Skullmonkeys
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Skullmonkeys | |
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Developer(s) | The Neverhood, Inc. |
Publisher(s) | DreamWorks Interactive |
Release date(s) | 1998 |
Genre(s) | Adventure |
Mode(s) | Single player |
Rating(s) | ESRB: T (Teen) |
Platform(s) | PlayStation |
Media | CD |
Skullmonkeys was the video game sequel to The Neverhood, created by animator Doug TenNapel. Rather than being a PC adventure game like its predecessor, it was a platform game for the Sony PlayStation. The setting of it came from a place described in The Neverhood Hall of Records in the Neverhood by one of the other god-like beings (like Hoborg) created by Quater. The games popularity, like The Neverhood, has long outlasted it's availability in computer stores. As of 2006, the Internet was still full of very active 'fan websites' devoted to both games, and the soundtrack CD by Terry Scott Taylor, Imaginarium: Songs from the Neverhood, continues to sell well.[citation needed]
[edit] Storyline
In the single-player platform game you control Klaymen, a resident of the Neverhood who is kidnapped in order to prevent the destruction of the Neverhood. Your character can jump, duck, look up, and grab a wide range of items such as a halo (withstand more then one hit) and a wide range of quirky and crude projective weapons. Aside from the asortment of weapons, you can destroy many enemies and bosses by jumping on them, and there are several secret levels (set to 1970s easy listening music) where you can collect bonus points and extra lives.
Throughout each of the levels, you can collect clay balls to earn points and an extra life and several bosses are stationed throughout the game to be defeated. The game was noted for being hard to complete[citation needed], but the game's password feature keeps things from being unreasonable difficult.
[edit] Criticism
The game was widely praised for its graphics, music, sound, and humor. Many video game websites panned it for its difficulty and technical problems which affected its playability. Though some video game critics compared the game, favorably, to other successful platform games such as Earthworm Jim or the number of successful platform games produced by Virgin Software.