Sacred (computer game)

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Sacred
[[]]
Developer(s) Ascaron Entertainment
Publisher(s) Encore (USA), Koch Media (UK), Red Ant Enterprises (AUS)
Designer(s) Aarne Jungerberg, Dr. Michael Bhatty, Hans-Arno Wegner
Engine (own development)
Release date(s) 2004
Genre(s) Action-RPG
Mode(s)
Rating(s) ESRB:
Platform(s) PC
Media CD-ROM / DVD-ROM
System requirements 800 Mhz Processor, 256MB RAM, 16MB 3D Graphics Card (DirectX 8 compatible), DirectX compatible Soundcard, 2GB HDD space, Windows 98SE/ME/2000/XP, Internet Connection/Network Card for Multiplayer modes

Sacred is a PC Action-RPG, released in 2004, that takes place on the magical continent of Ancaria, with characters of various races (dark elf, wood elf, vampiress, etc.) each with their own missions. More than 1.6 millions copies of the game were sold worldwide.

Contents

[edit] The game

Developed by Studio II Software and Ascaron Entertainment, published in 2004 by Encore for the USA release, Sacred features various gameplay and graphical aspects. It is often considered very similar in style to Blizzard Entertainment's Diablo series.

[edit] Characters

Upon beginning the game, you are given a choice to start with one of six different character types :

Each character begins in a different part of Ancaria (the continent that Sacred takes place within), and with a different starting quest. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church. The Dark Elf starts on a cliff with a Wood Elf companion. Throughout the game, the characters all receive different sub-quests.

Each character class is also restricted to a certain set of items, and has a different set of skills. To increase these skill levels, characters must find runes which correspond to those skills, a rather unique system in contrast to the more mainstream model of skill points. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. For example, if you were a Gladiator that wanted to increase his attack skill, and found a rune that had the Seraphim symbol and was labeled to increase the attack skill of the Seraphim, he wouldn't be able to use it in spite of the identical name.

[edit] Story Line

A great Sakkara demon has been conjured by the necromancer Shaddar. But the conjuring went wrong, and the Sakkara demon is now loose in the world of Ancaria. Your job is to find the five elements of Ancaria (wind, fire, earth, water, void), and use them to defeat the monster. The hero has different objectives before this, but eventually, they all lead up to this one final quest.

[edit] Graphics

Floor is in 3D
Enlarge
Floor is in 3D

At the first glance, the graphics of Sacred looks like a mixture of 2D and 3D: the floors and walls are in 2D, while the player, monsters, and all objects that the player can interact with are in 3D. Unlike in Diablo II there is no perspective effect to give a pseudo-3D movement to the user, so the environment looks very static and therefore two-dimensional.

Despite the optical illusion the floor is in fact a three-dimensional plane, modelled to resemble slightly irregular natural ground. The light radius surrounding the player (which is usually a perfect circle on flat floors) is affected by the floor variations, which reveals slight differences in height and texture. This does not affect the gameplay or movement of the character (which is still restricted to 2D movement) and is therefore purely cosmetic.

Because of this rather minor effect, embedding 3D-objects into what resembles a 2D-environment more than a true three-dimensional gameworld, Sacred has on occasion been referred to as a semi-3D game.

[edit] Ancaria

The whole of Sacred takes place on the continent of Ancaria, where there are several towns and villages to be visited. Even when you begin the game more than 70% of Ancaria are already available to be traveled on. To the south of Ancaria, there is a vast desert and lava-ridden plains. In the north, there is a wall of mountains and an icy backdrop. In both the east and the west there are large forests, blocking the way and stopping further travel. In the game there is an option to buy horses, which can be used for faster travel and to battle opponents, but will not affect your ability to traverse difficult terrain in most situations.

See a map of Ancaria here.

