Shadowclan

From Wikipedia, the free encyclopedia

Shadowclan is a guild that gained notoriety within the online gaming community by taking the place of non-player character monsters in the massively multiplayer online role-playing game (MMORPG) Ultima Online. With this act, Shadowclan created an intelligent enemy for the average player character, changed the way thousands interact in online games, and helped set a standard for antagonistic roleplay through the development of rich lore and strict in character policies.

Ultima Online - Shadowclan Event
Enlarge
Ultima Online - Shadowclan Event

[edit] History

Shadowclan began in October of 1997, when a handful of players in Ultima Online on the Great Lakes shard decided to take the place of the unintelligent non-player character orcs and provide a more challenging enemy. These were the first Shadowclan Orcs and lived out of a tent. From the beginning, they roleplayed and stayed in character as orcs.

Soon after that, Shadowclan moved to the Catskills shard and into the orc fort south of Yew. Shadowclan grew and thus did the intensity at the orc fort. Battles became commonplace. Other roleplayers flocked to Catskills and, with some publicity, the population of Shadowclan skyrocketed. For years, the battles at the officially recognized Shadowclan fort continued all day long, every day.

Today, Shadowclan has brought its playstyle to many other online games and continues to take it to any game where there is enough member interest.

[edit] See also

[edit] References/External links

  • Jennings, Scott. Massively Multiplayer Games For Dummies. Hoboken, NJ: Wiley Publishing, 2006. ISBN 0471752738. - (a book that interviews Ogur, one of the clan administrators, about Shadowclan)