Sonic Triple Trouble
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Sonic the Hedgehog: Triple Trouble | |
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Developer(s) | Aspect |
Publisher(s) | SEGA |
Release date(s) | November 11, 1994 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: K-A (Kids to Adults) |
Platform(s) | Game Gear |
Media | Cartridge |
Sonic Triple Trouble is a video game in the Sonic the Hedgehog series, developed by Aspect and published by Sega for Sega Game Gear. Originally released in 1994, the complete title of the game was Sonic the Hedgehog: Triple Trouble. In Japan it was known as Sonic & Tails 2, hence it should be considered a direct sequel to Sonic Chaos. It has also remained one of the best regarded titles on the Game Gear console, and the best Sonic game in the 8-bit series. For these reasons it fetches a slightly higher price than the Game Gear versions of Sonic the Hedgehog and Sonic the Hedgehog 2. Sonic Triple Trouble was rereleased in 2005 as part of the Sonic Gems Collection for PlayStation 2 and GameCube. It's also featured as a hidden game inside Sonic Adventure DX for GameCube and PC.
Contents |
[edit] Storyline
As usual Dr. Robotnik has captured all of the Chaos Emeralds. Unfortunately for him, an accident in the testing phase of his new ultimate weapon scatters the Emeralds back across the island. While Sonic & Tails are out to retrieve them, they are cut short by Knuckles the Echidna. Robotnik has already reclaimed the yellow emerald, and he's duped the island guardian into believing Sonic & Tails are out to steal the stones.
Meanwhile, a sneaky treasure hunter named Nack the Weasel is taking advantage of the commotion to take the Emeralds for himself. Now it's a mad four-sided race for the Chaos Emeralds.
[edit] Gameplay
While the first few Sonic games for Game Gear were simply ports of the Sega Master System versions, and lacked some of the elements found in the successful Genesis/Mega Drive series, this exclusive Game Gear game was a lot larger in size than its predecessors. Gameplay gave an experience very much in keeping with the Sonic games of the Sega Genesis.
This is the first Sonic game in which the player doesn't lose all of their rings after getting hurt. In this specific case, during any act of Zone 1, 2, or 6, or the first act of any other Zone, each hit will take away 30 rings. In the second act of Zone 3, 4, or 5, 50 rings will be lost.
The choice is given of playing as either Sonic the Hedgehog or Miles "Tails" Prower, who has the ability to fly in this game. The enemies are Dr. Robotnik/Eggman, a laughing Knuckles the Echidna and the ambitious treasure-hunter Nack the Weasel (Fang the Sniper as his japanese name), first-introduced in the series, who only appears in the Special Stages to keep aside the Chaos Emeralds.
[edit] Zones
There are six stages, each with three Acts. The third Act is merely a short course (with a small cache of Rings to pick up) followed by a boss, one of Robotnik's powerful robot creations. The doctor himself doesn't show up until the final stage. The six zones are:
- Great Turquoise Zone: A seaside setting in the long tradition of tropical themed island stages in the Sonic games, Great Turquoise Zone will get the player acquainted with the basics of the gameplay. The island is guarded by Dr. Robotnik's flying turtle bot.
- Sunset Park Zone: Conveyor belts and railways run through this rusted factory. Sonic can jump on one of the carts and move himself around on them by using the spin dash. The boss is fought at the end of a moving train.
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- The Sunset Park Act 3 melody is very popular in the fan community, due to its unique composure. It is also one of few stages where the third Act song was different from the one used in the first two Acts.
- Meta Junglira Zone: Meta Junglira is a vast pinball jungle replete with bumpers, breakable spheres and patches of quicksand. The worm of Gigalopolis makes a return as the boss of this stage. His head is the only vulnerable spot.
- Robotnik Winter Zone: A typical snow-styled level in the vein of Ice Cap Zone (Sonic 3). It's an icy place full of snow, snowboards and even wind shoots. A flying penguin bot attacks Sonic at the end of this zone. Interestingly, the name of the Zone still has the word "Robotnik" in the Japanese version, despite the name "Eggman" being in Japan at the time.
- Tidal Plant Zone: This place is almost entirely underwater. When submerged, the familiar underwater mechanics kick in. In addition to the normal oxygen bubbles Sonic will find larger bubbles that will give him a ride upward. When playing as Tails, the player can find one Sea Fox submarine in Act 1 and 2. While in the Sea Fox, Tails can drill through walls and fire cannons with button 1 or 2. The supply of oxygen is infinite, but the mini-sub is gone for good the first time it takes damage (though Tails won't lose rings.) Knuckles appears as the boss of this level, shooting mines and missiles at Sonic from his submarine. Tails has the advantage in Act 3, for he'll start the stage in the Sea Fox.
- Atomic Destroyer Zone: Robotnik's base of operations, this industrial complex holds his weapon, the Atomic Destroyer. Metal Sonic (Sonic CD) returns to challenge Sonic once more. Then Nack shows up and flees as Eggman comes in to start a fight (with a machine resembling the Final Zone from the original Sonic the Hedgehog).
[edit] Trivia
- In August 1995, a 48-page comic titled and loosely based Sonic Triple Trouble was released.
- During the end credits of the game, Special thanks is given to an H. Kojima. Whether or not this is the game designer Hideo Kojima is unknown.