Sid Meier's Railroads!
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Sid Meier's Railroads! | |
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Developer(s) | Firaxis Games |
Publisher(s) | 2K Games |
Designer(s) | Sid Meier |
Engine | Custom |
Release date(s) | October 17, 2006 (North America) October 27, 2006 (Europe) |
Genre(s) | Economic simulation game, Strategy |
Mode(s) | Single player, multiplayer |
Rating(s) | PEGI: Standard (3+) |
Platform(s) | Microsoft Windows |
Media | CD |
Input | Keyboard, Mouse |
Sid Meier's Railroads! is a personal computer game developed by Sid Meier that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. After a visit to Miniatur Wunderland in Hamburg, Germany, Sid Meier was inspired to reinvent his original creation.[1]
Contents |
[edit] Overview
Railroads! is fully three-dimensional and geared more toward head to head real time strategy than the previous versions.[2] The terrain is also more compressed in this game; there are few areas where players are allowed a long, straight run of track, meaning that more "interesting" parts, such as hills, mountains, rivers, and inlets, play a much more important role in the game.
The game is heavily focused on economics – players have to build and sustain entire industries using the railroads they develop. Gameplay changes from previous editions of Railroad Tycoon include a system where new technology is first auctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, whole industries are also put up for auction amongst players.[3] Tracklaying is automated and much easier than other editions of Railroad Tycoon.[4] When combined with the more "compressed" terrain, it allows for tactical placement of track to obstruct and frustrate opponents.
The game also allows head-to-head play over a LAN or the Internet, supporting up to four players per game, either human or artificial intelligence.[5]
[edit] Scenarios
Like the previous versions, Railroads! offers various historical scenarios, in regions such as the Southwestern United States, the Pacific Northwest, the United Kingdom, France and Germany. In these scenarios (fifteen in all), the game allows the user to take on the role of various famous railway tycoons from the past. These include:[6]
- Jay Gould
- Jay Cooke
- Cornelius Vanderbilt
- J. Pierpont Morgan
- George Hudson
- Isambard Kingdom Brunel
- George Stephenson
- Baron Rothschild
- Charles de Gaulle
- Napoleon III
- Otto von Bismarck
- Helmuth von Moltke
- Czar Nicholas II
- Jim Hill
- Jim Fisk
[edit] Trains
Trains available in the game include:[7]
[edit] 1828–1840
[edit] 1830–1880
[edit] 1835–1870
[edit] 1841–1922
- 4-2-2 Iron Duke
- 0-6-0 Dx Goods
- 4-2-2 Stirling
- 4-2-2 Johnson Midland Spinner
- 4-4-0 Claud Hamilton
- 0-8-0 Webb Compound
- ES1
- 4-6-2 A1
[edit] 1842–1870
- 4-2-0 Crampton
[edit] 1871–1922
[edit] 1921–1980
- 4-6-2 Class 01
- 1-Do-1 Class E18 Electric
- V200 Diesel
- Re 6/6 Bo-Bo-Bo
[edit] Critical reception
Railroads! received a generally favourable critical reception in the video game press; GameSpot awarded it 8.1 out of 10,[3] while Game Informer gave it 8 out of 10.[5] PC Zone magazine gave it 8.0, saying "there's a silo full of deep fun to be had here".[8]
[edit] Criticism
Upon release, game players identified many problems with the game[1], some of which were subsequently patched by Firaxis' 1.01 version patch.[2] However, the game is still far from bug-free, and crashes can still be experienced where the game shuts down.
In addition to bugs which led to crashes, other complaints included:
- Dislike of the bright/'cartoonish' style of the graphics.
- The limited camera angles available - unlike RRT3, players can't rotate the camera to view the sky, or zoom right down to track level.
- The game has fewer locomotives and cargo types than RRT3.
- Maps in Sid Meier's Railroads are generally much smaller than maps in RRT3.
- Cargo system has returned to the more complex system of RRT and RRT2, abandoning the "automatic cargo chooser" feature in RRT3.
- Sid Meier's Railroads covers a much shorter period of history than RRT3, with few modern engines.
- Sid Meier's Railroads also has considerably fewer maps/scenarios than RRT3, although more than the original RRT.
- Simplified economic system which removed earlier titles' ability to raise cash by issuing bonds, and other nuances such as stock splits and margin calls.
- Steam locomotives do not have tenders, unrealistic graphics
Note that fans' complaints are subjective, with some missing features being more important for some users than others - such as the case of the cargo and economic systems, which were intentionally changed reflecting the developers' attitude that "it's all about the trains"[3].
[edit] References
- ^ Interview with Sid Meier (Video). YouTube (2006).
- ^ Sid Meier's Railroads!. Firaxis Games (2006).
- ^ a b Sid Meier's Railroads!. GameSpot (2006). Retrieved on 2006-10-24.
- ^ Sid Meier's Railroads!. IGN (2006).
- ^ a b Sid Meier's Railroads!. Game Informer (2006). Retrieved on 2006-10-24.
- ^ Full Barons List (Flash). 2K Games (2006).
- ^ Full Train List (Flash). 2K Games (2006).
- ^ Sid Meier's Railroads!. PC Zone.
[edit] External links
- Sid Meier's Railroads! Official Homepage
- Hooked on Railroads! A Sid Meier's Railroads! fanforum
- Sid Meier's Railroads! Reviews at Metacritic.com
- Official trailer & walkthrough for the game
- Miniatur Wunderland, inspiration for the game