Schlock Mercenary characters

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This article is about the characters from Schlock Mercenary, a hard sci-fi webcomic.

Contents

[edit] Main characters

[edit] Protagonists

[edit] Sergeant Schlock

Schlock

A carbosilicate amorph "everyman" who packs a plasgun with the onomatopoeic charging sound of "ommminous hummmm".

He normally appears as a large grey-brown-green cow-pattie-shaped mass with a mouth and eyes that comes up to about normal human chest height, though he can:

  • mold himself into the shape of any like-volumed object (but he can't change his color or texture)
  • pluck an eye out and look around a corner with it
  • overeat to temporarily increase his own size dramatically
  • reform with no adverse effects after being blown apart from the inside
  • conduct closer-than-mêlée biochemical warfare with totally unsurpassed skill, due to the unique circumstances of his immediate ancestry.

His mouth is normally his only orifice, with which he eats, breathes, smells, excretes, and conceals weaponry. His only specialty organs are his eyes, which are not native to his body, but rather harvested from "eye trees." Despite his small size, Schlock weighs at least 500 pounds (although that may have changed since he "ate" himself from an alternate timeline). His 'brain', such as it is, is in fact spread throughout his entire mass. He has as many arms as the situation calls for, and never any legs. Apparently he slides everywhere. It isn't specified precisely what texture Schlock has, but he is most definitely dry and un-slimy. In his default state, he has a cute little curlicue of amorph-biomass on his head that makes him look like he has a forelock.

Personality-wise, the Sergeant is violently enthusiastic about his work, and his sense of humor can border on sardonic. He has absolutely no sense of subtlety, which is not to say that he can't have moments of extreme cleverness. He has expressed an admiration for Breya's personality traits, and was at one point interested in producing offspring with her. (At a later date, Schlock made it clear that he was no longer interested in Admiral Breya.)

He is addicted to Ovalqwik mix (a parodic portmanteau of Ovaltine and Nesquik that is actually "a very heavy stimulant cocktail cut with shampoo and inert ultra-tensile carbon".), which the mercenary company orders in bulk for him. His preferred method of ingestion is to eat it in powder form directly from the shipping drum, which he refers to as the "tub of happiness" [1].

He normally stores his considerable collection of firearms within his mass (morphing arms as needed, meaning that he is sometimes seen with three or more arms with a gun in each hand). His main weapon is a plasma cannon, which when armed emits an Ommminous Hummmmm.

[edit] Captain Kaff Tagon

Kaff Tagon

He is the leader of the mercenaries and namesake of the company ("Tagon's Toughs"). When Breya was around, he displayed a tendency to put his foot in his mouth a lot regarding sexism in the workplace, but it was just inexperience at tact and political correctness, and not a character flaw. He is, however, a mercenary at heart, and enjoys extracting all possible money from a job. Tagon is a good leader and a skilled tactician, but his vocabulary is too small for the word "melange". [2]

Tagon was killed in action in October 2004 during the almost-annual "Schlocktoberfest", when Howard's stories usually take a turn to the dark side and most often end up with someone getting killed. After his death, Tagon willed the command of the company to Kevyn Andreyasn.

In an effort to save the galaxy, Tagon's life was spared through the actions of a time-travelling Captain Andreyasn and his past counterpart, who managed to pay off the mercenaries who would have otherwise killed him.

[edit] Munitions Commander/Captain Kevyn Andreyasn

Kevyn Andreyasn

Engineering ultragenius. He has more common sense and faster intuition than anyone of his intelligence properly should. His most notable invention, the teraport, eventually led to full-scale warfare spanning the galaxy when it was made open source.

Upon the death of Captain Tagon and Kevyn's assumption of leadership of the Toughs, he was promoted to Captain by a unanimous vote among the other officers.

In an effort to save the galaxy, Kevyn recently traveled back in time to just before he received command of the Toughs, and helped his past self prevent the ambush that cost Tagon his life. Having used his knowledge of the future to get a sizeable nest egg for himself (Lotto numbers), the future Captain Andreyasn has now retired to live on Celeschul alongside General Karl Tagon, Captain Tagon's father.

Furthermore, it should be noted that Kevyn Andreyasn bears a more than passing resemblance to Howard Tayler, the writer of Schlock Mercenary. Unlike Tayler, however, Kevyn is not visually impaired in any way: His glasses are actually vision enhancers that enable him to perceive virtually the entire electromagnetic spectrum. In one notable strip, he boasted of having infrared, ultraviolet, microwave, and X-ray vision to Dr. Bunnigus. Said Doctor forced him to cease wearing them when he became captain, but as this confrontation was erased by Kevyn's time-traveling, he retains those abilities in the current strip.

[edit] Ex-Admiral/Fleet Commander/Ambassador Breya Andreyasn

Breya Andreyasn

Former leader of the mercenaries and Kevyn's sister. She doesn't take any crap and eats male chauvinist bacon for breakfast.

