Samurai (board game)

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Samurai
Players allocate their forces around the islands of Japan in order to capture various cities.
Players 2–4
Age range 10 +
Setup time 5 minutes
Playing time > 45 minutes
Random chance Low
Skills required Strategic thought

Samurai is a German-style board game invented by Reiner Knizia, distributed by Hans im Glück in Germany and Rio Grande Games in the United States. It won the Deutscher Spiele Preis 4th place award in 1999. A shareware computer version was published by Klear Games in 2003.

[edit] Game play

The game board is split into the four major Japanese islands of Hokkaidō, Honshū, Shikoku, and Kyūshū, and on every island are a number of cities and villages. Each player has 20 tokens that represent various levels of influence against a certain force--rice fields, Buddhas, and high helmets. Each of the forces are represented on the board with a acrylic glass figurine.

At the beginning of the game, players place the figurines one-by-one onto a city or village, with the capital city of Edo containing one of each figurine. Cities may contain two figures, but only if they are different. Villages may contain only one figurine. After all of the figurines are placed each player takes five tokens from their supply.

Players then take turns in placing their force tokens on the spaces surrounding a city or village. A player must play at least one token on their turn. These tokens may be played only once per turn:

  • Figure-specific tokens - Printed with a specific force figurine and a number and only influence that particular force.
  • Samurai tokens - A samurai can influence any of the three forces.
  • Swap tokens - Swap this token with an existing token on the board, then move the old token to a new location.

Any number of the following tokens may be played on each turn. These tokens also have a small character printed on the bottom of the token.

  • Ship tokens - Printed with an influence number and a ship icon, but may only be used in water.
  • Exchange tokens - Discard this token and swap the position any two different figurines.
  • Ronin token - A ronin can influence any of the three forces.

At the end of a turn the player takes random tokens from their supply to replenish their hand back to five.

Once a figurine is completely surrounded by tokens the player with the highest total of surrounding influence immediately takes the figurine. The figure is placed to the side in the event of a tie.

The game is over when all figurines of one type have been claimed by players or any four figurines have been set aside due to a tie. The winner is determined as follows:

  • The player with the most of any two particular figurines is considered the winner.
  • If no player has a majority in two figurine types, then any players that do not have a majority of any type are eliminated. Of the remaining players, the winner is the player with the highest number of figurines excluding the type in which the player has a majority.
  • If there is still a tie, it is decided by total number of figurines, including the majority type.
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