Trauma Center: Second Opinion

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Trauma Center: Second Opinion
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Nintendo
Release date(s) United States November 15, 2006[1]
Japan December 2, 2006

European Union TBA

Genre(s) Medical Simulation
Mode(s) 1 Player
Platform(s) Wii
Input Wii Remote, Nunchuk

Trauma Center: Second Opinion (known as Caduceus Z in Japan) is the second game in the Trauma Center series. The series has now moved to the Wii, and was a launch title for the system in North America and Japan, and made full use of the Wii Remote and Nunchuk attachment. This version is a remake of the original game for the DS, although its graphics and mechanics have been completely redone to take advantage of the Wii's functionality. Once again, players will take control of Dr. Derek Stiles (or Kousuke Tsukimori in the Japanese version), and a new doctor named Naomi Kimishima (or Mira Kimishima: ミラ・キミシマ in the Japanese version) who makes an appearance. Dr. Kimishima also has the ability to utilize the Healing Touch, though her ability is different than Derek's. The game also features more voice acting than the original, which includes speech from the two main characters as well as more speech from the side characters.

Contents

[edit] Gameplay

In the game, the player will use the Wii Remote and the Nunchuk to play the game. Most of the tools will be used with the Wii Remote while the Nunchuk allows players to quickly switch between instruments. As well as having all of the tools from Under the Knife at the player's disposal, the player can also make use of a few situational tools. Some of the existing tools have added functionality from the previous game. Other than the new functionality, the main objective of the game remains the same as the DS version. Your goal is to treat whatever is wrong with the patient in the alloted time limit without letting the patient's vitals reach 0 or making too many mistakes. The game will initially give you basic missions to let you get used to the game, but as you progress, you will encounter the GUILT from the previous game, which are mostly dealt with in the same manner with a few exceptions in later missions.

[edit] Tools With New Functionality

  • Magnifier, Drain, Syringe: None of these have any new purposes, but they are now operated by simply pressing or holding the A button.
  • Scalpel: In the bomb mission, it's used to remove screws from the casing.
  • Forceps: To hold onto something, you have to hold the A and B buttons, as if actually pinching a pair of forceps. Can also rotate objects while they're held. Also takes forward-back motion into account.

[edit] New Tools

  • Defibrillator: Used when a patient is suffering from Cardiac Arrest. Replaces the Gel and Massage method from the DS version. Push the Wii Remote and Nunchuk towards the screen, which will make a gauge appear. Try to stop the bar in the green by pressing B and Z at the same time.
  • Penlight: Used in Nozomi's third mission to illuminate dark areas. Has to be moved around to see what you are doing.
  • Flash Camera: Also used in Nozomi's third mission: Its flash provides the same effect as the Penlight, but has to be reused when the light fades.

[edit] Healing Touch

Both Derek and Nozomi have the ability to use the healing touch, but what it does is different between the two of them. While Derek is still able to use his concentration to seemingly slow down time for him, Nozomi's abilities allow her to heal the patient when getting "Ok", "Good", or "Cool" when fixing a patients wounds. Like in the DS version, Healing Touch is activated by drawing a star on the screen, and how well the star is drawn has an effect on how much time you're given.

[edit] GUILT

While your encounters with the man-made GUILT will be mostly the same, the later in the game you will be presented a few unique dealings with GUILT. A few situations in the game will give you the task of having to deal with multiple types of GUILT at the same time, such as Kyriaki and immature Savato and even an enhanced version of Savato.

  • "Sayonara" involves removing Kyriaki while trying not to kill immature Savato.
  • "Relapse" features a strain of Tetarti that only show their colors through the toxins they emit.
  • "Second Opinion" has Dr. Stiles infected with both Kyriaki and smaller Paraskevi, which are initially at his heart.
  • "Fallen Heroes" is similar to "Under The Knife", only the player has to remove Triti, Tetarti, Deftera, and Paraskevi.
  • "Vulnerabilities" has Director Hoffman infected with a much stronger form of red-colored Savato that moves across portions of the heart.