She was collaborating with her brother on Project Get-Filthy-Rich-Off-The-Teraport, handling the marketing end of things. She used the investment capital she was in charge of to stage a corporate takeover of Tagon's Toughs, which was apparently supposed to be step one in a devious PR tactic. She promoted herself to Admiral of the company by virtue of being the one signing the paychecks.

Since being forced out of Tagon's Toughs, Breya has gathered her own fleet, became a commissioned UNS admiral, waged war on the Gatekeepers, and married Haban II. After the rise of the second fleetmind Breya has been appointed UNS ambassador to the Fleetmind after being decommissioned with Colonel Kerchak as her security chief.

[edit] Adjutant Ennesby

Ennesby

The Serial Peacemaker's artificial intelligence. He loves really bad puns, obscene gestures involving the finger, winning at chess, his own freedom, smartassery, and especially any conjunction thereof. He has a weapons-grade vocabulary [3].

The "flying maraca", his first physical body, has human-looking eyes, a speaker grille in front that moves like a mouth, and floating eyebrows (though Howard's art style is such that all characters have them, so whether they actually levitate is unknown). The maraca is capable of withstanding chemical explosives at point-blank range. Additionally, he has various capabilities, including short-ranged levitation and a maser (adapted by Ennesby from the levitation).

All the manipulatory equipment is housed in the sci-fi "fiddly bit" sticking out the underside of the ball. If it's snapped off, he's unable to move or manipulate objects.

Ennesby started out as the "state-of-the-art vanilla-helix viral artificial intelligence" that brought the holographic New Sync Boys, a popular, if fictional, boy band, to life. After their exposure, he uploaded himself to the Hypernet in embarrassment and infected the systems of the Kitesfear, demanding sanctuary. From there he was dubbed "Ennesby" (A play on "NSB", for the boy band he was created for) and transferred into his first physical body: the aforementioned "flying maraca."

Ennesby later transferred his primary identity into the new ship's computer on the Serial Peacemaker, but kept the flying maraca as a semi-independent secondary extension. With the recent destruction of the Serial Peacemaker during the 'Dark Matter War' which he hijacked under Petey's direction, Ennesby is now struggling to deal with the loss of a large portion of his processing ability as well as the distrust of Tagon and Kevyn.

[edit] Post-Dated Check Loan (or "Petey")

Petey's hologram
Petey in the flesh

The artificial intelligence of the massive warship of the same name. Driven mad by a gruesome mutiny, Petey existed in a state of total introversion (rendering the ship inoperative) until coaxed back to reality by Ennesby, Kevyn, and Captain Tagon. Petey's fear of ghosts made him suicidal, but he was ordered by Captain Tagon to "repress and deny" his memories of the haunting and cease running the probability simulation which had driven him insane. This act ensured Petey's mental stability. As a side effect of this directive, Petey developed the ability to repress and deny anything he damn well pleased at any time, effectively allowing him to lie to his superiors.

In addition to controlling the ship's every function (in particular its vast army of "fabbers"), Petey manifests an avatar in the form of a floating hologram of an
Ob'Enn, the koala-like race of warmongering xenophobes that constructed him. During the ship's career with Tagon's Toughs, Petey was eventually made "probationary special lieutenant" and granted authority to give orders and draft mission profiles.

Petey and the ship were destroyed when an Ob'Enn stowaway used Petey's hard-coded racial devotion to steal the ship; freed from Captain Tagon's authority (and the order to avoid thinking about the haunting of the ship), Petey promptly became ferally suicidal and self-destructed. The impending doom did not stop him from pointing out the irony of the situation to the Ob'Enn in a rather sarcastic way, right before the ship exploded.

Recently, Petey has re-emerged in the story, explaining that an overhauled and non-suicidal copy of his personality was intentionally ejected into space in an Ob'Enn mini-tank by his original mad iteration right before it suicided. Petey has since created multiple physical Ob'Enn bodies to inhabit (using the "magic cryokit" he stole), complete with implanted hypernet nodes so that the biological bodies stay in contact with the overall A.I. consciousness, which allows him to "give himself" orders. He has also built a massive fleet to wage a war of containment on his zealously xenophobic marsupialoid ex-masters. He is now known to them as "The Rogue."

As of July 2005, Petey defeated the Dark Matter entities by combining the A.I.'s of thousands of ships into a collective gestalt within himself, forming an entity called the Fleetmind. This Fleetmind refused to separate after the battle; instead forming around the dominant personality of Petey. As a result of the same battle the Fleetmind was left with access to a zero point energy device built out of the galaxy itself, providing it with nearly limitless energy. The combined power zero point generator and intellect of the Fleetmind, combined with Petey’s natural pride, appears to have caused Petey to consider himself god-like, and he seems unlikely to want to relinquish his new-found power. Petey is now prosecuting an invasion of the Dark Matter entities' home galaxy of Andromeda.

With his new-found power Petey has also intervened in the affairs of many worlds with decisive means. These encounters have shown an extreme form of situational ethics in which Petey acts 'for the greater good.'

