Signed number representations

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In mathematics, negative numbers in any base are represented in the usual way, by prefixing them with a "−" sign. However, on a computer, there are various ways of representing a number's sign. This article deals with four methods of extending the binary numeral system to represent signed numbers: sign-and-magnitude, ones complement, twos complement, and excess N.

For most purposes, modern computers typically use the twos complement representation, but other representations are used in some circumstances.

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[edit] Sign-and-magnitude

One may first approach this problem of representing a number's sign by allocating one sign bit to represent the sign: set that bit (often the most significant bit) to 0 for a positive number, and set to 1 for a negative number. The remaining bits in the number indicate the magnitude (or absolute value). Hence in a byte with only 7 bits (apart from the sign bit), the magnitude can range from 0000000 (0) to 1111111 (127). Thus you can represent numbers from −12710 to +12710. A consequence of this representation is that there are two ways to represent 0, 00000000 (0) and 10000000 (−0). Decimal −43 encoded in an eight-bit byte this way is 10101011.

This approach is directly comparable to the common way of showing a sign (placing a "+" or "−" next to the number's magnitude). Some early binary computers (e.g. IBM 7090) used this representation, perhaps because of its natural relation to common usage. (Many decimal computers also used sign-and-magnitude.)

[edit] Ones' complement

Alternatively, a system known as ones' complement can be used to represent negative numbers. The ones' complement form of a binary number is the bitwise NOT applied to it — the complement of its positive counterpart. Like sign-and-magnitude representation, ones' complement has two representations of 0: 00000000 (+0) and 11111111 (−0).

As an example, the ones' complement form of 00101011 (43) becomes 11010100 (−43). The range of signed numbers using ones' complement in a conventional eight-bit byte is −12710 to +12710.

To add two numbers represented in this system, one does a conventional binary addition, but it is then necessary to add any resulting carry back into the resulting sum. To see why this is necessary, consider the case of the addition of −1 (11111110) to +2 (00000010). The binary addition alone gives 00000000—not the correct answer! Only when the carry is added back in does the correct result (00000001) appear.

This numeric representation system was common in older computers; the PDP-1 and UNIVAC 1100/2200 series, among many others, used ones'-complement arithmetic.

(A remark on terminology: The system is referred to as "ones' complement" because the negation of x is formed by subtracting x from a long string of ones. Two's complement arithmetic, on the other hand, forms the negation of x by subtracting x from a single large power of two.[1])

[edit] Two's complement

The values of an 8-bit integer
Two's complement value Unsigned value
00000000 0 0
00000001 1 1
... ... ...
01111110 126 126
01111111 127 127
10000000 −128 128
10000001 −127 129
10000010 −126 130
... ... ...
11111110 −2 254
11111111 −1 255
Main article: Two's complement

The problems of multiple representations of 0 and the need for the end-around carry are circumvented by a system called two's complement. In two's complement, negative numbers are represented by the bit pattern which is one greater (in an unsigned sense) than the ones' complement of the positive value.

In two's-complement, there is only one zero (00000000). Negating a number (whether negative or positive) is done by inverting all the bits and then adding 1 to that result. Addition of a pair of two's-complement integers is the same as addition of a pair of unsigned numbers (except for detection of overflow, if that is done). For instance, a two's-complement addition of 127 and −128 gives the same binary bit pattern as an unsigned addition of 127 and 128, as can be seen from the above table.

An easier method to get the two's complement of a number is as follows:

Example 1 Example 2
1. Starting from the right, find the first '1' 0101001 0101100
2. Invert all of the bits to the left of that one 1010111 1010100

[edit] Excess-N

Main article (for N = 3): Excess-3

Excess-N, also called biased representation, uses a pre-specified number N as a biasing value. A value is represented by the unsigned number which is N greater than the intended value. Thus 0 is represented by N, and −N is represented by the all-zeros bit pattern.

For example, the Excess-5 representation in 4 bits is as follows:

decimal  binary  excess-5 value
     0    0000    -5
     1    0001    -4
     2    0010    -3
     3    0011    -2
     4    0100    -1
     5    0101     0
     6    0110     1
   ...     ...   ...
    15    1111    10

This is a representation that is now primarily used within floating-point numbers. The IEEE floating-point standard defines the exponent field of a single-precision (32-bit) number as an 8-bit Excess-127 field. The double-precision (64-bit) exponent field is an 11-bit Excess-1023 field.

[edit] Comparison table

The following table compares the representation of the integers between positive and negative eight (inclusive) using 4 bits.

4-bit Integer Representations
Decimal Unsigned Sign and Magnitude Ones' Complement Two's Complement Excess-7 (Biased)
+8 1000 N/A N/A N/A 1111
+7 0111 0111 0111 0111 1110
+6 0110 0110 0110 0110 1101
+5 0101 0101 0101 0101 1100
+4 0100 0100 0100 0100 1011
+3 0011 0011 0011 0011 1010
+2 0010 0010 0010 0010 1001
+1 0001 0001 0001 0001 1000
(+)0 0000 0000 0000 0000 0111
(−)0 N/A 1000 1111 N/A N/A
−1 N/A 1001 1110 1111 0110
−2 N/A 1010 1101 1110 0101
−3 N/A 1011 1100 1101 0100
−4 N/A 1100 1011 1100 0011
−5 N/A 1101 1010 1011 0010
−6 N/A 1110 1001 1010 0001
−7 N/A 1111 1000 1001 0000
−8 N/A N/A N/A 1000 N/A

[edit] See also

[edit] References

  • Ivan Flores, The Logic of Computer Arithmetic, Prentice-Hall (1963)
  • Israel Koren, Computer Arithmetic Algorithms, A.K. Peters (2002), ISBN 1-56881-160-8
  1. ^ Donald Knuth: The Art of Computer Programming, Volume 2: Seminumerical Algorithms, chapter 4.1