[edit] Game Sequence

For the most part, Second Opinion's levels are the same as they were in Under the Knife. However, completing each chapter in Dr. Stiles' game unlocks a chapter in Dr. Weever's stage, which are referred to as Z-1, Z-2, and so on up to Z-5. The sixth chapter brings the two doctors together to take the new operations.

Italics indicates the name was changed from the DS version, bold indicates a new chapter.

Trauma Center: Second Opinion Missions
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 X Missions
  1. Standard Proceedure
  2. Learning the Ropes***
  3. A Farewell
  4. Singing the Blues
  5. A Real Doctor
  6. Life or Death
  1. Dormant Ability
  2. Striving for Asclepius
  3. Awakening
  4. Just Let Me Die
  5. Please Let me Live
  6. For the Greater Good***
  1. GUILT
  2. Something Precious
  3. An Explosive Patient*
  4. Caduceus on a Plane***
  5. Pandora's Box***
  1. Race for the Cure
  2. Stepping Up
  3. The First Step**
  4. Medical Research
  5. The Next Step
  6. Progress***
  7. Prolonged Struggle**
  1. Under the Knife
  2. Shifting GUILT
  3. GUILT Evolves
  4. Infection
  5. A Devil**
  6. Death Awaits All
  1. Relapse
  2. Second Opinion
  3. The Future of GUILT
  4. Fallen Heroes
  5. Vulnerability
  1. X1: Kyriaki
  2. X2: Deftera
  3. X3: Triti
  4. X4: Tetarti
  5. X5: Pempti
  6. X6: Paraskevi
  7. X7: Savato
  • Z1: From Overseas
  • Z2: Miracle
  • Z3: Pursuit
  • Z4: Transplant
  • Z5: Sayonara

---> Leads To ^^^

  • X Missions with Nozomi

* The mission "An Explosive Patient" was in the DS version, but the bomb is completely different in the Wii version.
** Only a slight alteration in the name.
*** a very large alternation in the name

[edit] Reviews and Reception

Reviews were mostly favorable, though generally no higher than the DS version seeing how the game was a remake of the DS original. IGN awarded the game with an 8/10.

[edit] Story

Up until Chapter 6, much of the story remains the same, though the Wii version's Chapter 6 assumes the DS version's had already taken place. Chapter 6 focuses on Caduceus Europe researching what they had gathered from Delphi to find a way to use GUILT to benefit mankind, though they do this through illegal means, and end up causing an outbreak that is narrowly averted by the actions of Derek and Nozomi. Afterwards, Caduceus Europe ends up under investigation for their actions, though the director apologies for his actions.

[edit] Notes & references

  1. ^ http://www.atlus.com/prpdf/tcso.pdf

[edit] Trivia

  • All of the references from the DS version remain intact.
  • "Caduceus on a Plane" is most likely a reference to the 2006 movie Snakes on a Plane, in particular due to the Caduceus symbol, which is two snakes wrapped around a staff. (This is the symbol of the Greek god of healing, Asclepius.)
  • Most of the GUILT are different in appearance than from their DS counterparts. Of particular note:
    • Kyriaki has a couple of 'wings' to swim around with.
    • Deftera bodies have wings and a fin that resembles a limb of some sort, when they come in contact, they resemble a Chinese Ying-Yang Symbol.
    • Triti has green normal panels and blue draining panels, and is more crystalline in appearance.
    • Tetarti has a body that resembles a stingray with a large eye in front and a couple of long arms to propel itself.
    • Pempti's main core has a couple of fins. It's mini-cores are different in appearance based on what mode of attack it's in.
      • Laceration-phase mini-cores resemble budding seeds.
      • Polyp-phase mini-cores resemble orbs with blue blocks on one side.
      • Rotating-phase mini-cores are similar to the polyp mini-cores, but have blocks all around them.
    • Savato is turtle-like in appearance, with two long legs in front and a couple of stubby ones in back.
      • Blue Immature Savato resemble tiny Trilobites with claws.
  • The theme reserved for more intense situations prior to dealing with GUILT is mostly swapped with the less intense theme used during the early missions in Under the Knife. The only mission where this isn't true is "Just Let me Die".

[edit] External links

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