The most notable example of this was the apparent assassination of the entire governing body of Qlaviql. The planet first came to Petey's attention when he prevented an invasion of the poorly-defended planet by a race known as the Tohdfraug, after which he put the former conquerors to work battling the Pa'anuri[4]. However, four months later, he noticed that the planet had not yet rebuilt its orbital defenses, instead devoting its resources to pacifying its population with social programs[5]. He then captured the assembly building and demanded that they demonstrate the ability to defend their world-i.e. prevent an orbital strike on their location by one of his frigates[6]. They failed[7]. The captain of an ore freighter then rammed his ship into the attacking frigate, using his cargo as chaff[8]. Petey then appointed the captain the new Qlaviqlese head of state(and gave him a nifty ten-year plan for turning Qlaviql into an economic superpower[9]).

In reality, Petey conscripted the Qlaviqlese assembly into the war effort against the Pa'anuri as he did the Tohdfraug invasion fleet, the Kestronan Insurgency, the Ob'Enn empire, and no doubt many, many more aggressive nations. Basically, although the nations of the Milky Way galaxy would probably be willing to fight the Pa'anuri to prevent another galaxy-destroying incident, they would be unable to defend their territories from invading powers. By conscripting those would-be invaders into a force to battle intergalactic terrorism, he is able to reduce the fervor of the Teraport wars and fight the Pa'anuri at the same time. (Some cynics note that he is using Andromeda as an extragalactic Australia, while others just comment on how much Petey looks like a koala.[10])

Within the Fleetmind, Petey often appears with Athena, the A.I. of Breya's flagship Athens II. Currently, the Fleetmind and Petey specifically, is considered a foreign power by the U.N.S. and other political bodies despite the growing tension over the Fleetmind's initial hijacking of military ships and continuing interference with intergalactic affairs.

[edit] Chief Warrant Officer Thurl

Thurl

His job entails sitting at a console, and that, coupled with a tendency to snack and some genetic predispositions, meant he used to be obese. Because of a botched mission (during which Schlock ate everything but his head), his body had to be regrown. It was a lot slimmer than what he was used to, but he's working hard on remedying that. When the company added several new recruits (including Andy and Legs, q.v.), he was promoted to Chief Warrant Officer. Due to his experience and age, Thurl handles many of the administrative tasks that the current ship AI, TAG, and Ennessby do not or are not authorized to do.

[edit] Doctor Edward Bunnigus

Edward Bunnigus

Originally hired by Captain Tagon for her well-endowed figure, she has consistently demonstrated an ability to deal with every situation Tagon's Toughs encounters. Less of a mercenary than many of her fellow officers, she concentrates on keeping the trigger-happy mercenaries alive. Her gender-inappropriate name, sizable intellect, and absurd proportions are the consequence of idiot parents and pre-birth gene therapy. Her trailer-trash parents wanted a child who had both a brilliant mind and the body proportions of an exotic dancer. (Because being both smart and beautiful would be perfection in itself, of course.) When the proud parents first looked upon the baby, the serial code on the tag on her wrist started with "E.D.", for exotic dancer. Her parents, nowhere near as bright as she would one day be, assumed that 'Ed' was her name, and called the girl Edward.

[edit] Commander Ellen "Elf" Foxworthy

Elf Doing what she does best.

Elf began as a powered-armor soldier until a SNAFUed bounty hunt. Aboard the Post-Dated Check Loan, she became a tank pilot (her small size allowing her to fit into the Ob'Enn minitanks Petey had schematics for), and rose to become the head of her own minitank team. She has been decapitated twice and has had her legs blown off below the knees twice (once replaced with prosthetic feet an order of magnitude larger than her biological feet, or her whole body, for that matter). Both of the times she has had romantic attractions to someone in the company (Hob and Tagon), the object of her affections died heroically in the line of duty; a streak of bad luck she has tried to hide from through abuse of super-soldier drugs. Elf has risen remarkably quickly through the ranks of Tagon's company. She joined the officer's corp when the company expanded (April 14, 2002) and was later promoted to the rank of commander (October 12, 2006).

[edit] The Very Reverend Lieutenant Theo Fobius

Theo Forbius

A "mercenary priest", Theo has shown considerable theological flexibility (he's really more of an irreverend), according to the situation. An idealist and a gentleman, he prefers using a sharp épée over a firearm, and his heroics have led to his engagement to Dr. Bunnigus.

Howard has stated that, despite claims to the contrary, religion will still exist in the far future. His arguments basically resolve thus: if religion is the refuge of the 'foolishly optimistic', and religion will exist whenever such groups believe in it, then for there to be no religion in the 31st century would require there to be no foolish optimists - which in itself sounds foolishly optimistic.

[edit] Supporting characters

These characters, though frequently present, do not play a consistently important role in storylines.

[edit] Protagonists

[edit] Massey Reinstein, J.D.

