Shivers (computer game)

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Shivers
North American cover art.
Developer(s) Sierra On-Line, Inc.
Publisher(s) Sierra On-Line, Inc.
Designer(s) Marcia Bales
Release date(s) September 30, 1995 (USA)
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: Teen (13+)
Platform(s) Windows, Mac OS
Media CD (1)

Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-line on September 30, 1995.

Contents

[edit] Plot

The Player steps into the shoes of a teenager who is dared by his or her[1] friends to spend the night in the grounds of a haunted museum - Professor Windlenot's Museum of the Strange and Unusual.

The main character soon finds the way in and discovers more than was bargained for: the museum's owner, archaeologist Professor Windlenot, disappeared some 15 years before the story begins - as it turns out, he was killed by energy-sapping elemental spirits called Ixupi. In 1980 two teenagers also went missing; as the player explores, it becomes clear that they broke into the museum themselves and were also victims of the Ixupi.

The object of the game is to survive the night by re-capturing the mischievous spirits of the Ixupi before they drain the player's life force. In order to do this, the player must collect and match up the vessels and lids which once contained the spirits, and then use each complete vessel on its corresponding Ixupi (e.g. the water element vessel, with the water element lid and the water element spirit) to re-capture them one by one.

Of course, this is not as easy as it sounds, as the vessels have been separated from their lids and all of the components have been scattered around the museum, which is itself full of fiendish puzzles set up by the Professor.

[edit] Puzzles

The puzzles range from simple (such as realising that to find each elemental spirit, you have to go to an object or location connected with of the appropriate element), to entertaining (e.g. piecing together information from different areas to solve a puzzle), to relatively difficult (e.g. one of the puzzles is the classic peg solitaire which is rather difficult to complete).

[edit] Graphics

The game was created using scans of watercolors - some 2500 of them - touched up in Photoshop, along with 3D Studio Max and Ultimatte. The game is notable for its impressive 74 minutes of special effects, background music and other audio. The game's Twilight Zone-style voicework creates a familiar voice commenting on the player's success or failure as he or she navigates the game.

Unlike other Sierra games which were (with the exception of Phantasmagoria) considered safe for almost all ages, Shivers contains locations and situations designed to shock the player - for example, if one stands in the wrong place for too long or touches a deadly object, the game may come to an abrupt and premature end. However, it is very simple to start off from the moment in which one made a fatal mistake, so some may consider it entertaining to lead to the untimely death of the protagonist.

Playing in first-person perspective, the game is remarkably similar in style to the Virgin Interactive/Trilobyte production, the popular The 7th Guest, which introduced this style of gaming. Specifically, the numerous complex puzzles tied into the 7th Guest audience, which contributed in part to its popularity.

[edit] Sequel

Main article: Shivers 2

Shivers was followed in 1997 by Shivers II: Harvest of Souls, which used the same idea and style, but is set in a deserted ghost town.

[edit] Trivia

  • The solution to the door puzzle in the Tombs and Curses room is actually one of the images that comes with Sierra Print Artist 4.0, it is titled EGYPTBKGD.JPG.

[edit] Footnotes

  1.   The game is played in the first person, and the player never sees himself in the third person.

[edit] External links

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