Shining Force 3 Beta

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Shining Force III (Orignal Beta)
Developer(s) Camelot Software Planning
Publisher(s)
Japan SEGA Japan

United States SEGA USA

Europe SEGA Europe
Release date(s)
Genre(s) Tactical role-playing game
Mode(s) Single player
Platform(s) Sega Saturn
Media CD-ROM

In 1997, Sega of Japan released a demo disc known as Shining Force 3, this disc was the original Beta prototype for the game and featured several key diffences, such as an unused level format, key character voice differences and monsters of which would not appear in this early of the game

This demo was not released anywhere outside of Japan, and thus is a sought after item for retro gaming collectors and RPG collectors alike. With it's key differences and even a final level of which was not in the final game, the Beta version was Sega's way of testing the market for one of it's popular series.


Contents

[edit] Differences

The main diffences from the finished game are very noticeable, in that given the early product, they would not have been put into the game at that time such as:

Status screen for Synbios (note the lack of magic)
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Status screen for Synbios (note the lack of magic)

[edit] Magic Spells

Magic for the main character, Synbios is not included in this version. In the finished product his magic is in fact Return, which would bring you back to a church for saving progress. As this was only a demo however, there was no need for it to be included. With a fair amount of levelling up however, you can obtain his Spark magic, this spell being obtained at level 9 in this version. The spell doesn't work, however the icon and MP does appear on the status screen.

[edit] Character Voiceovers

The character, Dantares has no voiceover on the Beta
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The character, Dantares has no voiceover on the Beta

This particular version of the games character voiceovers for their special attacks are only included for four characters

  • Synbios - Has a different voice actor than the final version, similar to that of Zero in Scenario 2
  • Masquirin - Has an entirely different set of speech fo her magic spells, but the voice is the same
  • Grace - Is identical to the finished version
  • Hayward - Is identical to the finished version

The other characters, Obright and Dantares have no voiceover and as such their mouths move for the attack but no voiceover happens.

The monsters, of which you wouldn't normally face until much later
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The monsters, of which you wouldn't normally face until much later

[edit] Monsters

The various monsters included were in there to test out size and span of the monsters, such as:

  • Minotaur (large with a weapon)
  • Lich (hovering with magic)
  • Worm (earth bound crawler)
  • Bat (flying with a generalised attack)
  • Lizard (small with a weapon)

These monsters together was unusaul in the finished version, as you encounter them at different times and with different statistics to that which they have in the beta for example

  • The Minotaur has 22HP, in Scenario 1 it has 110HP
The main screen: Top - Train Battle and Bottom - Dwarf Valley Beta
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The main screen: Top - Train Battle and Bottom - Dwarf Valley Beta

[edit] The Battles

The battles which you are able to choose from are

  • The Railhead Train Battle (Characters Missing)
  • The missing Characters are
    • Cybel
    • Julian
    • Eldar
    • Irene
  • However Eldar does make an appearance at the start, but nothing else is changed
The level is similar to that of Scenario 1's waterfall and looks to be an earlier version.
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The level is similar to that of Scenario 1's waterfall and looks to be an earlier version.

[edit] Dwarf Valley Beta

The second choice is a battle, and area which did not make it into the finished version of the game, it is known as Dwarf Valley Beta and is the original battle of Dwarf Valley.

The level itself was a prototype of the Waterfall battle before Aspia in Scenario 1, as the virtually identical Suspension Bridge, waterfall and cliff area are included. However the differences are that the land texture mappings have not been completely finished and the beginning and end areas of the level are different to the finished falls.

The logical explanation would be that the level was almost finished and ready to go on the final version, however those plans were scrapped when they decided to finish the area itself.

[edit] External links


Shining Force video games
v  d  e
Shining Force • II • Gaiden • CD •III Beta • III • Neo • EXA
Shining in the Darkness • Shining Wisdom • Shining the Holy Ark • Shining Tears • Shining Soul II