Seiklus

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Seiklus
Screenshot of Seiklus.
Developer(s) cly5m
Publisher(s) Independent
Designer(s) cly5m
Engine Game Maker
Release date(s) 2003
Genre(s) Platform game
Mode(s) Single player
Rating(s) Unrated
Platform(s) Windows
Media Free download
System requirements See site
Input Keyboard

Seiklus is an unusual and distinctive platform game for Microsoft Windows, created by a single author, cly5m, using Mark Overmars's Game Maker game development software.

Contents

[edit] Overview

Seiklus is a puzzle platformer with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of various different, loosely connected areas the player has to explore, collecting both items to help on the way and floating "wisps" of various colours, which should optimally be all obtained. Seiklus has no weapons and no violence. There are various "hostile" lifeforms in some areas, but at worst they only set you back a little. It is impossible to die or get stuck.

[edit] Music

Cly5m did not compose any of the game's music. Rather, he chose to include various chiptunes from other artists that are widely available in the Internet, hoping to expose chip music to people who would perhaps never find it otherwise. This style of music recalls the simplicity of music from early computer games, where primitive sound chips forced musicians to rely upon compositional skill and melody rather than orchestration or production values.

The soundtrack of the game consists of:

  1. "Believe in Yourself" by Stalker (original by emax/trsi)
  2. "C64-Driller" by Warwick Gaetjens (original by Matt Gray)
  3. "Puzzle Game" 3 by Front 6
  4. "Rainy Summerdays" by Radix
  5. "Sanxion" by Dreamfish (original Thalamusik in the game Sanxion by Rob Hubbard)
  6. "Wings of Death" by Jochen Hippel
  7. "Yoghurt Factory" by Radix


[edit] Trivia

  • The name Seiklus is Estonian for "adventure".
  • Seiklus took approximately 6 months to complete.

[edit] Impact

Since its release, Seiklus has had a broad and growing influence on certain circles of indie game development (cited as inspiration by Nifflas, the creator of Within a Deep Forest). In its visibility, Seiklus has gone some way to help legitimize software produced with canned game creation utilities, illustrating the benefits of design over rote technology.[1] Its influence has spread to the point where, even in mainstream industry publications, the game has become something of a point of reference: a name drop[2], to get across various points about game design[3]. It has also featured in some direct capacity in publications as diverse as Edge and The Gamer's Quarter (including cover status, and extensive interviews with its creator).

[edit] External links

[edit] Footnotes