Shadow battlecrab

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Shadow battlecrab

A Shadow battlecrab
First appearance  ?
General Characteristics
Armaments Energy Beam
Defense Organic hull

It was jet black. A shade of black so deep your eye just kinda slides off it. And it shimmered when you looked at it. A spider big as death and twice as ugly. And when it flies past, it's like you hear a scream in your mind. — Lt. Warren Keffer, The Fall of Night

A Shadow battlecrab is a fictional spacecraft from the Babylon 5 universe.

These ships make up the bulk of the Shadows' fleet. These ships are alive, but cannot operate independently, instead they require a humanoid to be merged with them and operate as its CPU. The unfortunate "pilots" are usually captured members of one of the younger races. Before being merged a person will have bio-mechanical implants inserted into his or her brain. First the implants facilitate the person's link with the ship, then they suppress the subject's free will, making him or her a slave to the "machine". Once the process is finished, the person is a mindless servant of the Shadows who will obey their every command. The reason the Shadows have chosen not to give their most powerful servants free will dates back to the time when the technomage order rebelled against their Shadow creators and chose to follow their own path rather than serve as cannon fodder for the Shadows.

Battlecrabs are extremely powerful ships. The primary weapon is a violet energy beam of variable output. It can targeted precisely enough to cut a warship in two without causing secondary explosions, but it is also suitable for large scale orbital bombardment (seen when a task force of four Battlecrabs destroy the Narn's largest civilian colony in just a few shots). This beam also functions as point defense weaponry against enemy fighters. The skin of a Battlecrab is capable of absorbing energy weapons and can kill a human (and probably other species as well) through physical contact. They also have a jump point disruption weapon that will collapse a jump point, usually destroying the ship entering or leaving it in the process. Unlike all the other races, the Shadows' ships do not use jump points to travel between hyperspace and normal space, but instead phase in and out of hyperspace, giving the appearance of a cloaking technology. They carry a contingent of at least 40 fighters which they can launch in the form of a sphere into groups of opposing vessels before they disperse and attack. Though powerful, they are not indestructible, and a weakness of their organic nature is that they and/or their living CPUs feel pain. Attacks that exceed their pain threshold can cause them to become momentarily paralyzed, which makes them somewhat vulnerable to focused, continuous fire--provided the attackers are not destroyed by the pained vessel's allies. In addition, when three Narn Starcruisers manage to destroy one of the "spines" on an attacking Battlecrab in The Long, Twilight Struggle, the vessel is incapacitated for the remainder of the battle (despite the relatively minor damage) and has to be towed away by another Battlecrab afterwards.

Because the battlecrabs contain a living host, they are vulnerable to telepathic attacks. In an attempt to counter this, the Shadows kidnapped a number of human telepaths during the last Shadow war and used them as CPUs in their ships to counter enemy telepaths.

In the expanded universe produced by the RPG books from Agents of Gaming and Mongoose Publishing, it is known that Shadow Battlecrabs are living organisms and actually grow from smaller versions of the class. It is also known that eons ago during the height of the First Ones empires, the Shadows may have actually piloted their own craft but gave up the practice.

Earth's involvement with the Shadows began when a crashed 'battlecrab' was found on Mars. Interestingly, the profile of the 'battlecrab' is somewhat like the pattern of 'canals' and oases as they were conceived before NASA's space-probes got a closer look.

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