Fight Night: Round 2
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Fight Night: Round 2 | |
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Developer(s) | EA Sports |
Publisher(s) | EA Sports |
Release date(s) | February 28, 2005 March 18, 2005 September 1, 2005 |
Genre(s) | Sports game |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Teen (T) PEGI: 12+ |
Platform(s) | PS2, Xbox, GameCube |
Fight Night: Round 2 is the sequel to EA Sports acclaimed Fight Night 2004. It is a boxing game descended from the lineage of the Knockout Kings series of games and is produced for the PlayStation 2, Xbox, and GameCube consoles.
Contents |
[edit] History
EA Sports' Fight Night series began life as Knockout Kings on the PlayStation console in 1998. It continued through four updates, Knockout Kings 2000-2003, each released the year before the name it bore. Its various incarnations included versions for the PlayStation, Game Boy Color, Nintendo 64, PlayStation 2, GameCube and Xbox.
In 2003, the series obtained a new title, Fight Night, and accompanying the name change were a host of new gameplay features that added depth and realism to the game. These features included Total Punch Control and Defense, an analog-stick-based directional punching and blocking/dodging system, and a more in-depth Career Mode including attribute training.
After the success of the original Fight Night 2004 EA Sports developed Fight Night: Round 2 which improves upon the original but leaves the same formula intact. The American cover of the game features Bernard Hopkins, whilst the European (UK) cover of the game featrues Ricky Hatton.
[edit] Gameplay
Total Punch Control, a control scheme introduced in Fight Night 2004, returns in Fight Night: Round 2. With Total Punch Control, movement and most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. For example, with the default controller configuration, moving the right thumbstick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.
Fight Night: Round 2 expands upon the Total Punch Control scheme with the addition of another feature, the EA SPORTS Haymaker. An EA SPORTS Haymaker is a more powerful version of one of the basic power punches (hooks and uppercuts) and is performed by pulling the analog stick back before performing the movements for a regular punch. If it connects, a Haymaker causes quite a bit of damage, can stagger the victim and may cause an instant knockdown, regardless of the victim's health or stamina status. If blocked, the Haymaker does very little to no damage while consuming a great deal of stamina from the attacking boxer. If parried, the attacker is pushed off-balance and is left vulnerable to a Haymaker or combination attack.
Other features include:
- A slightly altered interface in which both fighter's health and stamina are displayed on the bottom of the screen.
- The addition of an amateur boxing league that has the fighters wear head protection and fight in shorter matches (typically 4 rounds)
- A new ring announcer
- Illegal maneuvers, including headbutts and low blows. These attacks do somewhat more damage than a normal punch and have a greater chance of opening up a cut, but repeated usage will result in point deduction and eventual disqualification.
- Clinching: Any boxer may attempt to clinch his opponent at any time. If successful, both boxers will regenerate health and stamina faster as long as they are clinched. Clinching too often, however, will result in point deductions and eventually, disqualification.
- KO Moment. When a fighter's health is depleted, the game enters the KO Moment. In this mode, the camera zooms in on the fighters and the crowd and announcer are muted. If the ailing fighter accumulates enough damage or is hit by a Haymaker during this period, he will be knocked down. If the defending boxer escapes a knockdown, then after some time the game will return to normal and the defending fighter will be given a small amount of health. A successful clinch by either boxer will end the KO Moment prematurely. This feature can be toggled off.
- Enhanced character models that sweat, swell and bleed.
- EA SPORTS Cutman: a mini-game that takes place after every round. In this mini-game, the player manipulates the analog sticks in order to heal damage (bruises and cuts) to their boxer's face accumulated during the course of the match. If too much damage is incurred on any one area without being healed, the fight will end in a technical knockout (TKO) in favor of the injured boxer's opponent. This feature can be turned off for regular matches and is not available at all in the amateur league.
- More items to purchase from the Fight Store.
- Current and historical boxers from all weight classes, like Juan Manuel Marquez and Muhammad Ali.
- Fabolous (all versions) and Little Mac (Gamecube Version) as unlockable characters.
- EA SPORTS TRAXX: featuring music by Snoop Dogg, Brie Larson, Don Omar and Maria Isabel
[edit] GameCube extras
In the GameCube version of Fight Night: Round 2 the Super NES game Super Punch-Out!! is unlockable. In addition, it is possible to unlock Little Mac as a playable character in the main game.
[edit] Awards
- Included on Game Informer's "Top 50 Games of 2005" list