Massey Reinstein

A human lawyer originally charged with defending members of the crew (their being unable, through enmity, to hire the attorneys of the Partnership Collective™), Massey joined Tagon's Toughs as their permanent lawyer after an attempt by the Partnership Collective™ to "give" him an implant that would make him a part of their hive mind. The plan backfired, and Massey is now able to access the Partnership's legal database (as well as remain aware of their plans) without being controlled by their hivemind. Though this makes him a potent weapon against the PC™, Massey has remained with Tagon's Toughs largely to remain safe from PC™-hired assassins. The fact that he arranged for a standing bounty authorizing any member of Tagon's Toughs to shoot a Partnership Collective™ lawyer drone on sight has endeared him to most members of the mercenary company.

[edit] TAG

TAG's Core

Only a 2.5 on the Hencke/Ventura AI scale (compared to Ennessby's 4), this new AI was created by Kevyn Andreyasn in order to have a more trustworthy AI running the ship than Ennessby, who has been demoted from Ensign to Adjutant for his actions. With a much more imposing and scary voice than the former boy-band AI Ennessby(Who is somewhat irritated at the origin of said voice, an off-the-shelf Boris Karloff skin), it is much more cold and rational than the former Ensign. Like Ennessby however, it has an affinity for lame puns of Galstandard West and named itself after the initials of the new flagship of the mercenary company, "Touch and Go". Although it was developed mainly to pilot the ship, it has developed an amazing ability to deduce and solve mysteries, such as the incident in which Tagon's Toughs were recently framed, such to the point that even Petey of the Fleetmind was impressed.

[edit] Lieutenant Jeffi 'Brad' Bradley

Lt. Bradley began his (comic) career as a corporal. He used to be a twig, but because of a botched mission, his body had to be regrown, whereupon it was discovered that he had the genetic structure of a massive bodybuilder, but was delibrately stunted as a child, a thread which has yet to be explored. He was promoted to Lieutenant when the Toughs brought a large number of new recruits on board; having more experience and loyalty to the company, several of the "old guard" were promoted.

[edit] Lieutenant John Der Trihs

Der Trihs' name is "Red Shirt" spelled backwards, a reference to the red-shirted and highly-expendable security personnel from the original Star Trek series. Though promoted to officer status, he has no particular competence or value, and is simply an officer because of his long-time membership in the company and because of his history with Captain Tagon. He's found his way into a head-jar on no fewer than three occasions. At one time, Der Trihs was a tactical genius. He served as a junior lieutenant during the Celeschul Terraforming Wars. He spent most of that time in the war room, tweaking Commodore Knutsov's plans, thereby saving a lot of lives, including Tagon's. The two served together for a time until Tagon won a shipstead with the Merchanter-At-Arms and Der Trihs joined Spec Ops. When Tagon started the Toughs, he hired Der Trihs, who'd retired because a Borthwog Torturer ate part of his brain (possibly an allusion to Farscape?), hence his current incompetence. In the January 1,2006 strip, it was revealed that the real reason for his incompetence was that when he went into Spec Ops, he volunteered for an elite intel unit, and the military's surgeons attempted to "upgrade" his brain. When the operation failed, the "Borthwog Torturer eating part of his brain" story was implated into his memory as a cover. Der Trihs has resigned from Tagon's Toughs and now works as a consultant for the police force on Mahuitalotu (the same police he assisted during the Schlocktoberfest 2005 story arc).

[edit] Doythaban Gyo

Originally, Doyt Gyo was an unintelligent bounty hunter and Haban was the very advanced articifial intelligence that controlled Doyt's powered armor and related gadgets and effectors. Doyt originally thought that Haban's hardware was in the armor itself, however, to ensure security, the shady organization providing Doyt with these equipments actually grafted Haban's hardware to Doyt's spinal column. After a serious injury, Haban was reinstalled closer to the brainstem, giving him equal control over Doyt's body. Over time, the two have experienced a merging of personalities. Doyt's mental weakness is such that he has almost entirely been subsumed by Haban, existing to provide the "programming" to control the body's natural functions, while Haban handles the cerebralities. Haban was last seen under arrest by General Xinchub, and it is inferred that (because he was in possession of the magic cryokit at the time) that he has been executed.

[edit] Haban The Second

As a consequence of the F'Sherl-Ganni wormgate conspiracy, Doythaban was carbon-copied. His clone, like all others of his kind, was drugged, interrogated, and scheduled to die, but he managed (through biotechnical enhancements the "magic cryokit" had gifted him to keep him quiet) to escape his captors. The only known survivor of Fsherl-Ganni interrogation, as it seems vaporization moments after coming down from the truth serum was the policy. This "gate-copy" of Doythaban was "killed" by a head wound, completely destroying copy-Doyt's mind, but allowing copy-Haban to assume complete control of the body and a fresh, blank brain, courtesy of Dr. Bunnigus. "Haban the Second" is almost identical to Doythaban, and is married to Breya Andreyasn.

[edit] Corporals Burt 'Nick' Nicholson and Jaz 'Shep' Shephard

These two grunts, almost invariably in one another's company, are typical jarhead mercenaries enhanced with illegal super-soldier drugs and gene therapy. Commonly under Schlock's command, they are impulsive, violent, and thick-witted; in other words, perfectly suited to carrying out Schlock's battle plans.

