Shining South

From Wikipedia, the free encyclopedia

The Shining South is a region in the fictional fantasy setting of the Forgotten Realms. The Shining South lies on the southern coast of the continent, out to the Great Sea, stretching from South Faerûn to Southeast Faerûn, and consists of many city-states and kingdoms.

Contents

[edit] Related places

Map of Dambrath
Enlarge
Map of Dambrath

[edit] Dambrath

Dambrath is a land at the very south of the Shining South. The majority of the population are human peasants, but the ruling class are half-drow. The half-drow call themselves the Crinti, and they maintain close ties and trade with their drow relatives in the Upper Underdark. Tasloi are commonly encountered in this region.

Economy: Ruled by the Crinti; economy largely supported by human peasants; heavy trading with nearby drow cities in the Upper Underdark.

[edit] Durpar

Durpar is, together with Var the Golden and Estagund, a part of the Shining Lands. It is hardly in a good location, as it is surrounded by mountains and a sea for which it doesn't have guaranteed free access on North, East and South and by the even more dangerous Veldorn on the West. Like Var the Golden, Durpar follow the teachings of Satama, Toril's Siddharta Gautama (Bouddha) and has an Indian flavour.

[edit] Estagund

Estagund is, alongside Durpar and Var the Golden, a part of the Shining Lands. It is modeled after an Indian culture mindset. As all Shining Lands, it is largely centered toward trading.

Map of the Great Rift
Enlarge
Map of the Great Rift

[edit] Great Rift

The Great Rift is the land of the Gold Dwarves, though there is also a human city nearby, called Khôltar. The land is inhabited by 1,300,000 dwarves, gnomes, halflings, and the country, called the Deep Realm, is ruled by a monarchy from the capital of Eartheart.

[edit] Halruaa

Main article: Halruaa

Halruaa is a land of wizards, ruled by King Zalathorn. The fabled, quiet and wealthy magocracy of Halruua is justly depicted as a land of wonders.

They are constantly under the threat of the Cintri marauders from Dambrath and next to them (although separated by a mountain range) lies Rethild, the Great (and cursed) Swamp.

Map of Luiren
Enlarge
Map of Luiren

[edit] Luiren

Luiren is the land of the halflings, and may have been inspired by J.R.R. Tolkien's Shire. It is a theocracy ruled by Faran Ferromar, who oversees 840,000 inhabitants, almost only made up of halflings, with a small number of humans, elves, and half-elves. Its capital is Beluir.

The city of Delzimmer is north of Luiren, close to the Eastern Shaar.

[edit] Rethild

Rethild, also known as the Great Swamp, is a swamp cursed by an ancient wizard, and the home of the magic-draining monsters called larakens. It is separated from Halruaa by the East Wall Mountains (Muaraghal).

[edit] Shaar

Main article: Shaar

Shaar is a vast savannah-like landscape, which is populated by an endemic race of elephant-like humanoids known as loxos, as well as by the insectoid thri-kreens and the tauric wemics.

[edit] Var the Golden

Var the Golden is a peninsula at the far south-east of Faerûn. In front of it is Ulgarth. Its name comes from huge quantities of wheat fields.

Like Durpar, Var the Golden follows the teachings of Satama and therefore has an Indian flavour. Both constitute with Estagund the Shining Lands.

[edit] Official Material

[edit] Portals

[edit] Specific prestige classes

  • Hand of the Adama (image) (Durpar, Var the Golden)
  • Dambrath
    • Crinti Shadow Marauder (image)
    • Scourge Maiden (image)
  • Estagund
    • Maquar crusader (image)
  • Great Rift
    • Great Rift Deep Defender Crypt (image)
    • Great Rift Skyguard (image)
  • Luiren

[edit] External links


Dungeons & Dragons Core Rule Books
Player's Handbook | Dungeon Master's Guide | Monster Manual
3.5 Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Divine | Complete Mage | Complete Psionic | Complete Warrior | Dragon Magic | Dungeon Master's Guide II | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic of Incarnum | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of the Dragon | Races of Stone | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy
3.0 Dungeons & Dragons Supplemental Source Books
Arms and Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith | Deities and Demigods | Draconomicon | Enemies and Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Miniatures Handbook | Monster Manual II | Psionics Handbook | Savage Species | Song and Silence | Stronghold Builders Guidebook | Sword and Fist | Tome and Blood
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books
Dragonlance: Dragonlance Campaign Setting • Eberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Xen'drik | SharnForgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn | Faiths and Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | UnderdarkGhostwalk: GhostwalkGreyhawk: D&D Gazetteer | Living Greyhawk GazetteerOriental Adventures: Oriental Adventures
Other 3.0/3.5 Dungeons & Dragons Material
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules