Sadness (video game)
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Sadness | |
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Developer(s) | Nibris |
Release date(s) | Q4 2007/Q1 2008 |
Genre(s) | Survival horror |
Mode(s) | Single player |
Platform(s) | Wii |
Sadness is an upcoming video game for Nintendo's Wii by Polish video game developer Nibris. According to Nibris head Piotr Orlovsky said, "The scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia. The scenario will surprise you." According to a Nibris press release, the action of Sadness will be placed before World War I in a Slavic country.
According to NIBRIS, this game is only for adult players with strong nerves.
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[edit] Gameplay
According to an interview, the game is meant to scare the player by atmosphere and not by bloodlust or violence. Various methods of playing include slitting the throat of enemies with glass or throwing a rope over a wall using the similar motion with the freehand controller. It was also said by the developer Nibris that the game will have a special way to save progress. This will happen automatically, at specific moments unknown to the players so it can keep the feeling of reality.
Unlike other first player shooters, the game will not make use of a heads up display to allow greater immersion.
[edit] Creatures
Werewolves will make an appearance in the game, but will be slightly altered from the common werewolf. The werewolf is born human and when mature will change on a full moon. Another change is that they do not regenerate after death.
Likho, a creature that appeared in concept art for the game, is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, usually depicted as an old person.
[edit] Visual style
Visually the game is to be a black and white stylized gothic horror.[1]
On April 10, 2006, NIBRIS released a video trailer "based-on" Sadness[2]. Though as of November 2006 no gameplay has been released.