Shep is notable for the slitted visor worn over his eyes; Appearing African American, it was initially speculated (within the comic) that Shep was a Geordi La Forge type, though far less intelligent. In the aftermath of the Schlocktoberfest 2001 storyline, it was revealed that his visor was actually "A symbol. Of oats", or a Symbiote. [11] The symbiote itself serves to greatly enhance Shep's vision, inculding giving him the ability to see through solid objects.[12]

[edit] Lieutenant "Sensei" Shodan

Leader of Tagon's Toughs' second strike team, Sensei is also responsible for training the mercenaries in hand-to-hand combat. While he handled leadership of the mercenary company when Tagon, Kevyn, and Der Trihs were all incapacitated or in jail, there is no indication that he will be handed any other promotions in the future.

[edit] Sergeant Flib Sh'vuu

Originally the communications officer, Flib's function aboard the ship was rendered unnecessary by the presence of a ship-controlling artificial intelligence. Eventually, he became a part of Elf's tank force, but was killed in action against elusive dark-matter entities.

[edit] Senior Mess Sergeant Ch'vorthq

A biological construct, engineered to be the perfect diplomat. The Creeth engineers evidently focused on that specialization to the exclusion of all other considerations. He looks like a purplish-brown human-height half-melted candle in a suit onto which Picasso was contracted to paint the face.

The truth about his purpose is revealed in the product codes that the Creethlings left in his gene sequence: Creeth Munitions and High Explosives, Exploding Ambassador Version 0.95A[13], creating the perfect pun on "peacemaker." His protein-chain fuse would have set him off during the negotiations, killing many an innocent diplomat, if, after Tagon's Toughs were hired as the patsy to deliver the diplobomb, Sergeant Schlock hadn't mentioned that he smelled like he was burning. As a result of that ordeal and the one where Tagon's Toughs tried to bill the Creethlings for doing what they were, according to the contract, supposed to do, but not what the Creethlings wanted them to do, Ch'vorthq has a cybernetic arm on his left and a cybernetic whisk on his right. After that there was nothing for it but to enlist and become chef.

While not a soldier by any means, Ch'vorthq is capable of holding his own in a melee. His whisk does, after all, have a frappe setting.

[edit] Private "Legs" Leelagaleenileeleenoleela

Legs belongs to a race of blue ostrich-like (minus the neck and beak) creatures with very long legs and only vestigal wings to substitute for arms. She is not so far from her airborne ancestry that her flight instincts should suffer, though; she can take better advantage of her suit's gravitic boosters than any other. Her weapons are mounted to her helmet, and she has proven an effective mercenary grunt, particularly when running is involved.
She handles physical manipulation primarily with her long, prehensile tongue. Most of the training equipment on the Serial Peacemaker was communal, but there was one pugil-stick sparring baton that had "Legs" written on it.

[edit] Private Andy

Andy belongs to a race with four arms. As such, he frequently accompanies Legs on missions, to put balance back into the number of limbs in her squad. Just because he has more arms doesn't mean he necessarily has an increased ability to multitask, but he makes up for not meeting this assumption by being really enthusiastic.

[edit] Corporal Tchukk

A member of the Uklakk race, Tchukk has two bodies which communicate with one another via bio-radio. Sharing one mind, the two bodies later have hypernet transmitters implanted, making him/them (a) superb joint fighter pilot(s). He/they eventually become (a) part(s) of Elf's light armor platoon.

[edit] Doctor Todd "Lazarus" Lazcowicz

Often referred to as "the old doctor", Lazarus worked as the ship's doctor with Tagon's Toughs until accidentally killed by Schlock while repelling boarders. After his death, it was discovered that he had been using his position as a cover for his true passion, the pursuit of highly illegal medical technology. He is responsible for creating the "magic cryokit", a device capable of remarkably un-Hippocratic feats, such as building an entire healthy body around a severed head and giving said body a wild variety of nasty biotechnical weapons and countermeasures.

[edit] The Emergency Medical Hologram

A hologrammatic stick figure projected from the "magic cryokit", programmed to serve as a replacement in the event of a doctor's death and reprogrammed by Lazarus to ignore "morality programming", the hologram was Lazarus' repository of illegal medical technology as well as having imprinted some of the old doctor's personality traits. Unfortunately, it is more akin to the Microsoft Office Assistant than to the holographic Doctor from Star Trek: Voyager, whom the character is based on.

[edit] General Karl Tagon (retired)

Father of Captain Kaff Tagon.

After the death of his son, a squad of mercenaries led by Reverend Lieutenant Theo Fobius (in his first act as a lieutenant) visited the general to inform him of his son’s fate. They arrived in time to save the general who was being held hostage by men from rival mercenaries Pranger’s Bangers who were there to get revenge for what they believed to be an assassination of their leader during Kaff’s final mission. After the rescue Karl joined up with the mercenaries to prevent further attacks from the Bangers. Following the time-travel mission by Captain Andreyasn to prevent the destrucion of the Galaxy, General Tagon has been restored to his retired life and reputedly on good terms with the former Captain Andreyasn, now his neighbor.

