Ship, Captain, and Crew
From Wikipedia, the free encyclopedia
Ship, Captain, and Crew is a gambling game played with five dice. The game can theoretically be played with as few as two people, but is best played in groups between five and twenty people.
Contents |
[edit] Game Play
[edit] Equipment
-Five (5) standard six-sided dice
-Table or other surface on which to play
-Coins, chips, money, or other things to gamble with
[edit] Object
The object of the game is to roll a "ship", a "Captain", and a "crew" with three dice, and get the highest score with the other two dice.
[edit] Play
The game starts out with each player putting in the bet or ante in the center of the play area. All players bet the same amount.
The first player then takes the dice and rolls them on the play area. His first goal to roll a "ship" (represented by a six), a "Captain" (represented by a five), and a "crew" (represented by a four). You get three tries to get the ship, Captain, and crew, but they must be obtained in that order.
For example, a player's first roll may be (3,3,3,6,4). although the player rolled both a ship(6) and a crew(4), he keeps only the ship(6). On the second roll, the player keeps the ship(6) aside, having already rolled it. the other four dice might show (5,4,1,2). this means that the player has the Captain(5) and the crew(4), along with the ship from the previous roll. The remaining dice form the players score, which is three(2+1=3).
If this were a good score (it's not), the player could stay with his current score, and pass the dice on after only two rolls. This would be a definite advantage to the player (more on this later). However, should the player with to try for a better score he would then roll the dice a third time, setting aside the ship(6), Captain(5), and crew(4). As an example, the dice may show (5,2), making the player's score seven.
The player to the left of the first player goes next. He also gets three rolls to try to beat the first player's score. In the event that he fails to roll a ship(6), Captain(5), and crew(4), he has no score. Play continues in a clockwise fashion until everyone has had one turn (one turn equals three rolls).
[edit] The Winner
The winner is the person with the highest score at the end of the round (one round equals one turn for each player). The winner collects all the money in the center of the play area.
[edit] Other Rules
When you begin the second round, the player to the right of last round's first player goes first. Thus, gameplay goes clockwise, while the first player of each round moves anti-clockwise.
The other rule, briefly mentioned above, is that if a player can roll a ship, Captain, and crew in two or even one roll, all players after that player must use the same number of rolls. For example, a player that gets a score of three on his frst turn can keep that score, and all other players must try to get a better score in one one roll.
In the event of a tie or draw, all players put in another bet or ante, and everyone plays again, thus doubling the size of the jackpot and giving everyone a chance to win the larger jackpot.