Talk:Rush (computer and video games)
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[edit] Rewrite of "Culture" Section?
This may simply be my personal stylistic bias showing through, but it seems that the "Culture" section of this page, while interesting, needs to be cleaned up, possibly to the point of a total rewrite. For example:
In RTS-games that have been played for a long time, anti-rush strategies are usually developed, causing most rushes to become more of an attempt at early pressure rather than a direct attempt to win the game, though the latter still sometimes occurs.
In the Age of Empires series, sometimes, certain rules are applied in which the players are forbidden to rush before reaching a certain age period. Such rules are simply a mutual understanding between players. In the latest RTS-games, the developer made rushing an almost futile strategy. This was done by strengthening the settlement by further fortifying it with projectiles and, in some other cases, with towers. Another change was to make the villagers stronger; attacking the villagers with weak units was no longer a profitable business.
I may give it a shot later, but I just wanted to bring it up in case anyone felt like beating me to the punch. Jonny-mt 18:16, 18 June 2006 (UTC)
[edit] Translation made
I translated this page to fr:wikipedia and added some elements. Thank you for your job :) --Meithal
[edit] Redirect from "Zerg Rush"
should not "zerg rush" be redirected to "zergling rush"?
[edit] Possible Racist Bias
In StarCraft, the rush is often accompanied by chat that includes East Asian-style Internet lingo such as "kekeke" and East Asian-style emoticons such as "^__^"; this is indicative of StarCraft's popularity in South Korea.
This sounds borderline racist ---172.185.53.67 03:52, 25 March 2006 (UTC)Anon
Anything can be construed as racist if a person wants to see racism there badly enough. It's not racist. StarCraft IS immensely popular in South Korea (even today), and the "kekeke zerg rush" meme did originate from Korean players. teh TK 02:21, 28 March 2006 (UTC)
[edit] Notes
"Kekeke zerg rush" is a statement of mockery,just like "you got owned noob" or " what a loser,hahaha".Zerg uses hydras as core unit all the game,its versatile,fast and has enough firepower to overwhelm expensive units(even tanks). typical hydra rush,requires enough production capacity to overwhelm(usually 3hatch build orders,close to midgame),can be complimented by lings,is far costlier and of course effective strategy then zergling rushes(you need to have superior defenses(guarded minefields with bunkers/tanks/turrets),strong counter-units(i.e zealots,lurkers,tanks,medic/marines,cloaked units)) to stop hydras. I think it should be noted such rushes are more properly termed builds(build orders),(muta build,hydra build,muta-ling build,archon-arbiter build,etc)because they will work the entire game(with reduced efficiency as the enemy builds defense),serving as recipes and guidelines for warfare.Even at endgame,a dozen zerglings will still be threat.
[edit] Harassment
Ive added a harassment section, since harassment is more widely excepted than rushing, and also covers lots.
[edit] The Fighting Game examples.
Perhaps this section should be reworked, at least in the examples column. It seems to be merely listing main characters, and I would disagree with some of the list, especially since many of the character recur throughout their series of games, enduring drastic changes in gameplay and reworkings of moves and tiers, making it impossible to consistently maintain a single strategy. I would especially disagree that Ryu (Street Fighter) fits the profile, and in a lot of other cases, we seem to be confusing rushdown strategy with lockdown or pressure games. Either way, I'm calling for a revamp of the entire section, and I'll work on it when I've had some sleep. -- Digital Watches 08:53, 16 August 2006 (UTC)
[edit] Zerg Rush merging with Tank Rush
I don't think this is accurate. A zerg (or more accurately a Zergling rush) is mobbing the enemy with massive amounts of cheap units early in the game. A tank rush is a different technique altogether, involving overwhelming power in the form of large numbers of high-end, expensive units.