[edit] List of races, monsters, and enemies

Bandit, Battle Mage, Bear, Brigand, Cavefish, Dark Elf, Dark Mage, Deer, Deserter, Demon, Dragon, Dwarf, Fire Lizard, Fire Troll, Gargoyle, Ghost, Ghoul, Giant, Giant Spider, Gladiator, Goblin, Harpy Horse (Light/Medium/Heavy Nag, Light/Medium/Heavy Riding Horse, Light/Medium/Heavy War Horse), Human, Lich, Mercenary, Minotaur, Mummy, Ogre, Orc, Poison Troll, Raider, Robber, Ronin, Sakkara Priest, Scorpion, Seraphim, Shaddar'Rim, Skeleton, Soldier, Stag, Thief, Troll, Undead, Vampire, Vampiress, Wargh(Warg), Werewolf, Wild Boar, Wolf, Wood Elf, Zombie

[edit] Items

Sacred features a vast array of items that can be obtained from shops, various containers (chests, barrels, graves...), dead monsters or "magical hiding places" in many of the rocks and bushes throughout Ancaria, which are indicated by a yellow sparkle. Many of the items can be only equipped by one type of character, like wings, which can only be equipped by a Seraphim.

There are also several potion types, such as the typical health heal, but there are other types, like Potions of Undead death, which stops Undead from reviving once you kill them, and "Potions of Concentration", which regenerate your combo attacks so you can use them faster. There are no mana-heal potions in Sacred, because combat skills do not use mana since mana is not a feature of this game. Also, monsters occasionally drop a rune that increases a certain skill for a certain character, if used.

If the player owns a horse several different types of saddles can be bought to be used on it. These saddles increase the speed, defense, and damage done by the horse.

The names of items are in five different colors, which represent different quality classes of equipment:

  • white - basic item
  • blue - magical item
  • yellow - rare item
  • brown/golden - unique item
  • green - belongs to a set

Sometimes, a monster drops a set item. Much like in Diablo II these set items will become much more powerful when gathered together and are very useful and sought-after in multiplayer games.

Some items also can be imbued with better stats. If you take an item with a number of "slots," indicated by small boxes in the inventory screen, you will be able to imbue it by taking it to a blacksmith and then using either jewellery, a rune, or one of the blacksmith's techniques on it up to as many times as there are slots in it. Once imbued you can remove 1 rune or piece of jewellery from it, but all other items in the slots are lost when you do this. Though you can't use a rune or jewellery which isn't of your class, you can socket it in an item and then benefit of its magical and possible stat-raising properties.

[edit] Skills

Every character in Sacred has a different set of skills that are available to him/her. The only way to obtain them is to find a rune of that particular skill and use it to make it available to use for you. Each character has between 11 and 22 different skills that can be unlocked and used. To increase your level in a skill, you must find another rune for that skill and use it.

To use a skill, you have to drag it to one of your available skill slot.

There are also several "combo masters" spread throughout Ancaria, which can combine up to four separate skills into a combo, which you can use in the game. The combo masters can also trade runes you cannot use or don't need for a rune of your choice. If you give him four runes of any character class and pay him 2000 gold pieces, he will give you a rune of your choice from within your character class.

One of the skills in the game, Bee Eff Gee, is a reference to the Doom, Doom II, and Doom 3 weapon, the BFG9000. This skill can only be used by the Seraphim and is described as a mystical weapon that shoots strange blobs of energy.

[edit] Enemies

The enemies in Sacred range from demons to thieves and respawn whenever you load your game. They are also all generated in random positions throughout a certain area. Occasionally, you encounter an enhanced version of a monster.

Arguably of the most powerful creatures in the game are the dragons, some of which you'll encounter near each element of Ancaria.

See "Ancaria" for a list of races and enemies in Sacred.

[edit] Game Versions

  • Sacred, the original game, was released on February 2004
     
  • Sacred Plus : Free expansion pack, was released on October 2004. It adds 2 regions, monsters, quests, items...
     
  • Sacred Underworld : Expansion pack to buy, was released on April 2005. It adds 2 Player characters (Daemon and Dwarf), 6 regions, 2 acts story, tons of new monsters and items...
     
  • Sacred Gold : Released on August 2005, this version is the full release. It contains : Sacred(original), the Sacred Plus expansion, and the Sacred Underworld expansion...
     
  • Sacred: Fallen Angel : Due 2007. Upgraded 3D graphics and opposing quest lines (good and evil). The Ascaron trailer from E3 2006 can be viewed here.

[edit] External links