[edit] PFC 'Ken' Kennington

[edit] Colonel Kerchak

A sapient gorilla in the UNS Marines appearing in the "Zoojack" arc as a Captain. Fairly level-headed for a quarter-ton gorilla soldier, he has demonstrated command ability on par with sapient humans and was recently promoted to Colonel. The name 'Kerchak' comes from a gorilla from the Tarzan novels.

[edit] Antagonists

[edit] General Xinchub

a/k/a "General Lardchins". Xinchub was a high-ranking General in the UNS battlefleet, who plagued the Toughs on several occasions, first kidnapping Doythaban then blackmailing them into hunting down Breya. Was finally thrown in the Serial Peacemaker's brig after the Dark Matter Entities destroyed his flagship, the battleplate Tunguska, and was sold into slavery as a military expert on a backwater planet named Yoming. However it only took him a year to become king...

(Xinchub's first name is uncertain, as it is only mentioned in the strip twice and is different each time (First time mentioned it's Hugo and later Levaughn Matsui).

[edit] Colonel Jevee Ceeta

Jevee Ceeta

Colonel Ceeta is a "purp", a genetically-altered human with photosynthetic skin. She first appears as a bounty hunter, tracking down Doythaban. After Xinchub takes over that mission she has her commission reactivated and is assigned as "political officer" to make sure the Toughs actually go after Breya. After being jailed by Tagon following the (so-far) final confrontration with Xinchub, she claims she was always loyal to him, but it seems that her ethics and loyalty never extend any further than her next paycheck. Was "sold" as a military advisor along with the General, but is now King Xinchub the Prandial's "princess".

[edit] Species (including subcategorical organizations) in the Schlockiverse

Mentally, all of the extraterrestrial sophont races basically have the same sensibilities and emotional makeup of human beings, in that they group together, love, hate, fear, scheme, complain, and make sarcastic cracks. Physically, the different races range all over the board, with some wildly improbable shapes at the far ends of the probability curves.

[edit] Terran Races

Species originating from Earth and inhabiting the Sol system. Mostly humans, but sapience has been genetically granted to several other natural species.

[edit] Humans

Includes baseline homo sapiens as well as several genetically engineered offshoots.

Organizations:

  • Tagon's Toughs
    The company of mercenaries that the narrative focuses on. Speciesism is not reflected in their hiring practices: they're an equal-opportunity employer. The grunts are all augmented with pharmaceutical soldier-boosts, powered armor with muscle assists, and training in the principles and practices of unarmed combat by Shodan.
    When on missions, they use code words and phrases for certain things with each other for the sake of discreetness, quick understanding, and brevity. For instance, "half-court playground ball" means "indoor voices, no shooty." Sergeant Schlock's favorite word in Galstandard West is "jungleball."
  • Intergalactic Health Care
    Tagon's Toughs' HMO. No matter your injury, Intergalactic Health Care™ will do its very best to worm out of paying for any treatment but the very least-useful one, even if it increases the expense of said treatment. For example, Corporal Burt 'Nick' Nicholson is able to have an arm lost in combat regenerated, but the HMO insisted that a previously missing pinky constituted a pre-existing condition, and demanded it be severed from the regenerated hand. However, Lt. Cmdr. Der Trihs suffered the most at their hands--getting a whisk grafted to his shoulder, then getting his head put in a jar. They also refuse to cover chiropractry.
  • Planet Mercenary
    Perfect for all your high-caliber tactical needs.

[edit] Elephants

Uplifted elephants include representatives of both Indian and African elephant stock. They are known colloquially as Ellies and Loxies respectively (after their genus names). They seem prone to aggression problems.

[edit] Gorillas

Form a significant part of the UNS Marine Corps, presumably as a result of their superior physical ability and resilience. Despite the high level of genetic alteration necessary to graft sapience to them, they remain unsubtle and incapable of stealth. "No offence, but you'd think they'd have come up with some way of overcoming fifty thousand years of sneaking up on bananas."

[edit] Amorphs

Carbosilicate amorphs are artificial creatures that originated as self-repairing distributed data storage devices manufactured by the Bradicor, the technologically advanced, extremely long-lived original inhabitants of the one significant planet in the Ghanj-Rho system. When the Bradicor civilization collapsed, some of the storage units modified themselves so as to continue functioning without outside support, and, after several million years, evolved sentience.

They are grey-green and generally seen as resembling something most people would like to avoid stepping in. In shape they are extremely variable, and can sprout limblike structures or assume nearly any shape at will. Their normal forms are more a matter of habit or personal taste than anything else.

Amorphs do not have specialized organs or other body parts, though they have adapted themselves to use the fruit of the Ghanj-Rho eye-tree for visual sense organs. This lack is what allows an amorph the flexibility in shape and makes it so resilient to harm. Their entire nervous system and even 'brain' are distributed evenly throughout their entire mass. In the event that this mass is destroyed, the amorph in question can easily lose its sense of self or memories of the past. The amorphs' origin gives them the ability to share memories by consciously allocating them into a small section of their mass, which can then be torn off and absorbed by another amorph.

