Sanctum
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- This article is about a cardgame. For information about the Swedish band Sanctum, see Sanctum (band). "Sanctum" is the name of a possibly upcoming film based on The Dionaea House. Sanctum also refers to a holy place.
Sanctum is a two-player computer collectible card game, played exclusively online against human opponents. It runs only on the Windows operating system.
Sanctum was originally developed by Digital Addiction in 1997, and opened to public participation in 1998. In 2000, Digital Addiction closed its doors. Faced with the prospect that the game would vanish, several players created the non-profit (later for-profit company) now known as Nioga LLC to acquire and run the game. Nioga has maintained the game and made improvements, including bug fixes and issuance of a new expansion set.
[edit] Overview
The game is played on a board of square tiles, roughly diamond shaped. Each player sees his or her own Sanctum at the bottom of the board and the opponent's Sanctum at the top. The rest of the board is semi-randomly generated. Each square on the board can be one of a variety of terrain types, or can contain a town. Each Sanctum and owned town produces recruits, which can be trained as Swordsmen or Archers to fight for their player, to attack monsters summoned by the enemy, to capture towns, or ultimately to capture the enemy Sanctum, thereby winning the game.
Every player has a collection of virtual cards (maintained online, not printed). Before play begins, each player chooses from this collection to make a deck of at least thirty cards. Players have a five card hand of spells, drawn randomly from the deck. Mana to cast these spells is generated by the Sanctum, by towns and by some of the spells. A card that is played from the hand or discarded is randomly replaced from the unused cards in the deck.
[edit] Structure
As with many fantasy games, spell-casting in Sanctum is constrained by a limited resource called Mana. In this game, mana comes in six types, in three pairs of opposites:
- Strife / Order
- Clarity / Mystery
- Will / World
There are also twelve "houses", each holding claim to a specific pair of mana types, one major and one minor for that house, and a race of beings who serve it with a special power:
House Name | Major Mana | Minor Mana | Nation | Special Ability |
---|---|---|---|---|
Abomination | Will | Strife | Imps | +1 Hand Damage |
Body | World | Mystery | Cyclopes | +2 Hit Points |
Death | Mystery | Will | Keepers | +1 Hand Damage |
Despair | Mystery | Strife | Shadows | Mountainwalk |
Hope | Clarity | Order | Visions | Waterwalk |
Justice | Order | Mystery | Gargoyles | +2 hit points |
Life | Clarity | World | Elves | +1 Missile Damage |
Making | Order | Will | Dwarves | Mountainwalk |
Mind | Will | Clarity | Djinni | Waterwalking |
Nature | World | Order | Satyrs | +1 Missile Damage |
Unmaking | Strife | World | Misfits | +2 hit points |
War | Strife | Clarity | Humans | +1 Hand Damage |
Decks of at least 30 cards are constructed and assigned a specific house, though cards from other houses can be included.