Seventh Sea (roleplaying game)
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Seventh Sea | |
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Designer(s) | Jennifer Wick, John Wick, Kevin Wilson |
Publisher(s) | Alderac Entertainment Group |
Publication date | 1999 |
Genre(s) | Swashbuckling, sorcery |
System | Custom (d10-based), later d20 System |
Seventh Sea is a swashbuckling and sorcery themed role-playing game set in the world of Théah. It was created by Jennifer Wick and John Wick and written with Kevin Wilson and published in 1999 by the Alderac Entertainment Group. The setting also inspired a collectible card game.
In 2000, Seventh Sea won the Origins Awards for Best Roleplaying Game of 1999. As of 2005, the card game has been discontinued. The role playing game has also been out of print.
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[edit] Setting
The 7th Sea RPG is set in a world that draws direct influence from the literature of 1600's Europe. Each country in the world can be compared to a European kingdom but is a very over-exaggerated representation. Sorcery is a large part of the world as well with many types available to players. The dominant religion in the world is based on a form of gnostic Christianity and features a parallel of the Spanish Inquisition. There are also references to the Knights Templars, Masons and the Invisible College of scientists.
All major European powers have their representations in Théah. Avalon (England), Castille (Spain), Montaigne (France), Eisen (Germany), Ussura (Russia), Vendel/Vestenmanavnjar (Holland / Viking) and Vodacce (Italy) are the main cultures of the game. There is also Inishmore (Ireland), Highland Marches (Scotland), the Crescent Empire (Ottoman / Arab), Midnight Archipelago (American Natives) and the secretive Cathay (China / Japan).
[edit] History
Originally Seventh Sea materials were published using a d10 (roll-and-keep) dice system. The game was fairly well-received, thanks to its well-designed mechanics and interesting setting. However, some of the game's later supplements included information about the game's world that dramatically affected its flavor, including an extensive and rather Lovecraftian background to sorcery. Some complain that the later supplements upend or break the mood of the game.
In 2004, Alderac switched to the d20 System and rebranded the game Swashbuckling Adventures. This switch offended many members of the 7th Sea community loyal to the d10-based system, who viewed the new system as bland and unoriginal. Other gamers were in favor of the change, claiming the more generic d20 System would help introduce unexperienced players to the game. After three d20 books, a series of hybrid books were published with support for both systems. Alderac no longer publishes books for the system although a series of electronic books has been released by volunteer writers through the AEG website.