Amorphs are extremely difficult to kill, having no 'weak spots' to aim for. An amorph can reassemble if split into smaller pieces (such as by blunt force, explosion, or the violent application of sharp pointy objects). The smaller pieces of an amorph each posses a far lesser sense of 'self' than the whole, but are driven by an irresistible instinct to reassemble themselves. Projectile weapons typically pass through without causing more than annoyance, and amorphs also appear capable of surviving explosive decompression and vacuum exposure for at least a week, albeit unconscious. Vaporizing plasma weapons and certain "meme-toxins" have been observed to be effective. Due to the evolution of a form of mêlée chemical warfare used in amorph-on-amorph combat, they have an innate understanding of their internal chemical makeup and are difficult to kill by poisoning or other chemicals. This may also be the origin of an innate love of combat all amorphs seem to share--the only way for amorphs to engage in combat with each other is for them to fuse and attempt to consume their opponent at the cellular level. As this forces the victor to integrate the loser biologically and psychologically, amorphs are almost completely unable to truly be murdered. The only amorph to develop the ability to kill without absorbing his opponent was one of Sergeant Schlock's immediate parents, and that knowledge died with him. In short, members of this species seem to have no social prohibition against random acts of violence-in fact, many seem to see it in the same context as a handshake!

[edit] The Partnership Collective™

A hive mind of lawyers. Physically, any given Partnership Collective™ Attorney Drone is literally a large snake in a limbless business suit and tie, usually carrying a briefcase with the end of its tail. The Partnership Collective™ clones them by the millions. Mentally, they are completely conscienceless (they have a reputation for being behind all frivolous lawsuits), and have Hypernet nodes implanted in their heads granting them instant access to the collective legal expertise of every other drone in the universe.

Today [the PC™'s] attorney drones are found in the highest level of government, and in the lowest levels of criminal defense.

It isn't considered a problem when there are drones on both the defending and prosecuting sides. Each PC™AD has just enough of a spark of individuality to justify individual ties and their talking to each other for plot exposition, but just little enough not to justify having individual names.

No homeworld has ever been mentioned; just a Mother-Cluster ship.

Tagon's Toughs have an indefinite per-kill contract on Partnership Collective™ drones. This is the result of the sabotage by the Collective™ of their first flagship, the Kitesfear, with several 3-teraton conversion bombs. This had the unfortunate side effect of severing the Luna orbital elevator, causing an estimated two billion kilocreds in damage. After several months of litigation, the Sol System courts realized that they would never be able to secure damages from the Collective™, and instead decided to inflict damages upon the Collective™ equal to those inflicted upon the elevator. The prosecutor had the intriguing thought of how this could be accomplished with a minimal amount of trouble-as this was not the first time the Collective™ had attacked Tagon's Toughs, and it seemed it would not be the last, they awarded them the contract and have had no thought of it since. As the aforementioned damage comes out to approximately one million attorney drones, it is safe to say that whenever a snake with a tie comes in contact with the mercenary company that guilt-free gratuitous violence will ensue.

[edit] Ob'Enn

The Ob'enn (also known as Tausennigans and, out of earshot, as psycho-bears) originate from the terrestrial, though largely ice-covered, planet of Tannhaus and possess one of the most advanced military forces in the galaxy. Physically they resemble rotund crossbreeds of hobbits and koalas with an ironic disposition towards itchy or hot fur. The size and ornamentation of their considerable ears are indicators of social status. The totalitarian Ob'enn culture has been violently xenophobic for millennia, and calls for the subjugation and eventual extermination of everyone else. They will eagerly inflict genocide upon the species of any individual who points out how cute and cuddly they look.

Ob'Enn vehicles that have been seen include mini-tanks, full-size hover-tanks, massive superfortress ships that could intimidate a carrier group or a UNS Battleplate, and a planetary defense ship many kilometers thick. Their craft tend to have long, pretentious names having to do with their specialities (e.g. "Sword of Inevitable Justice" for offense, "Cloak of Untrammeled Dignity" for defense). This convention draws its share of mockery from the other sentients, including the Toughs' ex-Ob'Enn fabber "Scrapyard of Insufferable Arrogance" and their appropriated Ob'Enn superfortress the "Post-Dated Check Loan"

For millennia, the Ob'enn were contained to the indigenous star system of Tause, duelling another endemic sentient race, the Kssthrata. That is, until Kevyn Andreyasn open-sourced the teraport, granting all races in the galaxy unlimited mobility. The Kssthrata promptly used this ability to secretly relocate all twenty-two billion of their population to a suitable empty world far away from their ancient enemies-the Ob'Enn promptly used this ability to extend their campaign of racial purification to the entire galaxy.[14] In this they found themselves stymied by "The Rogue", Petey, on his own campaign of containment and re-education, until Petey recently gained practically unlimited power. The Ob'Enn have not been mentioned since.

