Sensaura

From Wikipedia, the free encyclopedia

Sensaura, a division of Creative Technology, provides sophisticated 3D audio technology for the interactive entertainment industry.

Following its origin as a research project at THORN EMI Central Research Laboratories ("CRL", based in Hayes, United Kingdom) in 1991, Sensaura evolved to become the leading worldwide supplier of 3D audio technology. By 1998 Sensaura had licensed its technology to the three major audio chip manufacturers (ESS Technology, Crystal Semiconductor/Cirrus Logic and Yamaha), who at that time supplied 70% of the PC audio market. Subsequent major licensees included Nvidia, Analog Devices, VIA Technologies and C-Media Electronics.

Sensaura technology has shipped on more than 24 million game consoles and 150 million PCs (on soundcards, motherboards and external USB audio devices). As well as being licensed directly for the Microsoft Xbox hardware, the technology is also available as a middleware product, GameCODA, for the Xbox, Sony PlayStation 2 and Nintendo GameCube.

In December 2003 the Sensaura business and IP portfolio was bought by Creative Technology. Sensaura continues to operate as an R&D division within Creative, supplying advanced audio technologies to PC sound cards, game consoles and other interactive entertainment and multimedia devices.

[edit] External links