartans is to outlast an alien onslaught for as long as possible. Defeat is inevitable, so victory terms are defined as how long a player can last through any one game and how effective they are at destroying alien ships and starbases.
[edit] Plot
In 480 B.C. a small Spartan force held off Xerxes and the entire Persian army, in the famous Battle of Thermopylae. The Spartans chose to die defending the pass into Greece, to give their allies time to prepare for attack. SPACE SPARTANS reenacts this battle in space, in a heroic adventure that pits you against overwhelming alien odds. You are the elite force. Stop the first alien onslaught and a new alien force appears. Hold the aliens back as long as you can and give your home galaxy time to prepare for attack! [1]
[edit] References
- ^ Space Spartans Game Instructions Plot. Intellivision Lives!. Retrieved on October 14, 2006.
[edit] External Links
- Intellivision Lives Intellivoice Games, informational webpage detailing information on games released for the Intellivision
- Space Spartans Instructions, text-based version of the Space Spartans Manual
- Everything 2 Space Spartans, E2's Space Spartans Feature