Shugenja (Dungeons & Dragons)

From Wikipedia, the free encyclopedia

D&D Character Classes
Base classes from Player's Handbook

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

Additional/Alternative base classes

Archivist
Ardent
Artificer
Beguiler
Binder
Crusader
Divine Mind
Dragon Shaman
Dragonfire Adept
Dread Necromancer
Duskblade
Erudite
Favored Soul
Healer
Hexblade
Knight
Lurk
Incarnate
Marshal
Mystic
Ninja
Noble
Psion
Psychic Warrior
Samurai
Scout
Shadowcaster
Shaman
Sha' ir
Shugenja
Sohei
Soulborn
Soulknife
Spellthief
Spirit Shaman
Swashbuckler
Swordsage
Totemist
Truenamer
Warblade
Warlock
Warmage
Wilder
Wu Jen

NPC Classes

Adept
Aristocrat
Commoner
Expert
Warrior

Unearthed Arcana generic classes

Expert
Spellcaster
Warrior

Prestige classes

The Shugenja is a character class in the Dungeons & Dragons 3.5 edition that was introduced in the original 1st edition Oriental Adventures book. The class presented in the revised Oriental Adventures book has no real comparison with the class released in earlier editions, and the authors themselves have made it a point to note that the old style shugenja class was replaced by the shaman class. The shugeja was revised from the Oriental Adventures book by being presented in the Complete Divine supplemental book, published in 2004.

Inspired by mythologies of the Asian cultures, the shugenja fills the spot most commonly played by the Cleric class in a traditional D&D game -- that of a primary divine spell caster. Shugenja are typically members of the noble class, though they are not bound by the honor code of the Samurai.

The most prominent ability scores of the shugenja are:

  • Charisma: The shugenja's divine spells are fueled by a high charisma score, so having this stat as high as possible bolsters the primary feature of this class. A suggested variant proposed and used in the Rokugan Campaign Setting alters the Shugenja's key spellcasting ability according to their chosen element. In this version, Charisma is the key score for Air Shugenja, Constitution for Earth, Wisdom for Water, and Intelligence for Fire.
  • Dexterity: Because shugenja wear little to no armor, a high dexterity is important to provide defense against physical attacks.
  • Constitution: Shugenja do not have as many hit points as other divine casters, so a high constitution helps counter this.

No published race currently uses the shugenja as a favored class.

[edit] Class Features

The shugenja is a divine spontaneous spellcaster, and it has similarities to the favored soul and spirit shaman base classes.

[edit] Spells

the shugenja class as a spellcasting class combines a great deal of versatility from the other classes. Unlike arcane or other divine magic users, the shugenja must select a single certain element to be attuned to and focused on. This determines which spells appear on their spell list as well as any spell that they are unable to cast because of a restriction.

The elements are:

  • Earth: Earth spells contain spells that revolve personal resilience and toughness when confronted, as well as spells of binding, exorcism, and powerful offenses against certain specific varieties of enemies. Air is the barred element for shugenjas who specialize in the earth element.
  • Air: A shugenja who specializes in the air element has access to a number of spells dealing with travel, divination, illusion and interaction. Earth is the barred element for shugenjas who specialize in the air element.
  • Fire: The most destructive and otherwise offensive spells, but also spells dealing with mental power, are controlled by the element of fire. Any shugenja who specializes in this element cannot learn spells with the water element.
  • Water: Shugenjas who specialize in water specialize in healing and cleansing spells, and most of the commonly associated curative spells, in addition to spells of decay and change, are dictated by this element. Shugenjas who specialize in this element cannot learn spells that are controlled by fire.

Mechanically, the shugenja class has the versatility of a cleric but also has access to a number of spells from the Wizard and Sorcerer spell list. A shugenja does not need to prepare their spells, much like the sorcerer.

However, because of this, the shugenja has a small number of spells that they know, also like a sorcerer. In addition to spells known of the particular element they focus in, the shugenja also receives a number of spells that deal with every other permitted element.

Shugenjas do not have dedicated spellbooks as wizards commonly know them. Known as ofuda, they serve as divine focus and must be read by the shugenja.

[edit] Other Features

Shugenja receive only two other abilities in their entire twenty level progression. The first is the ability to focus on their specific element, which allows them to gain benefits for spells of their chosen element, regardless of what actual school it is.

The second feature is the ability to sense elements. This allows the shugenja to concentrate and become aware of all the sources of a chosen element. At first this ability only functions for a small area around the shugenja. However, as the shugenja grows in strength, so too grows the area in which their concentration is centered.

Unlike spells, a shugenja can just as easily sense a prohibited element as they can their chosen element.