Sculpt 3D

From Wikipedia, the free encyclopedia

Sculpt 3D is a raytrace application released in 1987 for Amiga computers programmed by Eric Graham. Later, the company Byte by Byte released a port for the Apple Macintosh. Sculpt 3D is among the first ray tracing application for the Amiga computers. It proved that raytracing could be done on home computers as well as on mainframes.

[edit] The Amiga Juggler

The first demo that showed the raytracing capabilities was an animation of a juggler juggling three chrome balls. Even though the juggler was constructed out of spheres, the balls' reflections and movement made it look realistic. The juggler demo was generated on an experimental version of Sculpt 3D. The animation generated so much interest that a full 3D application was programmed. See the animation in AVI format[1]

[edit] Sculpt 4D

Sculpt 3D created still images, and a tool compiled an animation from these still images. Sculpt 4D added animation capabilities to Sculpt 3D. It allowed movement of objects by setting keyframes.

[edit] External link