[edit] F'sherl-Ganni

The F'Sherl-Ganni, or Gatekeepers, are a species of ten-handed, six-armed goat-lizards. They control the Wormgate Corporation, which mediated all FTL travel before the re-invention of the teraport by rogue scientist Kevyn Andreyasn. Their existence as a space-faring and technologically advanced species for over 6 million years has given them time to grow to be a galactic civilization. They live in vast Dyson spheres called Buuthandi, which is a shortened form of the F'sherl-Ganni phrase "Buut go buut-buut nnaa-nnaa cho handi", which roughly translates to, "This was expensive to build." (The literal translation is 'Expensive and expensive-expensive [expletive] we built'.) Since their habitats might be located anywhere in the galaxy and obscure any attempts to scan their worlds, their population is unknowably immense. Any foreign attempt to enter F'Sherl-Ganni territory or otherwise interfere in their affairs is met with a response proportionate with their clout. They use their control over the wormgates to make and interrogate copies of key people, and thus can essentially control everything in the galaxy.

F'Sherl-Ganni power has declined by a great deal recently despite their historic influence as both their intentional genocide of uncountable trillions and unintentional role in aiding a Paan'uri plot to destroy the Milky Way Galaxy became apparent. The Fleetmind which helped avert the latter catastrophe with help from a Captain Andreyasn from a now-defunct timeline has extended some of its recently gained political clout to shield the F'Sherl-Ganni from retribution by both Milky Way governments and the Paan'uri.

They seem extraordinarily well-adapted as a spacefaring race. The four arms radiating from the upper and mid-torso are each bifurcated at the elbow giving them eight hands in the upper body. Their other two hands appear to be feet at first glance since that's how they're normally used in an environment with gravity and the limbs to which they're attached evince thighs, but they can use them in a prehensile fashion. As a result they can grasp a number of potential handholds from nearly any direction while manipulating other objects such as plasguns, and at times seem nearly indifferent to gravity. F'Sherl-Ganni are very hardy and have been seen to function normally in hard vacuum, but this does not make them unkillable by such means as high-velocity projectiles fired at close range, massive trauma such as being torn (or dissolved) in half, or high explosives applied to the head.

What appear to be horns were revealed to be long term memory storage devices attached directly to the F'Sherl-Ganni's brain. These memories have proven to be as susceptible to mind-rip as other species' brains. Presumably as they get older the horns grow longer. Particularly prominent F'Sherl-Ganni have featured horns that coiled around several times.

[edit] Kreelies

Ice Kreely young don't grow up to be sentient unless they go through a certain mutation, which is technically initiated by a certain microbe, during a certain stage of their life cycle. The ones who grow up dumb are kept by some as exotic pets, and can still live to be one hundred years old, talk, obey commands, and play chess. They just won't be any smarter than Lassie. According to Sergeant Schlock, the babies "taste great when they're fresh".

[edit] Kssthrata

The Kssthrata originated in the same planetary system as the xenophobic Ob'enn, and so pretty much became their traditional racial enemies by default. They are described as "peace-loving velociraptoroid sophonts" who apparently subscribe to the philosophy that he who desires peace should prepare for war. Other than the fact that they have a predilection for dentocentric nomenclature and underwent a mass migration following the invention of the teraport, little is known of their society or culture. While aiding a mutiny on the Ob'enn warship Sword of Inevitable Justice, a group of Kssthrata boarders stuffed thousands of mutilated corpses down the ship's heads and unwittingly induced acute psychosis and fear of ghosts in the ship's AI.

[edit] Paan'uri

Little is known about this newly-encountered race, which mainly inhabits the Andromeda Galaxy. They (and presumably all their technology) are composed entirely of dark matter, which only weakly interacts with normal baryonic matter except by gravitational force. They control highly advanced gravitics and a single Paan'uri has been known to be able to destroy a mighty Terran battleplate in a matter of minutes. The ability to destroy entire star systems has also been documented in the recent Fleetmind counterattack of Paan'uri space. Six million years ago they fought an inconclusive but bloody war with the F'sherl-Ganni who, at the time, used a drive similar to the teraport. The "pollution" to Paan'uri space caused by the teraport was the main cause of the war, so when a cease-fire was agreed to the F'sherl-Ganni constructed the wormgate network as part of the settlement and in return the Paan'uri retreated to Andromeda.

They were apparently behind the recent attempt to destroy the Milky Way galaxy by manipulating the F'sherl-Ganni, which effectively re-opened hostilities. The fleetmind headed by Petey discovered a crucial vulnerability and used it to eliminate the Paan'uri presence in that galaxy. After the Fleetmind effectively took over thousands of Milky Way military ships from a dozen governments, it has began a counterattack invasion of the Andromeda Galaxy.

Since we cannot perceive dark matter in the Schlock Mercenary universe, it may never be known what the Paan'uri "look like" in any meaningful sense, or at least not until some method of communication or exotic matter detection is devised.

"Pann'uri" is a F'sherl-Ganni word whose origins are lost in the mists of time. As with many F'sherl-Ganni nouns it is a probably a contraction of a longer phrase. The best guess of F'sherl-Ganni linguists is that it meant either "That which lives where nothing should", or "That gravitic distortion is giving me the willies."